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(Transferred all Protoss buildings from StarCraft/Protoss, linked all relevent terms)
(cleanup)
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{{All Game Nav|game=StarCraft}}
{{All Game Nav|game=StarCraft}}
==Buildings==
Buildings in StarCraft serve several purposes. Most of them are used to produce units, others to research upgrades, or to provide static defences. Most importantly, they allow you to climb up the technology tree, allowing the construction of more buildings and units. The Protoss are unique in that once the [[StarCraft/Protoss units#Probe|probe]] has started the warping process, it is then free to go as it will. The building will 'build itself'.
Buildings in StarCraft serve several purposes. Most of them are used to produce units, others to research upgrades, or to provide static defences. Most importantly, they allow you to climb up the technology tree, allowing the construction of more buildings and units. The Protoss are unique in that once the [[StarCraft/Protoss_units#Probe|probe]] has started the warping process, it is then free to go as it will. The building will 'build itself'.


===General===
==General==
These are the buildings useable from the beginning of the game, requiring no focus on a particular unit strategy.
These are the buildings useable from the beginning of the game, requiring no focus on a particular unit strategy.


====Nexus====
===Nexus===
This building is THE most crucial building owned. As well as producing [[StarCraft/Protoss_units#Probe|probes]], it is also the resource-gathering centre. Losing one's last Nexus means a complete stop to all resource gathering until another can be built...if there are enough minerals available. At 400 minerals each, it's pretty hefty. It is also one of the few buildings which does not have to be built in the range of a [[#Pylon|pylon]].
This building is THE most crucial building owned. As well as producing [[StarCraft/Protoss units#Probe|probes]], it is also the resource-gathering centre. Losing one's last Nexus means a complete stop to all resource gathering until another can be built...if there are enough minerals available. At 400 minerals each, it's pretty hefty. It is also one of the few buildings which does not have to be built in the range of a [[#Pylon|pylon]].


:Cost:        400/0
:Cost:        400/0
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:Requirements: None
:Requirements: None


====Assimilator====
===Assimilator===
Assimilators allow probes to mine geysers for vespene gas. Players sometimes use their early worker scout to build an assimilator on top of their opponent's vespene geyser, delaying vespene gas accumulation. Although this trick can be performed by any race, it is most apt to the Protoss, as their [[StarCraft/Protoss_units#Probe|probes]] need only start the building process.
Assimilators allow probes to mine geysers for vespene gas. Players sometimes use their early worker scout to build an assimilator on top of their opponent's vespene geyser, delaying vespene gas accumulation. Although this trick can be performed by any race, it is most apt to the Protoss, as their [[StarCraft/Protoss units#Probe|probes]] need only start the building process.


:Cost:        100/0
:Cost:        100/0
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:Requirements: None
:Requirements: None


====Pylon====
===Pylon===
The Pylon is the power source for all Protoss buildings (except for the [[#Nexus|Nexus]] and [[#Assimilator|Assimilator]]). Protoss buildings require at least one Pylon built nearby in order to function properly. If a Pylon powering a building is destroyed, the building will stop working. Pylons also provide 8 unit support each.
The Pylon is the power source for all Protoss buildings (except for the [[#Nexus|Nexus]] and [[#Assimilator|Assimilator]]). Protoss buildings require at least one Pylon built nearby in order to function properly. If a Pylon powering a building is destroyed, the building will stop working. Pylons also provide 8 unit support each.


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:Requirements: None
:Requirements: None


====Gateway====
===Gateway===
The Gateway is where Protoss ground units ([[StarCraft/Protoss_units#Zealot(Zeal/Lot/Zlot)|Zealot]], [[StarCraft/Protoss_units#Dragoon(Goon)|Dragoon]], [[StarCraft/Protoss_units#High_Templar|High Templar]], and [[StarCraft/Protoss_units#Dark_Templar|Dark Templar]]) come out.
The Gateway is where Protoss ground units ([[StarCraft/Protoss units#Zealot|Zealot]], [[StarCraft/Protoss units#Dragoon|Dragoon]], [[StarCraft/Protoss units#High Templar|High Templar]], and [[StarCraft/Protoss units#Dark Templar|Dark Templar]]) come out.


:Cost:    150/0
:Cost:    150/0
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:Requirements: [[#Nexus|Nexus]]
:Requirements: [[#Nexus|Nexus]]


====Forge====
===Forge===
The Forge is used for upgrading Ground Attack, Ground Armor, and Shield Armor.
The Forge is used for upgrading Ground Attack, Ground Armor, and Shield Armor.


