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m (Removed Zerg Guardian from new enemy units)
(Removing Difficulty from Template:StarCraft level)
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|Protoss Shuttle
|Protoss Shuttle
|None
|None
|5 out of 10
|Bring Tassadar and two Zealots to the installation entrance.
|Bring Tassadar and two Zealots to the installation entrance.
|Judicator Aldaris has denounced you for siding with Tassadar, but Tassadar himself believes that because only Zeratul and the Dark Templar possess the power necessary to kill Cerebrates, they are the only way to defeat the Zerg, Council approval or not. They are being imprisoned in a Zerg-infested installation on Char, and you must safely take Tassadar there.
|Judicator Aldaris has denounced you for siding with Tassadar, but Tassadar himself believes that because only Zeratul and the Dark Templar possess the power necessary to kill Cerebrates, they are the only way to defeat the Zerg, Council approval or not. They are being imprisoned in a Zerg-infested installation on Char, and you must safely take Tassadar there.
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==Expanding to the Terran island (optional)==
==Expanding to the Terran island (optional)==
 
If you're going for the Terran island... things will go a bit differently. There's something that you have to do before you send out a conquering force. Prepare a couple Scouts, and make sure that your island's '''entire eastern border''' is lined with dozens of Photon Cannons. In addition, you'll want to have a full group of Dragoons standing by near your first expansion base. Now, send those Scouts to the extreme top border of the map. Then, have them fly straight east, staying near the border (this is to avoid the Missile Turrets that endanger them along the way) until they get to the top right corner.
If you're going for the Terran island... things will go a bit differently. There's something that you have to do before you send out a conquering force. Prepare a couple Scouts, and make sure that your island's '''entire eastern border''' is lined with dozens of Photon Cannons. In addition, you'll want to have a full group of Dragoons standing by near your first expansion base. Now, send those Scouts to the extreme top border of the map. Then, have them fly straight east, staying near the border (this is to avoid the Missile Turrets that endanger them along the way) until they get to the top right corner.  


At this point, a cinematic will trigger, revealing that General Duke has a full fleet nearby and doesn't want you Protoss mucking around in Dominion territory. Tassadar will of course refuse to surrender, and Duke's fleet will attack you. This is the reason for all those defenses back home. The fleet is led by a Battlecruiser (don't worry, it's not that grossly overpowered Norad II), and supplemented by about a dozen Wraiths. They can attack at any point of your border, so be ready to move those Dragoons at a moment's notice. If you have enough Photon Cannons, defending against this shouldn't even be a problem, save for possibly having to rebuild a Cannon and a Pylon or two.
At this point, a cinematic will trigger, revealing that General Duke has a full fleet nearby and doesn't want you Protoss mucking around in Dominion territory. Tassadar will of course refuse to surrender, and Duke's fleet will attack you. This is the reason for all those defenses back home. The fleet is led by a Battlecruiser (don't worry, it's not that grossly overpowered Norad II), and supplemented by about a dozen Wraiths. They can attack at any point of your border, so be ready to move those Dragoons at a moment's notice. If you have enough Photon Cannons, defending against this shouldn't even be a problem, save for possibly having to rebuild a Cannon and a Pylon or two.