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{{Header Nav|game=Metroid Prime Hunters}}
{{Header Nav|game=Metroid Prime Hunters}}
== Imperialist ==
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Judiciator''
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Imperialist''
|-
|-
! style="background-color: #ccccff;" | Max Ammo
! style="background-color: #ccccff;" | Max Ammo
|'''119'''
|'''29'''
|-
|-
! style="background-color: #ccccff;" | Damage
! style="background-color: #ccccff;" | Damage
|Normal:'''24'''<br>Headshot:'''32'''<br>Charge:'''72'''<br>Charge/Noxus:'''12'''<br>Charge-Headshot:'''96'''
|Normal:'''36'''<br>Headshot:'''100'''<br>Scope:'''72'''<br>Scope-Headshot:'''200/1-hit KO'''
|}
|}
The Judiciator is a powerful weapon that can literally shatter the enemy by blasting them with streams of energy that have been supercooled to absolute zero. The uncharged shot does 24 damage. When used by Noxus the charged shot releases a wave of energy that freezes anyone within close range and does 12 damage. About more shots may be dealt to a frozen character. When the charged shot is used by anyone else 3 regular shots are fired.
*The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the lengh of it's beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press R or double-tap the icon on the touch screen. (Or if using right handed non stylus you can press select or doublt tap the icon)
==Using the Judiciator==
*The Judiciator is most effective in smaller closed spaces. In smaller spaces, it's easier to actually hit your opponent, and if your aim is right, to get a headshot.


*When used by Noxus, the Judiciator's charge shot freezes any nearby hunter or far away if you are on the same level and you are facing towads them but looking down at the floor. Once you've frozen a hunter, you can dispatch them with headshots from the Judiciator or the Imperialist.
== Using the Imperialist ==
*Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.


*Another great combo with Noxus is to freeze your opponent, then quickly pull out the Volt Driver and rapidly shoot at the enemy. If done right, it is an instant kill.
*The best use of the Imperialist is to stand away from the main battle, idealy as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.


*Treat the Judicator similarly to how you would treat a shotgun in most contemporary FPS games. While the projectile it launches is strong, it moves painfully slowly, limiting its long-range effectiveness.
*Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.


*The Judicator shots bounce off walls, until they hit and opponent or fizzle out. Note: Due to this they can be used with great effect in winding corridors such as those found Ice Hive & Fuel Stack. (I am talking from experience as I've killed an experinced 5 star by firing shots at her down a winding corridor in Fuel Stack as she went for health in a Boosting Morphball. In my opinion that proves how effective the bounce is and how easy it is to catch even a fast opponent usign teh Judicator's bounce)
*When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
 
*Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
 
*Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.

Revision as of 23:15, 17 August 2007

Imperialist

Imperialist
Max Ammo 29
Damage Normal:36
Headshot:100
Scope:72
Scope-Headshot:200/1-hit KO
  • The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the lengh of it's beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press R or double-tap the icon on the touch screen. (Or if using right handed non stylus you can press select or doublt tap the icon)

Using the Imperialist

  • Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.
  • The best use of the Imperialist is to stand away from the main battle, idealy as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.
  • Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.
  • When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
  • Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
  • Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.