(→Zerg) |
|||
(89 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header Nav|game=StarCraft}} | ||
== | ==Hatchery== | ||
The | The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]]. | ||
;Statistics | |||
:Cost: 300/0 | |||
:Hit points: 1250 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|H}} | |||
=== | ===Lair=== | ||
The lair is the evolution of the [[#Hatchery|hatchery]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built; and is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]]. | |||
;Statistics | |||
:Cost: 150/100 | |||
:Hit points: 1800 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Burrow|Burrow]] | |||
:[[StarCraft/Zerg upgrades#Ventral sacs|Ventral sacs]] | |||
:[[StarCraft/Zerg upgrades#Pneumatized carapace|Pneumatized carapace]] | |||
:[[StarCraft/Zerg upgrades#Antennae|Antennae]] | |||
=== | ===Hive=== | ||
The | The hive is the evolution of the [[#Lair|lair]]. It requires a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built; and is required to build a [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as morphing a [[#Spire|spire]] into a [[#Greater spire|greater spire]]. | ||
;Statistics | |||
:Cost: 200/150 | |||
:Hit points: 2500 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
;Available upgrades | |||
:see [[#Lair|Lair]]'s upgrades | |||
== | ==Extractor== | ||
The | The extractor allows [[StarCraft/Zerg units#Drone|drones]] to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one drone can be inside it at any given time. The extractor requires a [[#Hatchery|hatchery]] to be built. | ||
;Statistics | |||
:Cost: 50/0 | |||
:Hit points: 750 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|E}} | |||
== | ==Spawning pool== | ||
The | The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool requires a [[#Hatchery|hatchery]], and is required to build an [[#Hydralisk den|hydralisk den]]; as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]]. | ||
;Statistics | |||
:Cost: 200/0 (was 150/0 before version 1.08) | |||
:Hit points: 750 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|S}} | |||
;Available Upgrades | |||
:[[StarCraft/Zerg upgrades#Metabolic boost|Metabolic boost]] | |||
:[[StarCraft/Zerg upgrades#Adrenal glands|Adrenal glands]] | |||
== | ==Hydralisk den== | ||
The | The hydralisk den, as its name suggests, allows the production and support of [[StarCraft/Zerg units#Hydralisk|hydralisks]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built. | ||
;Statistics | |||
:Cost: 100/50 | |||
:Hit points: 850 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|D}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Muscular augments|Muscular augments]] | |||
:[[StarCraft/Zerg upgrades#Grooved spines|Grooved spines]] | |||
:[[StarCraft/Zerg upgrades#Lurker aspect|Lurker aspect]] | |||
== | ==Evolution chamber== | ||
The | The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a [[#Lair|lair]], and the third levels can only be researched with a [[#Hive|hive]]. It is also required for the [[#Spore colony|spore colony]]. | ||
;Statistics | |||
:Cost: 75/0 | |||
:Hit points: 750 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|V}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Melee attacks|Melee attacks]] | |||
:[[StarCraft/Zerg upgrades#Missile attacks|Missile attacks]] | |||
:[[StarCraft/Zerg upgrades#Carapace|Carapace]] | |||
=== | ==Creep colony== | ||
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]] for defense purposes. It requires an [[#Hatchery|hatchery]] to built. | |||
;Statistics | |||
:Cost: 75/0 | |||
:Hit points: 400 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|C}} | |||
=== | ===Sunken colony=== | ||
Mutated from a [[#Creep colony|creep colony]]. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a [[#Creep colony|creep colony]] and a [[#Spawning pool|spawning pool]] to be built. | |||
;Statistics | |||
:Cost: 50/0 | |||
:Hit points: 300 | |||
:Armor type: Heavy | |||
:Armor: 2 | |||
:Damage type: Explosive | |||
:Damage: 40 | |||
:Hotkey: {{kbd|U}} | |||
=== | ===Spore colony=== | ||
Mutated from a [[#Creep colony.|creep colony]]. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the [[#Sunken colony|sunken colony]]. It requires a [[#Creep colony|creep colony]] and an [[#Evolution chamber|evolution chamber]] to be built. The spore colony is a detector. | |||
;Statistics | |||
