Editing Warcraft III: Reign of Chaos/The Culling

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== Strategy ==
== Strategy ==
[[Image:WC3ROC - Map Human 06.jpg|right|thumb|Mission map.]]
[[Image:WC3ROC - Map Human 06.jpg|right|thumb|Mission map.]]
The minimap for this region is already explored; as such you can plan your attack to your satisfaction.   
The minimap for this region is already explored, as such you can plan your attack to your satisfaction.   


Take your initial time to prepare - on normal you have three minutes, while on hard you have two minutes, and on easy you have three and a half minutes.  Don't expect to create a defensive choke point; while the enemy has to go through one main route to reach you, you can't seal it off beyond a simple attack force.   
Take your initial time to prepare - on normal you have three minutes, while on hard you have two minutes.  Don't expect to create a defensive choke point; while the enemy has to go through one main route to reach you, you can't seal it off beyond a simple attack force.   


Once the preparation phase is complete (or you kill a Villager), Mal'Ganis teleports into the middle of the city (just to the north-east of the dark-grey X) and knocks down a City Building that was previously tagged as invulnerable.  He demonstrates his power to convert Villagers; you may want to skip the cutscene if you've seen it before, as it slows him down by a few seconds.  
Once the preparation phase is complete (or you kill a Villager), Mal'Ganis teleports into the middle of the city (just to the north-east of the dark-grey X) and knocks down a City Building that was previously tagged as invulnerable.  He demonstrates his power to convert Villagers; you may want to skip the cutscene if you've seen it before, as it slows him down by a few seconds.  


There are two important concepts during this mission: attack and defense.  The first is more important than the second, but you shouldn't forego the latter.
There are two important concepts during this mission: attack and defense.  The first is more important than the second, but you shouldn't forgo the latter.
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=== Attack ===
=== Attack ===
The best way to win is to attack the City Buildings, so set up your units accordingly.  Build a Blacksmith and start building Riflemen, as they allow you to more quickly dispatch Villagers before they become zombified.  
The best way to win is to attack the City Buildings, and setup your units accordingly.  Build a Blacksmith and start building Riflemen, as they allow you to more quickly dispatch Villagers before they become zombified.  


If you can, get a second team in the field.  This serves as a backup in case one gets slowed down when it encounters Mal'Ganis, but also doubles the rate at which you kill enemies.
If you can, get a second team in the field.  This serves as a backup in case one gets slowed down when it encounters Mal'Ganis, but also doubles the rate at which you capture enemies.


Try to memorize the following micromanagement pattern:
Try to memorize the following micromanagement pattern:
* Attack the City Building. Note that you must use the hotkey or command button to do so.  
* Attack the City Building. Note that you must use the hotkey or command button to do so.  
* When the screen shakes, check your attack force(s).  If the City Building is knocked down, force attack the four Villagers and the next City Building you want to nail.  
* When the screen shakes, check your attack force(s).  If the City Building is knocked down, force attack the four Villagers and the next City Building you want to nail.  
* Ignore the immediate attack alert from that team (unless you also see Mal'Ganis is nearby), and continue building for base forces.  
* Ignore the immediate attack alert from that team (unless you also see Mal'Ganis is nearby, and continue building for base forces.  


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== Mal'Ganis ==
== Mal'Ganis ==


Mal'Ganis is a Level 6 Dreadlord on easy, Level 7 on normal, both with 3 Levels of Sleep and 1 Level of Carrion Swarm.  On hard, he's Level 8 and has 3 Levels of Carrion Swarm for extra damage.  He starts with a few Ghouls, but as the chapter progresses, he'll end up having a dozen units. (Ghouls, Necromancers, Meat Wagons, and Abominations.)
Mal'Ganis is a Level 6 Dreadlord on easy, Level 7 on normal, both with 3 Levels of Sleep and 1 Level of Carrion Swarm.  On hard, he's Level 8 and has 3 Levels of Carrion Swarm for extra damage.   


If you manage to take him out, he will recover in three minutes (or 90 seconds on hard, four minutes on easy).  This guide recommends avoiding Mal'Ganis.  Once Arthas has killed 21 and 51 Villagers, Mal'Ganis will temporarily stop claiming Villagers and instead hunt the player for a while. Mal'Ganis won't attack your base though.
If you manage to take him out, he will recover in three minutes (or 90 seconds on hard).  This guide recommends avoiding Mal'Ganis.  Once Arthas has killed 21 and 51 Villagers, Mal'Ganis will temporarily stop claiming Villagers and instead hunt the player for a while.