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:Research:    Ground Weapons Upgrade, Ground Armor Upgrade, Plasma Shields Upgrade
:Research:    Ground Weapons Upgrade, Ground Armor Upgrade, Plasma Shields Upgrade


====Photon Cannon====
===Photon Cannon===
The Photon Cannon is a defensive structure for the Protoss. Its ranged attack can hit both ground and air units. It can also detect cloaked units.
The Photon Cannon is a defensive structure for the Protoss. Its ranged attack can hit both ground and air units. It can also detect cloaked units.


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:Damage:      20 (Air and Ground)
:Damage:      20 (Air and Ground)


====Shield Battery====
===Shield Battery===
The Shield Battery can be used by all Protoss units to recharge their shields.  
The Shield Battery can be used by all Protoss units to recharge their shields.  


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:Max Energy: 200
:Max Energy: 200


====Cybernetics Core====
===Cybernetics Core===
The Cybernetics Core is used for upgrading Air Attack, Air Armor, and increased attack range for [[StarCraft/Protoss_units#Dragoon(Goon)|Protoss Dragoons]].
The Cybernetics Core is used for upgrading Air Attack, Air Armor, and increased attack range for [[StarCraft/Protoss units#Dragoon|Protoss Dragoons]].


:Cost:        200/0
:Cost:        200/0
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===Robotics Tech Path===
==Robotics Tech Path==
This particular technology path leads to special units which provide transportation, detection and artillery. Often used on ground maps for detection or for a reaver drop on ground maps, it is usually a popular choice on air maps, to provide the transportation needed for a quick attack or expansion.
This particular technology path leads to special units which provide transportation, detection and artillery. Often used on ground maps for detection or for a reaver drop on ground maps, it is usually a popular choice on air maps, to provide the transportation needed for a quick attack or expansion.


====Robotics Facility====
===Robotics Facility===
The Robotics Facility is the construction center for [[StarCraft/Protoss_units#Shuttle|Shuttles]], [[StarCraft/Protoss_units#Reaver|Reavers]], and [[StarCraft/Protoss_units#Observer(Obs)|Observers]]. Only [[StarCraft/Protoss_units#Shuttle|Shuttles]] are available by default.
The Robotics Facility is the construction center for [[StarCraft/Protoss units#Shuttle|Shuttles]], [[StarCraft/Protoss units#Reaver|Reavers]], and [[StarCraft/Protoss units#Observer|Observers]]. Only [[StarCraft/Protoss units#Shuttle|Shuttles]] are available by default.


:Cost:        200/200
:Cost:        200/200
:Hit Points:  500/500
:Hit Points:  500/500
:Requirements: [[#Cybernetics_Core|Cybernetics Core]]
:Requirements: [[#Cybernetics Core|Cybernetics Core]]


====Robotics Support Bay====
===Robotics Support Bay===
Allows [[StarCraft/Protoss_units#Reaver|Reavers]] to be built at the Robotics Facility
Allows [[StarCraft/Protoss units#Reaver|Reavers]] to be built at the Robotics Facility


:Cost:        150/100
:Cost:        150/100
:Hit Points:  450/450
:Hit Points:  450/450
:Requirements: [[#Robotics_Facility|Robotics Facility]]
:Requirements: [[#Robotics Facility|Robotics Facility]]
:Research:    Scarab Damage, Reaver Capacity, Gravitic Drive
:Research:    Scarab Damage, Reaver Capacity, Gravitic Drive


====Observatory====
===Observatory===
Allows [[StarCraft/Protoss_units#Observer(Obs)|Observers]] to be built at the Robotics Facility
Allows [[StarCraft/Protoss units#Observer|Observers]] to be built at the Robotics Facility


:Cost:        50/100
:Cost:        50/100
:Hit Points:  250/250
:Hit Points:  250/250
:Requirements: [[#Robotics_Facility|Robotics Facility]]
:Requirements: [[#Robotics Facility|Robotics Facility]]
:Research:    Sensor Array, Gravitic Booster
:Research:    Sensor Array, Gravitic Booster


===Citadel Tech Path===
==Citadel Tech Path==
This is a very common choice on ground maps, as Protoss ground units are far superior to other races' units, allowing greater versatility to the [[StarCraft/Protoss_units#Zealot(Zeal/Lot/Zlot)|Zealot]] and bringing into play the [[StarCraft/Protoss_units#High_Templar|Templar]] and [[StarCraft/Protoss_units#Archon|Archon]] units.
This is a very common choice on ground maps, as Protoss ground units are far superior to other races' units, allowing greater versatility to the [[StarCraft/Protoss units#Zealot|Zealot]] and bringing into play the [[StarCraft/Protoss units#High Templar|Templar]] and [[StarCraft/Protoss units#Archon|Archon]] units.


