Control |
Attack |
Info
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Wii U GamePad / Pro Controller |
Wii Remote + Nunchuk |
Wii Remote (sideways)
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Wii Classic Controller |
GameCube Controller |
Nintendo 3DS
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Pocket
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Villager holds his hand out to grab any projectiles or items nearby. If he manages to get one, he will store it and use it by pressing the special attack button again, amplifying their power if its a projectile. Villager can also use this move to pocket a held item, or even to switch between two held items. The move has some invincibility to ensure Villager pockets his target, but failing to get anything leaves Villager vulnerable for a while. This is one of Villager's signature moves, being extremely versatile against projectile characters and with items on the field. It can neutralize enemy projectile spam and gives villager some potent extra KO moves if he pockets a strong attack. As Villager can release the pocketed move instantly, they can be even more effective in the hands of the Villager than when used by the original character. It also has some creative uses with items, such as storing Maxim Tomatoes for healing on demand, or powerful items like Hammers and Bob-Ombs for a key moment. Whatever the use, learning to use Pocket on reaction against pocket-able attacks is key to playing Villager. With so many different objects he can Pocket, the only limit to this move's versatility is your creativity with using them.
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Garden
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Villager has a smaller pocketing radius, but opponents hit by the hand will have a flower grow on their head similar to being hit with Lip's Stick. It has good horizontal knockback and can potentially deal a lot of damage, but there is some noticeable startup before the move activates. As Villager still has invincibility while using the move, Garden can be used as a pseudo-counter. All the functionality of the original Pocket still remains, but the range for Pocketing is more strict. With good timing, Villager may be able to make use of Garden even better than Pocket.
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Pocket Plus
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Villager has a wider grab radius for pocketing, but any projectiles he tosses back have lower amplified power. This is simply a crutch for more novice players who have trouble catching projectiles, since timing and skill can compensate for the shorter range of default Pocket. Nevertheless, the power of items is unaffected. Since some items are more dangerous than character-based projectiles, and many of them can have odd movement patterns, this custom special could be useful if you integrate items in your tactics a lot.
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Lloid Rocket
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Villager pulls out Lloid the Gyroid, who propels himself in a straight line forward, exploding upon hitting terrain or a player, or after a short while has passed. Only one Lloid per player can be on the field. Villager can choose to ride on Lloid by holding the special attack button. If he hits a wall or gets off by pressing the same button, Villager will be put into a helpless state. However, hitting an opponent while riding Lloid won't leave Villager helpless, and in fact puts you in a perfect position for follow-ups. This move's main use is sending unmanned Lloids to harass opponents from a distance. Lloid is just slow enough to let Villager follow behind him as an approach, and is fairly big for a projectile making it difficult to dodge. An opponent trying to evade or counter it usually has to do deliberate actions, which you can react to and take advantage of any resulting openings to do more damage. It can also be used as a horizontal recovery when rode on, letting Villager travel quickly across the screen.
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Liftoff Lloid
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Instead of going straight forward, Lloid curves upward after activating an explodes much sooner by itself. This custom special is intended to boost Villager's recovery, as it sends Villager upward and even retains their upward momentum when Lloid explodes. However, it loses a lot of Lloid Rocket's powerful utility, as it is much harder to harass and pressure opponents with Lloid's curved trajectory. Additionally, Villager already has a great recovery with Balloon Trip and its variants, and using Liftoff Lloid removes the horizontal recovery Lloid Rocket provides. Overall, this is one move you will seldom be using. It's probably best on stages with a lot of vertical space, such as Gaur Plains and Tomodachi Life, as enemies are more likely to be in position to be hit by Lloid on these stages.
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Pushy Lloid
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Lloid is significantly bigger, but travels slower and over a smaller distance. It doesn't explode upon hitting an opponent, but drags them along for multiple hits before the final blow. The slower speed and larger size means that Villager can have a large, moving hitbox for longer, good for pressuring foes, but the reduced distance makes it a lot worse for long range harassment. Although the combo and explosion isn't very powerful, it lets Villager follow-up easily if ridden.
