From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(cleanup)
(some text)
Line 15: Line 15:
|Fenix awaits you on your party's return to Aiur, now living on inside a Dragoon shell after having his body collected from Antioch. He informs you that you and Tassadar are both wanted for treason and Zeratul is up for execution. Tassadar cannot let the Conclave kill the Dark Templar and eradicate the Protoss race's last hope for survival; along with Fenix, he will do everything possible to protect Zeratul and his brethren.
|Fenix awaits you on your party's return to Aiur, now living on inside a Dragoon shell after having his body collected from Antioch. He informs you that you and Tassadar are both wanted for treason and Zeratul is up for execution. Tassadar cannot let the Conclave kill the Dark Templar and eradicate the Protoss race's last hope for survival; along with Fenix, he will do everything possible to protect Zeratul and his brethren.
}}
}}
==Early Establishment==
Immediately after hitting "start", you find yourself under attack in the middle of the map. Zeratul and the Dark Templar have permanent cloaking and are temporarily safe, but the other units are not. Select all the non-cloaked guys and have them make a run towards your base (top left corner) while the Dark Templar rip up the enemy Dragoons to buy time. Do this only long enough to let the others escape though; the enemy Protoss have Observers, and will bring them out shortly to reveal the Templar. The enemy units will chase you to your base, but the Photon Cannons at the entrance will hold them off easily.
Now you can start taking stock of the situation. Notice that you actually have a very large base and are a good way up the tech tree; you start with a Stargate! Also, 2500 minerals and 2500 gas, as well as Pylons worth almost 90 supply, are all given. You'll need all of this to survive the early parts of this scenario.
Use the starting resources to build a large fleet of Probes; don't stop at 1.5 Probes per mineral patch, keep making more. This is because you will be expanding shortly, and you want to be able to just transfer all your excess Probes there instead of having to wait for the new Nexus to make them. Also, build a second Gateway and pump Zealots and Dragoons from both. Build a Robotics Facility plus both supporting buildings as well. The Templar tech tree (Citadel of Adun, then Templar Archives, then upgrades) is not strictly necessary in this mission, but it never hurts to have Psionic Storm and Archons so try to build them later when you have the extra resources. Finally, as you're doing all this place a few more Pylons along the ridge that your base is on and build Photon Cannons galore. They'll save you a lot of trouble later.
==Expanding to the East==
When you have your first Observer (build one before you start going for Reavers), have it travel a bit east of your base. You'll find a resource deposit not too far away. Then, build a group of six Zealots, four Dragoons, and four Scouts, and have them accompany a band of Probes to the location. Consider taking Zeratul and the Dark Templar as well—this spot falls under attack often, and their powerful attacks (40 for the Templar and a ludicrous 100 for Zeratul) will greatly help. Fenix and Tassadar, while still very tough, can die pretty easily without the benefit of cloaking, so leave these guys in the main.
Do the standard drill at the expansion—Probes running around placing Photon Cannons and Assimilator while the Nexus morphs in. Also, since ground-based reinforcements take a while to arrive here from the main base, build a third Gateway slightly above the ramp from the plateau down to the expansion.


{{Footer Nav|game=StarCraft|prevpage=Protoss mission 6: Into the Darkness|nextpage=Protoss mission 8: The Trial of Tassadar}}
{{Footer Nav|game=StarCraft|prevpage=Protoss mission 6: Into the Darkness|nextpage=Protoss mission 8: The Trial of Tassadar}}

Revision as of 04:07, 20 March 2009

Template:StarCraft level

Early Establishment

Immediately after hitting "start", you find yourself under attack in the middle of the map. Zeratul and the Dark Templar have permanent cloaking and are temporarily safe, but the other units are not. Select all the non-cloaked guys and have them make a run towards your base (top left corner) while the Dark Templar rip up the enemy Dragoons to buy time. Do this only long enough to let the others escape though; the enemy Protoss have Observers, and will bring them out shortly to reveal the Templar. The enemy units will chase you to your base, but the Photon Cannons at the entrance will hold them off easily.

Now you can start taking stock of the situation. Notice that you actually have a very large base and are a good way up the tech tree; you start with a Stargate! Also, 2500 minerals and 2500 gas, as well as Pylons worth almost 90 supply, are all given. You'll need all of this to survive the early parts of this scenario.

Use the starting resources to build a large fleet of Probes; don't stop at 1.5 Probes per mineral patch, keep making more. This is because you will be expanding shortly, and you want to be able to just transfer all your excess Probes there instead of having to wait for the new Nexus to make them. Also, build a second Gateway and pump Zealots and Dragoons from both. Build a Robotics Facility plus both supporting buildings as well. The Templar tech tree (Citadel of Adun, then Templar Archives, then upgrades) is not strictly necessary in this mission, but it never hurts to have Psionic Storm and Archons so try to build them later when you have the extra resources. Finally, as you're doing all this place a few more Pylons along the ridge that your base is on and build Photon Cannons galore. They'll save you a lot of trouble later.

Expanding to the East

When you have your first Observer (build one before you start going for Reavers), have it travel a bit east of your base. You'll find a resource deposit not too far away. Then, build a group of six Zealots, four Dragoons, and four Scouts, and have them accompany a band of Probes to the location. Consider taking Zeratul and the Dark Templar as well—this spot falls under attack often, and their powerful attacks (40 for the Templar and a ludicrous 100 for Zeratul) will greatly help. Fenix and Tassadar, while still very tough, can die pretty easily without the benefit of cloaking, so leave these guys in the main.

Do the standard drill at the expansion—Probes running around placing Photon Cannons and Assimilator while the Nexus morphs in. Also, since ground-based reinforcements take a while to arrive here from the main base, build a third Gateway slightly above the ramp from the plateau down to the expansion.