No edit summary |
|||
Line 3: | Line 3: | ||
{{Header Nav|game=StarCraft}} | {{Header Nav|game=StarCraft}} | ||
==Psionic Storm== | ==Psionic Storm== | ||
Psionic Storm (hotkey T) causes significant area and duration damage. | |||
All units under a Psionic Storm take the same damage regardless of how many units are affected, making Psionic Storm a good spell to use on clusters of troops. | |||
The attack affects a chosen area and does 112 damage over the course of four seconds. | |||
Once Psionic Storm begins, low-life units such as gatherers, infantry, and Zerglings have a minimal chance of escape. | |||
Psionic Storm affects cloaked, burrowed, hallucinated, Dark Swarm, and Disruption Web affected units. | |||
Psionic Storm is effective against particularly slow units. | |||
One strategy, leading the enemy, involves predicting where enemy forces will be when the Psionic Storm's damage begins and not when it is cast, since the spell involves a delay. | |||
Psionic Storm can also be used on melee enemies, but will possibly damage any of your own units in the area. | |||
Psionic Storm is also effective against enemy mining operations, facilitated by a shuttle drop. | |||
Additional casts of Psionic Storm at the same location do not stack. | |||
Units that move out of the storm before it is finished (or move into it as it is in effect) take only some of the damage. | |||
Stasis Field and Recall can get affected units out of trouble. | |||
Later in the game, players must beware of using their Psionic Storm too early on enemy forces that appear too small, as the enemy may have reserve troops for when the High Templar run out of energy. | |||
Psionic Storm does not work against enemy structures. | |||
==Hallucination== | ==Hallucination== |
Revision as of 05:02, 29 January 2010
Psionic Storm
Psionic Storm (hotkey T) causes significant area and duration damage.
All units under a Psionic Storm take the same damage regardless of how many units are affected, making Psionic Storm a good spell to use on clusters of troops. The attack affects a chosen area and does 112 damage over the course of four seconds. Once Psionic Storm begins, low-life units such as gatherers, infantry, and Zerglings have a minimal chance of escape. Psionic Storm affects cloaked, burrowed, hallucinated, Dark Swarm, and Disruption Web affected units. Psionic Storm is effective against particularly slow units. One strategy, leading the enemy, involves predicting where enemy forces will be when the Psionic Storm's damage begins and not when it is cast, since the spell involves a delay. Psionic Storm can also be used on melee enemies, but will possibly damage any of your own units in the area. Psionic Storm is also effective against enemy mining operations, facilitated by a shuttle drop. Additional casts of Psionic Storm at the same location do not stack. Units that move out of the storm before it is finished (or move into it as it is in effect) take only some of the damage. Stasis Field and Recall can get affected units out of trouble. Later in the game, players must beware of using their Psionic Storm too early on enemy forces that appear too small, as the enemy may have reserve troops for when the High Templar run out of energy. Psionic Storm does not work against enemy structures.
Hallucination
Archon Meld
Sacrifices two High Templar to summon a powerful close range attacker, the Archon.