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Balloon Trip
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Villager spawns two balloons that slow his fall. Pressing the special button makes him flap his hands to move up, while pressing the attack button causes Villager to let go prematurely. The move has a bit of inertia to it, so it is a bit difficult to flap up once the Villager has fallen a bit. The balloons can be popped by opponents to reduce lift Villager will be put into a helpless state if the both balloons are destroyed, the duration of the move ends or if he chooses to let go. This is Villager's main recovery move, and one of the best in the game, since it offers both distance and control, letting Villager recover from almost anywhere offstage. It can be stopped by breaking both balloons, but this is easier said than done, since hitting the Villager while popping the balloons will refresh the move.
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Extreme Balloon Trip
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Villager fills his balloons with an explosive gas, gaining less lift from the flight, but letting him detonate each balloon by pressing the attack button to damage nearby opponents. Villager is propelled upward once both balloons have exploded. This move makes it more dangerous to edgeguard Villager, and even though it sacrifices a bit of control, it still lets Villager travel really far. Opponents that pop the balloon will also be knocked away by the explosion. An interesting feature about this move is that when Villager lands or grabs a ledge, the balloons detach and remain onscreen for a short while. If an opponent pops these balloons or if Villager uses Extreme Balloon Trip again, they will explode, letting you set up balloon mines to control space more.
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Balloon High Jump
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Villager shoots straight up with the balloons, letting go once he reaches the peak of the jump. The force of the ascent lets Villager knock opponents away on his way up. This is a straightforward special variant that trades control for speed. While it limits Villager's horizontal recovery, there is a smaller timeframe to hit Villager out of it, and the added hitbox helps defend against edgeguarders. Villager is also not losing out on much distance, as he still shoots up further than most other similar ascending moves.
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Timber
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Timber is a multi-step move. The first stage has Villager planting a seed, which produces a sapling on the ground, which disappears after a while. The move is useless if used in the air or near the ledge. Once the sapling has been planted, Villager gains a watering can that can push around but not attack foes. It can also be used to water saplings to make them grow into trees, doing strong upward knockback during growth. The tree can block attacks and will disappear after a while. While the tree is active, Timber becomes an axe, which Villager can use as an attack, but also to chop the tree. Chopping the tree down with two axe strikes to one side causes it to deal heavy knockback to opponents caught in its path. The falling tree is a projectile and can fall off ledges. After the tree is fallen, it will rarely leave a chunk of wood, which can be thrown at foes for damage, or a healing fruit.
Timber sounds complicated, but is pretty simple to utilize. It has two functions: to control space and to KO. The latter role is obvious, since the tree's two attacks are very powerful. The initial growth of the tree does strong upward knockback equivalent to a smash attack, while the falling tree is much stronger, KOing as early as 70%. Although watering and chopping the tree is rather telegraphed, the size of the tree can make it hard to avoid, especially when used as an edgeguard. Additionally, the axe itself is a good KO move with very quick startup making it very reliable for nabbing KOs. As for controlling space, the large size of the tree creates a projectile shield. Villager can peek out from behind the tree to fire off Lloid Rockets and slingshots, while opponents are forced to abandon their projectiles and move closer. It is also slightly awkward to maneuver around the tree, letting Villager capitalize on any mistakes made by enemies trying to approach him.
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Timber Counter
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The sapling now trips foes that walk over it, and the tree it grows into knocks enemies away when attacked. However, all attacking parts of the move are greatly weakened. This special move greatly enhances Timber's space-controlling properties, making it useful even as a sapling. For foes that like to move around, the sapling can deter excessive movement and create openings for you to land free attacks. As a tree, Timber will knock foes away if hit by an attack, even if you are attacking. This makes it even harder to approach a Villager camping behind a tree, since you can just attack the tree to send nearby foes away. The loss of power, especially from the axe, does necessitate a little adjustment to your tactics, since you have a lot less KO moves as a result of using Timber Counter. Nevertheless, the sheer disruptive potential of the Timber Counter makes it arguably the best Timber variant.
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Super Timber
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The sapling requires more water to grow, but the growth of the tree is stronger and the resulting tree is much taller. The axe is slower to swing but stronger as an attack, while the falling tree does immense damage and knockback, hitting as hard as Villager's own final smash. This is a simple slow but powerful tradeoff, meant for players who can find openings for quick KOs. The larger tree also protects you more and is harder to avoid when it falls. However, the slowness of the move and its components make it difficult to utilize if your opponents are careful enough.
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