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{{Header Nav|game=Metroid Prime Hunters}}
{{Header Nav|game=Metroid Prime Hunters}}
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
{| border="1" style="width: 22em; font-size: 95%; text-align: left;border-color:#000000;float:right;"
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Imperialist''
! colspan="2" style="font-size: larger; text-align: center; background-color: #ccccff;" | ''Volt Driver''
|-
|-
! style="background-color: #ccccff;" | Max Ammo
! style="background-color: #ccccff;" | Max Ammo
|'''29'''
|'''119'''
|-
|-
! style="background-color: #ccccff;" | Damage
! style="background-color: #ccccff;" | Damage
|Normal:'''36'''<br>Headshot:'''100'''<br>Scope:'''72'''<br>Scope-Headshot:'''200/1-hit KO'''
|Normal:'''14'''<br />Headshot:'''21'''<br />Charge:'''56'''<br />Charge-Splash:'''1-56'''
|}
|}
The Imperialist is a long-range sniping rifle, that fires a thin powerful laser that causes no recoil and minimal noise. The main problem with the weapon is that the lengh of it's beam can betray the shooter's location. Trace can become invisible when he stands still, with the Imperialist equipped. A headshot with the Imperialist while it is in zoom mode is an instant kill. A regular zoomed shot deals 100 damage. A regular unzoomed deals much less. To zoom press R or double-tap the icon on the touch screen. (Or if using right handed non stylus you can press select or doublt tap the icon)
The Volt Driver is living weapon that incorporates DNA from several different creatures that specialize in surviving in hostile environments. Its hard exoskelton protects a gelatinous body that is capable of transforming energy from a planets magnetic field into waves of high voltage electricity. In battle this weapon has somewhat rapid fire. When used by kanden, a charged shot of this weapon follows the nearest player and, when hit, distorts their vision, while sapping their energy.


== Using the Imperialist ==
== Using the Volt Driver ==
*Due to the thin beam that the Imperialist fires, it is ineffective in close quarters. The best use of the Imperialist is from long range. Imperialist users may favor Trace. Due to the bonus of turning almost completely invisible whilst holding the Imperialist and standing still.


*The best use of the Imperialist is to stand away from the main battle, idealy as Trace. You will want high ground, with cover for you. But a clear line of sight in necessary. Often the Imperialist can be found in such places. If you are playing as Trace, then stand still to become invisible. This will give you an element of surprise.
*Although it's a semi-automatic weapon, the Volt Driver has a fairly high potential rate of fire if you keep tapping the fire button.


*Sometimes the Imperialist can be useful in close quarters. When in close combat, zoom in with the Imperialist and aim at opposing hunter's heads. Using the Imperialist in this way, may take some practice, but it can be pretty effective.
*Aim for the head. Although this technically counts for every weapon, the fast-moving and highly accurate uncharged Volt Driver shots make it relatively easy to consistently score repeated headshots and medium and close range.


*When using the Imperialist on Wi-Fi, you have to be more precise. You have to aim a little above your targets head to score a headshot.
*When playing as Kanden, an effective strategy is to charge the weapon to distort the target's vision, and rapidly pump them full of uncharged Volt Driver shots while they're disoriented.
 
*Hiding around a corner, waiting for someone to come in, then getting a headshot is rather effective against Biped foes.
 
*Don't stay in one spot for too long. The long, red beam fired by the Imperialist might as well be a huge arrow pointing to your position. If enemies know your position, then smarter opponents will try to flank you, and possibly catch you off-guard. Rather, if you come across a secluded spot, fire off a few shots and move on.

Revision as of 00:47, 20 August 2007

Volt Driver
Max Ammo 119
Damage Normal:14
Headshot:21
Charge:56
Charge-Splash:1-56

The Volt Driver is living weapon that incorporates DNA from several different creatures that specialize in surviving in hostile environments. Its hard exoskelton protects a gelatinous body that is capable of transforming energy from a planets magnetic field into waves of high voltage electricity. In battle this weapon has somewhat rapid fire. When used by kanden, a charged shot of this weapon follows the nearest player and, when hit, distorts their vision, while sapping their energy.

Using the Volt Driver

  • Although it's a semi-automatic weapon, the Volt Driver has a fairly high potential rate of fire if you keep tapping the fire button.
  • Aim for the head. Although this technically counts for every weapon, the fast-moving and highly accurate uncharged Volt Driver shots make it relatively easy to consistently score repeated headshots and medium and close range.
  • When playing as Kanden, an effective strategy is to charge the weapon to distort the target's vision, and rapidly pump them full of uncharged Volt Driver shots while they're disoriented.