====Citadel of Adun====
===Citadel of Adun===
Allows the Templar Archives to be warped in.
Allows the Templar Archives to be warped in.


:Cost:        150/100
:Cost:        150/100
:Hit Points:  450/450
:Hit Points:  450/450
:Requirements: [[#Cybernetics_Core|Cybernetics Core]]
:Requirements: [[#Cybernetics Core|Cybernetics Core]]
:Research:    Leg Enhancement
:Research:    Leg Enhancement


====Templar Archives====
===Templar Archives===
Allows both [[StarCraft/Protoss_units#High_Templar|High]] and [[StarCraft/Protoss_units#Dark_Templar|Dark Templar]] to be built at the [[#Gateway|Gateway]].
Allows both [[StarCraft/Protoss units#High Templar|High]] and [[StarCraft/Protoss units#Dark Templar|Dark Templar]] to be built at the [[#Gateway|Gateway]].


:Cost:    150/200
:Cost:    150/200
:Hit Points:  500/500
:Hit Points:  500/500
:Requirements: [[#Citadel_of_Adun|Citadel of Adun]]
:Requirements: [[#Citadel of Adun|Citadel of Adun]]
:Research:    Psionic Storm, Hallucination, Khaydarin Amulet, Mind Control, Maelstrom, Argus Talisman
:Research:    Psionic Storm, Hallucination, Khaydarin Amulet, Mind Control, Maelstrom, Argus Talisman


===Stargate Tech Path===
==Stargate Tech Path==
Stargate technology is one of the more rarely used pathways, used mainly on air maps or in the endgame for that extra punch.
Stargate technology is one of the more rarely used pathways, used mainly on air maps or in the endgame for that extra punch.


====Stargate====
===Stargate===
The Stargate allows air units to be warped in.
The Stargate allows air units to be warped in.


:Cost:        150/150
:Cost:        150/150
:Hit Points:  600/600
:Hit Points:  600/600
:Requirements: [[#Cybernetics_Core|Cybernetics Core]]
:Requirements: [[#Cybernetics Core|Cybernetics Core]]
:Can Train: [[StarCraft/Protoss_units#Scout|Scouts]], [[StarCraft/Protoss_units#Carrier|Carriers]] and [[StarCraft/Protoss_units#Arbiter|Arbiters]]
:Can Train: [[StarCraft/Protoss units#Scout|Scouts]], [[StarCraft/Protoss units#Carrier|Carriers]] and [[StarCraft/Protoss units#Arbiter|Arbiters]]


====Fleet Beacon====
===Fleet Beacon===
The Fleet Beacon allows [[StarCraft/Protoss_units#Carrier|Carriers]] to be constructed, and allows [[StarCraft/Protoss_units#Scout|Scouts]], [[StarCraft/Protoss_units#Carrier|Carriers]], and Corsairs to be upgraded.
The Fleet Beacon allows [[StarCraft/Protoss units#Carrier|Carriers]] to be constructed, and allows [[StarCraft/Protoss units#Scout|Scouts]], [[StarCraft/Protoss units#Carrier|Carriers]], and Corsairs to be upgraded.


:Cost:        300/200
:Cost:        300/200
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====Arbiter Tribunal====
===Arbiter Tribunal===
The Arbiter Tribunal allows [[StarCraft/Protoss_units#Arbiter|Arbiters]] to be constructed and upgraded.
The Arbiter Tribunal allows [[StarCraft/Protoss units#Arbiter|Arbiters]] to be constructed and upgraded.


:Cost:        200/150
:Cost:        200/150

Revision as of 01:26, 22 January 2007

Template:All Game Nav Buildings in StarCraft serve several purposes. Most of them are used to produce units, others to research upgrades, or to provide static defences. Most importantly, they allow you to climb up the technology tree, allowing the construction of more buildings and units. The Protoss are unique in that once the probe has started the warping process, it is then free to go as it will. The building will 'build itself'.

General

These are the buildings useable from the beginning of the game, requiring no focus on a particular unit strategy.

Nexus

This building is THE most crucial building owned. As well as producing probes, it is also the resource-gathering centre. Losing one's last Nexus means a complete stop to all resource gathering until another can be built...if there are enough minerals available. At 400 minerals each, it's pretty hefty. It is also one of the few buildings which does not have to be built in the range of a pylon.