:Cost: 50/0 | |||
:Hit points: 400 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Damage type: Normal | |||
:Damage: 15 | |||
:Detection range: 10 | |||
:Hotkey: {{kbd|S}} | |||
== | ==Queen's nest== | ||
This building allows for production of [[StarCraft/Zerg units#Queens|queens]]. It requires a [[#Lair|lair]] to be built, and is required to build a [[#Hive|hive]]. | |||
;Statistics | |||
:Cost: 150/100 | |||
:Hit points: 850 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|Q}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Ensnare|Ensnare]] | |||
:[[StarCraft/Zerg upgrades#Spawn broodling|Spawn broodling]] | |||
:[[StarCraft/Zerg upgrades#Gamete meiosis|Gamete meiosis]] | |||
== | ==Spire== | ||
One of the more important Zerg structures, the spire allows production of basic air units at the [[#Hatchery|hatchery]]. Also, air unit weapons and armor can be upgraded here. It requires a [[#Lair|lair]] to be built. This structure can be morphed into a [[#Greater spire]] when [[#Hive|Hive]] is available. | |||
;Statistics | |||
:Cost: 200/150 | |||
:Hit points: 600 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|S}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]] | |||
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]] | |||
=== | ===Greater spire=== | ||
The mutation of [[StarCraft/Zerg units#Mutalisks|mutalisks]] into [[StarCraft/Zerg units#Guardians|guardians]] and [[StarCraft/Zerg units#Devourers|devourers]] and the final levels of air upgrades require this structure. It requires a [[#Spire|spire]] and a [[#Hive|hive]] to be built. | |||
;Statistics | |||
:Cost: 100/150 (in addition to the [[#Spire|spire]]'s cost) | |||
:Hit points: 1000 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|G}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]] | |||
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]] | |||
== | ==Defiler mound== | ||
This is a high-level structure which allows for the production of [[StarCraft/Zerg units#Defilers|defilers]]. It requires a [[#Hive|hive]] to be built. | |||
;Statistics | |||
:Cost: 100/100 | |||
:Hit points: 850 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|D}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Consume|Consume]] | |||
:[[StarCraft/Zerg upgrades#Plague|Plage]] | |||
:[[StarCraft/Zerg upgrades#Metasynaptic node|Metasynaptic node]] | |||
==Ultralisk cavern== | |||
Another advanced building, the ultralisk cavern lets the player produce the giant [[StarCraft/Zerg units#Ultralisk|ultralisks]]. It requires a [[#Hive|hive]] to be built. | |||
;Statistics | |||
:Cost: 150/200 | |||
:Hit points: 600 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|U}} | |||
;Available upgrades | |||
:[[StarCraft/Zerg upgrades#Anabolic synthesis|Anabolic synthesis]] | |||
:[[StarCraft/Zerg upgrades#Chitinous plating|Chitinous plating]] | |||
==Nydus canal== | |||
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a [[#Hive|hive]] to be built. | |||
;Statistics | |||
:Cost: 150/0 | |||
:Hit points: 250 | |||
:Armor type: Heavy | |||
:Armor: 1 | |||
:Hotkey: {{kbd|N}} | |||
{{Footer Nav|game=StarCraft|prevpage=Terran units|nextpage=Zerg units}} |
Latest revision as of 20:44, 9 February 2011
Hatchery[edit]
The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build Lair, Extractor, Evolution chamber, Creep colony and Spawning pool.
- Statistics
- Cost: 300/0
- Hit points: 1250
- Armor type: Heavy
- Armor: 1
- Hotkey: H
Lair[edit]
The lair is the evolution of the hatchery. It requires a hatchery and a spawning pool to be built; and is required to build a hive, a spire and queen's nest.
- Statistics
- Cost: 150/100
- Hit points: 1800
- Armor type: Heavy
- Armor: 1
- Available upgrades
- Burrow
- Ventral sacs
- Pneumatized carapace
- Antennae
Hive[edit]
The hive is the evolution of the lair. It requires a lair and Queen's nest to be built; and is required to build a nydus canal, defiler's mound and ultralisk cavern as well as morphing a spire into a greater spire.
- Statistics
- Cost: 200/150
- Hit points: 2500
- Armor type: Heavy
- Armor: 1
- Available upgrades
- see Lair's upgrades
Extractor[edit]
The extractor allows drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the Terran Refinery and the Protoss Assimilator, only one drone can be inside it at any given time. The extractor requires a hatchery to be built.
