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;Special Structure
;Special Structure
:Ion Cannon (destructible structure w/2,000 HP)
:Ion Cannon (destructible structure w/2,000 HP)
;Mission Background
Raynor is outraged at Mengsk for betraying Kerrigan and decides to leave the Sons of Korhal for good (and he's taking you along). But before the fleet can evacuate you, you must disable an Ion Cannon to ensure its safety.
;Walkthrough
This mission will certainly be tougher than anything you've played so far. It can also get very frustrating when the huge enemy armies crush your towns over and over again as you rebuild them. Anyway, you start out in a very small low area. Put your SCVs to work, and put the conveniently placed infantry into two equal groups of 8 Marines and 1 Firebat each. Then put both groups ABOVE the ramp so that they have further sight range. Build up your base for a while as you've been doing until now, but in this mission don't be afraid to build 20 SCVs. You'll need the fast flow of resources to stay on top of things.
Once you have a Barracks, set it to build some Marines and set out on the northeast path with a group of your infantry, the two Tanks, and the Vulture (not Raynor). Continue along this path until you've met and annhilated the small Red force guarding this spot. Then have an SCV or two start building a large defensive network of at least 3 bunkers and 3 Turrets on both entrances to your base. Make no mistake, the enemy attacks are HUGE, and you must be ready for them. Later, put six to eight Siege Tanks at each base entrance; also, you must have two SCVs at each entrance at all times to repair bunkers and Turrets as they take damage.
You have a lot of resources at your disposal, so tech up quickly. Also, consider building two Factories to speed up production. It's a good idea to have all Barracks, Factories and Starports you have produce units constantly. A problem when trying to defend your base is Nukes, but there's a way to counter this. All nuclear strikes come from the direction of the White base (aka the northeast entrance), so build about three Turrets far along the route so that the enemy will target those instead of coming all the way to your base. When they're destroyed, simply rebuild.


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Revision as of 02:50, 5 July 2007

Template:All Game Nav

Location
Tarsonis Space Platform
Difficulty
8 out of 10
Mission Objectives
  1. Destroy the Ion Cannon.
  2. Raynor must survive.
New Units
None
New Enemy Units
Terran Science Vessel (Confederate Alpha Squadron)
Terran Science Vessel (Sons of Korhal)
Special Unit
Jim Raynor (enhanced Vulture)
Special Structure
Ion Cannon (destructible structure w/2,000 HP)
Mission Background

Raynor is outraged at Mengsk for betraying Kerrigan and decides to leave the Sons of Korhal for good (and he's taking you along). But before the fleet can evacuate you, you must disable an Ion Cannon to ensure its safety.

Walkthrough

This mission will certainly be tougher than anything you've played so far. It can also get very frustrating when the huge enemy armies crush your towns over and over again as you rebuild them. Anyway, you start out in a very small low area. Put your SCVs to work, and put the conveniently placed infantry into two equal groups of 8 Marines and 1 Firebat each. Then put both groups ABOVE the ramp so that they have further sight range. Build up your base for a while as you've been doing until now, but in this mission don't be afraid to build 20 SCVs. You'll need the fast flow of resources to stay on top of things.

Once you have a Barracks, set it to build some Marines and set out on the northeast path with a group of your infantry, the two Tanks, and the Vulture (not Raynor). Continue along this path until you've met and annhilated the small Red force guarding this spot. Then have an SCV or two start building a large defensive network of at least 3 bunkers and 3 Turrets on both entrances to your base. Make no mistake, the enemy attacks are HUGE, and you must be ready for them. Later, put six to eight Siege Tanks at each base entrance; also, you must have two SCVs at each entrance at all times to repair bunkers and Turrets as they take damage.

You have a lot of resources at your disposal, so tech up quickly. Also, consider building two Factories to speed up production. It's a good idea to have all Barracks, Factories and Starports you have produce units constantly. A problem when trying to defend your base is Nukes, but there's a way to counter this. All nuclear strikes come from the direction of the White base (aka the northeast entrance), so build about three Turrets far along the route so that the enemy will target those instead of coming all the way to your base. When they're destroyed, simply rebuild.