Editing Warcraft III: The Frozen Throne/Orc strategies
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{{Header Nav|game=Warcraft III: The Frozen Throne}} | {{Header Nav|game=Warcraft III: The Frozen Throne}} | ||
==Basics== | |||
Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked. | Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked. | ||
Raiders were created for fast, effective strikes and | Raiders are a unit which were created for fast, effective strikes and immobilising air units with their net ability. Combating an army straight out with raiders and heroes will get you killed though, so we must find a way to balance out the damage done against them, this is where spirit walkers come into play. Spirit walkers start out on tier 1 with a spell called 'spirit link'. This spell will connect four units together; these four units will share the damage that is given to all of them, so if you have four raiders joined together and one of these raiders gets attacked for 12 damage, the damage will equate to 3 on each of the four spirit-linked units. This spirit link strategy is useful with any unit. | ||
===Sample army=== | ===Sample army=== | ||
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**Upgrade to tier 2 | **Upgrade to tier 2 | ||
*Grunt × 1 while upgrading | *Grunt × 1 while upgrading | ||
*Hero: | *Hero: Voodoo | ||
**This hero becomes your healer. | **This hero becomes your healer. | ||
*Raiders × 2 | *Raiders × 2 | ||
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*Raiders × 2 | *Raiders × 2 | ||
*Spirit walkers × 2 | *Spirit walkers × 2 | ||
**Upgrade to tier 3 | **Upgrade to tier 3 | ||
===Tips=== | ===Tips=== | ||
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==Against Human== | ==Against Human== | ||
==Against Orc== | ==Against Orc== | ||
In an Orc mirror you have to remember that brute on brute force is always a bad idea; the player with the better micro will win. Now this strategy is pretty basic and does not require an extensive vocabulary/knowledge of the game. | In an Orc mirror you have to remember that brute on brute force is always a bad idea; the player with the better micro will win. Now this strategy is pretty basic and does not require an extensive vocabulary/knowledge of the game. | ||
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==Against Nightelf== | ==Against Nightelf== | ||
The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are | The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are strategys like mass Druids of the Talon(Dots, Moon strategy), the low costs of all units(135 Gold for one Talon) and the low supply-cost of all units(i.e. 2 Food for 1 Talon). But let's take a look at the chances of Orc. | ||
Lets look at the different | Lets look at the different strategys that the nightelfs or orcs may play | ||
'''Firelord Towerrush'''<br> | |||
Build Order: | Build Order: | ||
4 peons mine | |||
#5.Rax | #5.Rax | ||
#6.burrow->wood->burrow | #6.burrow->wood->burrow | ||
Line 83: | Line 64: | ||
#10./11.wood | #10./11.wood | ||
the first grunt send to the tavern then | |||
the first grunt send to the tavern then harrassing with fl&Grunt | |||
10/11 peon after firelord | 10/11 peon after firelord | ||
after 10/11 peons tech | after 10/11 peons tech | ||
1/4 tech:burrow grunt | |||
1/2 tech:shop | |||
3/4 tech:warmill grunt | |||
4/4 tech:sh; berserk upgrade; grunt | |||
then a tr with 3 peons | then a tr with 3 peons | ||
'''Mass Ranged''' | |||
Mass Ranged means, the Nightelf (NE) player doesn't have any blockers (melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win) | Mass Ranged means, the Nightelf(NE) player doesn't have any blockers(melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win) | ||
is, that the Nightelf army isn't very strong until the army reaches a | is, that the Nightelf army isn't very strong until the army reaches a sertain supply value(usually 50). What you as an orc have to is to take pressure on the Nightelf base as much as possible. Try to figure out when the Nightelf reaches tier 2 and try to kick his buildings when they are being build. Then build some raiders and demolishers to be able to make more pressure on the nightelf base. The optimal hero choose vs this strategy is Farseer or Blademaster as a first hero and always Tauren Chieftain(TC) as second hero. Before you're going for the final fight try always to have an healscroll and if it's possible, a protection scroll. | ||
Things to watch out for: | Things to watch out for: | ||
-Don't forget to scout for Nightelf expansions. They are often build with this strategy. | |||
-The strategy is often supported by summoning heroes, such as beastmaster or firelord. Support your army with some shamen or spiritwalkers to dispell the summons. | |||
==Against Undead== | ==Against Undead== | ||
Undead are quick to build up, but acolytes at gold mine are very vulnerable to | |||
Undead are quick to build up, but acolytes at gold mine are very vulnerable to BladeMaster(BM) rush to establish an early edge. | |||
#Send all peons to goldmine. | #Send all peons to goldmine. | ||
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#As soon as you have gold for a Shop, build it. The shop should start building shortly before your altar is done. | #As soon as you have gold for a Shop, build it. The shop should start building shortly before your altar is done. | ||
#Start BM, and build a barracks and burrow. | #Start BM, and build a barracks and burrow. | ||
#Save up Gold, and as soon as BM is built the shop should be complete as well. Immediately buy a Clarity Potion (CP), and Healing Salve (HS), and select WindWalk (WW) for your BM. | #Save up Gold, and as soon as BM is built the shop should be complete as well. Immediately buy a Clarity Potion(CP), and Healing Salve(HS), and select WindWalk(WW) for your BM. | ||
Now you are ready to rush. Send off the BM to the enemy base. While you are heading to their base, upgrade your | Now you are ready to rush. Send off the BM to the enemy base. While you are heading to their base, upgrade your townhall, build spearman, and 1-2 towers. Use WW to get there faster and towards the goldmine to kill the acolytes mining it. If the UD player has built their base to protect the goldmine, target ziggurats or ghouls instead. If you take damage, use WW to get out of trouble and use a HS, and clarity potion if needed. Rinse and repeat until you are forced to run away. You should be able to get at minimum four full attacks in at close to full health: | ||
* First attack, WW away and use HS. | * First attack, WW away and use HS. | ||
* Second attack, WW away and HS. | * Second attack, WW away and HS. | ||
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* Fourth attack, WW away.) | * Fourth attack, WW away.) | ||
By the time you are done rushing, your hall will be tier2, and can use the units on hand to creep very quickly while getting a second hero and higher tier units. If the UD player tries to follow you to your base, your | By the time you are done rushing, your hall will be tier2, and can use the units on hand to creep very quickly while getting a second hero and higher tier units. If the UD player tries to follow you to your base, your spearmen and towers are waiting. | ||
Alternatively, if harassing is going very well you can bring in some peons to TowerRush with your | Alternatively, if harassing is going very well you can bring in some peons to TowerRush with your spearmen. Just be careful where you put them, as the UD army will be coming for the BM and may come across your towers if not positioned strategically. | ||
==2on2 with Human== | ==2on2 with Human== | ||
==2on2 with Orc== | ==2on2 with Orc== | ||
==2on2 with Nightelf== | ==2on2 with Nightelf== | ||
==2on2 with Undead== | ==2on2 with Undead== | ||
{{Footer Nav|game=Warcraft III: The Frozen Throne|prevpage=Night Elf strategies|nextpage=Undead strategies}} | {{Footer Nav|game=Warcraft III: The Frozen Throne|prevpage=Night Elf strategies|nextpage=Undead strategies}} |