- Statistics
- Cost: 50/0
- Hit points: 750
- Armor type: Heavy
- Armor: 1
- Hotkey: E
Spawning pool[edit]
The spawning pool is required to create zerglings. The spawning pool requires a hatchery, and is required to build an hydralisk den; as well as to mutate a hatchery into a lair and a creep colony into a sunken colony or a spore colony.
- Statistics
- Cost: 200/0 (was 150/0 before version 1.08)
- Hit points: 750
- Armor type: Heavy
- Armor: 1
- Hotkey: S
- Available Upgrades
- Metabolic boost
- Adrenal glands
Hydralisk den[edit]
The hydralisk den, as its name suggests, allows the production and support of hydralisks. It requires a hatchery and a spawning pool to be built.
- Statistics
- Cost: 100/50
- Hit points: 850
- Armor type: Heavy
- Armor: 1
- Hotkey: D
- Available upgrades
- Muscular augments
- Grooved spines
- Lurker aspect
Evolution chamber[edit]
The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a lair, and the third levels can only be researched with a hive. It is also required for the spore colony.
- Statistics
- Cost: 75/0
- Hit points: 750
- Armor type: Heavy
- Armor: 1
- Hotkey: V
- Available upgrades
- Melee attacks
- Missile attacks
- Carapace
Creep colony[edit]
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a sunken colony or a spore colony for defense purposes. It requires an hatchery to built.
- Statistics
- Cost: 75/0
- Hit points: 400
- Armor type: Heavy
- Armor: 1
- Hotkey: C
Sunken colony[edit]
Mutated from a creep colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a creep colony and a spawning pool to be built.
- Statistics
- Cost: 50/0
- Hit points: 300
- Armor type: Heavy
- Armor: 2
- Damage type: Explosive
- Damage: 40
- Hotkey: U
Spore colony[edit]
Mutated from a creep colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the sunken colony. It requires a creep colony and an evolution chamber to be built. The spore colony is a detector.
- Statistics
- Cost: 50/0
- Hit points: 400
- Armor type: Heavy
- Armor: 1
- Damage type: Normal
- Damage: 15
- Detection range: 10
- Hotkey: S
Queen's nest[edit]
This building allows for production of queens. It requires a lair to be built, and is required to build a hive.
- Statistics
- Cost: 150/100
- Hit points: 850
- Armor type: Heavy
- Armor: 1
- Hotkey: Q
- Available upgrades
- Ensnare
- Spawn broodling
- Gamete meiosis
Spire[edit]
One of the more important Zerg structures, the spire allows production of basic air units at the hatchery. Also, air unit weapons and armor can be upgraded here. It requires a lair to be built. This structure can be morphed into a #Greater spire when Hive is available.
- Statistics
- Cost: 200/150
- Hit points: 600
- Armor type: Heavy
- Armor: 1
- Hotkey: S
- Available upgrades
- Flyer attack
- Flyer carapace
Greater spire[edit]
The mutation of mutalisks into guardians and devourers and the final levels of air upgrades require this structure. It requires a spire and a hive to be built.
- Statistics
- Cost: 100/150 (in addition to the spire's cost)
- Hit points: 1000
- Armor type: Heavy
- Armor: 1
- Hotkey: G
- Available upgrades
- Flyer attack
- Flyer carapace
Defiler mound[edit]
This is a high-level structure which allows for the production of defilers. It requires a hive to be built.
- Statistics
- Cost: 100/100
- Hit points: 850
- Armor type: Heavy
- Armor: 1
- Hotkey: D
- Available upgrades
- Consume
- Plage
- Metasynaptic node
Ultralisk cavern[edit]
Another advanced building, the ultralisk cavern lets the player produce the giant ultralisks. It requires a hive to be built.
- Statistics
- Cost: 150/200
- Hit points: 600
- Armor type: Heavy
- Armor: 1
- Hotkey: U
- Available upgrades
- Anabolic synthesis
- Chitinous plating
Nydus canal[edit]
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a hive to be built.
- Statistics
- Cost: 150/0
- Hit points: 250
- Armor type: Heavy
- Armor: 1
- Hotkey: N