Cost: 400/0
Hit Points: 750/750
Requirements: None

Assimilator

Assimilators allow probes to mine geysers for vespene gas. Players sometimes use their early worker scout to build an assimilator on top of their opponent's vespene geyser, delaying vespene gas accumulation. Although this trick can be performed by any race, it is most apt to the Protoss, as their probes need only start the building process.

Cost: 100/0
Hit Points: 450/450
Requirements: None

Pylon

The Pylon is the power source for all Protoss buildings (except for the Nexus and Assimilator). Protoss buildings require at least one Pylon built nearby in order to function properly. If a Pylon powering a building is destroyed, the building will stop working. Pylons also provide 8 unit support each.

Cost: 100/0
Hit Points: 300/300
Requirements: None

Gateway

The Gateway is where Protoss ground units (Zealot, Dragoon, High Templar, and Dark Templar) come out.

Cost: 150/0
Hit Points: 500/500
Requirements: Nexus

Forge

The Forge is used for upgrading Ground Attack, Ground Armor, and Shield Armor.

Cost: 150/0
Hit Points: 550/550
Requirements: Nexus
Research: Ground Weapons Upgrade, Ground Armor Upgrade, Plasma Shields Upgrade

Photon Cannon

The Photon Cannon is a defensive structure for the Protoss. Its ranged attack can hit both ground and air units. It can also detect cloaked units.

Cost: 150/0
Hit Points: 100/100
Requirements: Forge
Damage: 20 (Air and Ground)

Shield Battery

The Shield Battery can be used by all Protoss units to recharge their shields.

Cost: 100/0
Hit Points: 200/200
Requirements: Gateway
Max Energy: 200

Cybernetics Core

The Cybernetics Core is used for upgrading Air Attack, Air Armor, and increased attack range for Protoss Dragoons.

Cost: 200/0
Hit Points: 500/500
Requirements: Gateway
Research: Air Weapons Upgrade, Air Armor Upgrade, Singularity Charge


Robotics Tech Path

This particular technology path leads to special units which provide transportation, detection and artillery. Often used on ground maps for detection or for a reaver drop on ground maps, it is usually a popular choice on air maps, to provide the transportation needed for a quick attack or expansion.

Robotics Facility

The Robotics Facility is the construction center for Shuttles, Reavers, and Observers. Only Shuttles are available by default.

Cost: 200/200
Hit Points: 500/500
Requirements: Cybernetics Core

Robotics Support Bay

Allows Reavers to be built at the Robotics Facility

Cost: 150/100
Hit Points: 450/450
Requirements: Robotics Facility
Research: Scarab Damage, Reaver Capacity, Gravitic Drive

Observatory

Allows Observers to be built at the Robotics Facility

Cost: 50/100
Hit Points: 250/250
Requirements: Robotics Facility
Research: Sensor Array, Gravitic Booster

Citadel Tech Path

This is a very common choice on ground maps, as Protoss ground units are far superior to other races' units, allowing greater versatility to the Zealot and bringing into play the Templar and Archon units.

Citadel of Adun

Allows the Templar Archives to be warped in.

Cost: 150/100
Hit Points: 450/450
Requirements: Cybernetics Core
Research: Leg Enhancement

Templar Archives

Allows both High and Dark Templar to be built at the Gateway.

Cost: 150/200
Hit Points: 500/500
Requirements: Citadel of Adun
Research: Psionic Storm, Hallucination, Khaydarin Amulet, Mind Control, Maelstrom, Argus Talisman

Stargate Tech Path

Stargate technology is one of the more rarely used pathways, used mainly on air maps or in the endgame for that extra punch.

Stargate

The Stargate allows air units to be warped in.

Cost: 150/150
Hit Points: 600/600
Requirements: Cybernetics Core
Can Train: Scouts, Carriers and Arbiters

Fleet Beacon

The Fleet Beacon allows Carriers to be constructed, and allows Scouts, Carriers, and Corsairs to be upgraded.

Cost: 300/200
Hit Points: 500/500
Requirements: Stargate
Research: Apial Sensors, Gravitic Thrusters, Carrier Capacity, Disruption Web, Argus Jewel


Arbiter Tribunal

The Arbiter Tribunal allows Arbiters to be constructed and upgraded.

Cost: 200/150
Hit Points: 500/500
Requirements: Stargate, Templar Archives
Research: Recall, Stasis Field, Khaydarin Core