[[Image:Warcraft3_Human6_Sectors.png|right|thumb|Mal'Ganis entry points for each building cluster. Mal'Ganis stays out of your base.]]
He has five entry points when he respawns or otherwise needs to teleport:
He has five entry points when he respawns or otherwise needs to teleport:
* The decorative fountain in the center of town.   
* The decorative fountain in the center of town.   
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== Attack waves ==
== Attack waves ==


The Purple AI player will send its first attack within 4-5 minutes and keep sending waves after 4-5 minutes.  On hard difficulty, you get attacked by four ghouls within 2 minutes, and the attack rate is increased to once every 3 minutes.
The Purple AI player will send it's first attack within 4-5 minutes and keep sending waves after 4-5 minutes.  On hard difficulty, you get attacked by four ghouls within 2 minutes, the attack rate is increases to once every 3 minutes.


The following waves are worth noting:
The following waves are worth noting:
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{| {{prettytable}}
{| {{prettytable}}
|+ Attack waves
|+ Attack waves
!Wave || Easy/Normal || Hard
!Wave || Normal || Hard
|-
|-
| 1 || || 4 Ghouls.
| 1 || skipped || 4 Ghoul
|-
|-
| 2 || 3 Ghouls. || 6 Ghouls and 1 Abomination.
| 2 || 3 Ghoul || 6 Ghoul, 1 Abomination
|-
|-
| || ''Cannibalize'' and ''Unholy Strength''. || ''Cannibalize'' and ''Unholy Strength''.
| 3 || 3 Ghoul 1 Abomination || 6 Ghoul, 1 Abomination, 1 Meat Wagon
|-
|-
| 3 || 3 Ghouls and 1 Abomination. || 8 Ghouls, 1 Meat Wagon and 2 Abominations.
| 4 || Unit upgrade starts.  6 Ghoul, 2 Abomination || Unit upgrade starts. 10 Ghoul, 2 Abomination, 1 Necromancer
|-
|-
| || ''Unholy Armor''. || ''Unholy Armor''.
| 5 || 4 Ghoul, 2 Necromancers, 1 Meat Wagon || 8 Ghoul, 2 Abomination, 2 Necromancer, 2 Meat Wagon
|-
|-
| 4 || 6 Ghouls and 2 Abominations. || 10 Ghouls, 1 Necromancer and 2 Abominations.
| 6 || 10 Ghoul || 12 Ghoul
|-
|  || ''Skeletal Longevity'' and ''Necromancer Adept Training''. || ''Skeletal Longevity'', ''Improved Unholy Strength'' and ''Necromancer Adept Training''.
|-
| 5 || 4 Ghouls, 2 Necromancers and 1 Meat Wagon. || 8 Ghouls, 2 Necromancers, 2 Meat Wagons and 2 Abominations.
|-
|  ||  || ''Improved Unholy Armor'', ''Disease Cloud Aura'' and ''Necromancer Master Training''.
|-
| 6 || 10 Ghouls. || 12 Ghouls.
|-
| 7 || 1 Meat Wagon and 4 Abominations. || 6 Ghouls, 2 Necromancers, 2 Meat Wagons and 2 Abominations.
|-
|  ||  || ''Ghoul Frenzy''.
|}
|}


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== Treasures ==
== Treasures ==


* A small Enforcer camp is located on the north edge of the map to the west of your base; you can get a '''Scroll of Town Portal''', and one of the Tents contains a '''Tome of Strength +2'''.
* A small Enforcer camp is located on the north edge of the map to the west of your base; you can get a '''Scroll of Town Portal''', and one of the Tents drops a '''Tome of Strength +2'''.
* There is a zoo on the left side of town (zoo animals are in orange). Be careful attacking the zoo. It is possible for units to get stuck inside it, which is probably a bug. The zoo animals don't fight back. Destroy the gate where two Owlbears are staying. The place is infested with vermin. One of them is named "Filson the Rat", who will drop a '''Talisman of Evasion''' upon death.  However, you can't kill it with normal units, including Arthas. There are two ways to kill it:
 
*#Send in a Mortar Team and use "Attack Ground" on the Rat.
* There is a zoo on the left side of town (zoo animals are in orange). Destroy the gate where two Owlbears are staying. The place is infested with vermin. One of them is named "Filson the Rat", and you can't kill it by any normal units, including Arthas. Send in a Mortar Team and use "Attack Ground" on the Rat. The Rat will die and drop a '''Talisman of Evasion'''.
*#Click on it 50 times in a row.
*The Goblin Merchant to the west of your base sells '''Potions of Healing''', '''Potions of Mana''', '''Scrolls of Healing''', '''Scrolls of Protection''', '''Wands of Negation''', '''Gems of True Seeing''' and '''Scrolls of Town Portal'''.


== Points of Interest ==
== Points of Interest ==
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* If you move Arthas to the fountain in the center of the city, Arthas gives a small speech.  
* If you move Arthas to the fountain in the center of the city, Arthas gives a small speech.  
* There is a zoo on the left side of town.  
* There is a zoo on the left side of town.  
* If you lose due to Mal'Ganis claiming 100 Zombies, you get a unique defeat attack wave, in which your base is attacked by super-powered Zombies of Mal'Ganis.


{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=March of the Scourge|nextpage=The Shores of Northrend}}
{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=March of the Scourge|nextpage=The Shores of Northrend}}
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