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==Rotating Block==
==Rotating Block==
[[File:SMW Rotating Block.png|right|Rotating Block]]
[[File:SMW Rotating Block.png|right]]
Rotating Blocks stand out as the predominant block type in Super Mario World. Resembling the Brick Blocks from earlier Mario games, they diverge in a crucial aspect—they don't shatter upon hitting their underside. Instead, these blocks initiate a brief spinning period when struck underneath, granting passage. To break a Rotating Block, execute a {{s|Controls|Spin jump}} {{snes|A}} upon landing on it.
'''Rotating Blocks''' are the most common type of block in Super Mario World. They are similar to the Brick Blocks found in previous Mario games, but with one key difference, they don't break when you hit their underside. Instead of breaking, most of these blocks will begin to spin for a short period of time, allowing you to pass through them. To break a Rotating Block, land on it while performing a spin jump.


Some seemingly ordinary Rotating Blocks conceal coins or items like [[File:SMW_Super_Mushroom.png|class=pixelart|x16px|Super Mushroom]] {{s|Items|Super Mushroom}}s or [[File:SMW_Fire_Flower.png|class=pixelart|x16px|Fire Flower]] {{s|Items|Fire Flower}}s. Occasionally, these blocks trigger a growing vine that Mario can climb. The items emerge upon jumping against the block's underside, often gaining momentum afterward. The item's trajectory depends on the side of the block struck—left hit causes rightward movement, while a right hit propels the item left.
Sometimes what might look like an ordinary Rotating Block is actually a block containing coins or an item, such as a Super Mushroom or a Fire Flower. Some can also cause a vine to grow out of it that Mario can climb. Jumping against the underside of these blocks will cause the item to pop out. Often times the items will begin moving after they are revealed. The direction that the item will go is based on which side of the block you hit it on. If you hit the block on the left, the item will move right, and if you hit the block on the right, the item will move left.


A rare variation activates a trail of coins when triggered. The coin direction is controllable using the Neutral D-pad.
There is also another rare variation that when activated will cause a trail of coins to come from the block. The direction of the coins can be controlled using the {{snes|neutral|dpad}}.


Enemies traversing a Rotating Block (or most other blocks) can be easily defeated by jumping into the block beneath them, provided the block is struck from below.
If there are enemies walking over a Rotating Block (as well as most other blocks), you can defeat them easily by jumping into the block beneath them. Of course, you must hit the block from below.


==Used Block==
==Used Block==
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