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This castle is separated into two parts before the bossroom.
This castle is separated into two parts before the bossroom.
In the beginning area, duck to avoid the Dry Bones missile as it comes towards you, or you can dash in front and strike it down before it can attack.
In the beginning area, duck to avoid the Dry Bones missile as it comes towards you, or you can dash in front and strike it down before it can attack.
Next, you'd come across the Skewers with the springs at it's base. Those Skewers are very deadly if they strike you from above, a guaranteed instant death. You'll notice how the Skewer rises and fall in a peculiar pattern (lowers slowly for about a second, suddenly drops into the ground in about half a second, rise slowly for around 3-5 seconds, pauses for 2 seconds)
Next, you'd come across the spike pillars of doom with the springs at it's base. Those pillars are very deadly if they strike you from above, a guaranteed instant death. You'll notice how the spike pillar rises and fall in a peculiar pattern (lowers slowly for about a second, suddenly drops into the ground in about half a second, rise slowly for around 3-5 seconds, pauses for 2 seconds)
As the Skewer rises and stops for a second, quickly leap on the springs over the wall.
As the pillar rises and stops for a second, quickly leap on the springs over the wall.
After this, you'll enter a small passage with dotted lines that control grinders, quickly duck or jump if a grinder comes towards you. Jump over the lava pit after the passage and watch out for the fireballs that leap out of the lava.
After this, you'll enter a small passage with dotted lines that control grinders, quickly duck or jump if a grinder comes towards you. Jump over the lava pit after the passage and watch out for the fireballs that leap out of the lava.
In the next area, you'll see a long line of Skewers with grinders between the gaps of the Skewers. Worse, unlike the previous Skewers before, these Skewers drop as soon as it lowers and it has a shorter stationary time than the one before. Also note that the pillars won't be visible when they're risen completely so take note of it's positions. If you're a first timer to this game, it is recommended that you walk past the Skewers as soon as it rises, not while it's stopped. Avoid the Grinders by ducking or jumping if necessary. If you're experienced at this, it's possible to rush through the area as soon as the Skewer rises, but it's VERY risky.
In the next area, you'll see a long line of spiked pillars with grinders between the gaps of the spiked pillars. Worse, unlike the previous spiked pillars before, these spiked pillars drop as soon as it lowers and it has a shorter stationary time than the one before. Also note that the pillars won't be visible when they're risen completely so take note of it's positions. If you're a first timer to this game, it is recommended that you walk past the spiked pillars as soon as it rises, not while it's stopped. Avoid the Grinders by ducking or jumping if necessary. If you're experienced at this, it's possible to rush through the area as soon as the pillar rises, but it's VERY risky.
In the next area, dodge the grinders while standing on the blocks by ducking often. Then you'll come across a passage where there's more Skewers, only they're moving up and down at an alarmingly fast rate. Notice how they're small spaces between the Skewers. If you time your runs carefully and position yourself correctly between the Skewers, you should have no problem bypassing this.
In the next area, dodge the grinders while standing on the blocks by ducking often. Then you'll come across a passage where there's more spiked pillars, only they're moving up and down at an alarmingly fast rate. Notice how they're small spaces between the pillars. If you time your runs carefully and position yourself correctly between the pillars, you should have no problem bypassing this.
Enter through the midway gate and into the next room.
Enter through the midway gate and into the next room.


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