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*New Units:  
*New Units:  


1. Terran Marine
:Terran Marine


2. Terran SCV
:Terran SCV


*New Enemy Unit:  
*New Enemy Unit:  


Zerg Zergling (Fenris Brood)
:Zerg Zergling (Fenris Brood)


*Special Unit:  
*Special Unit:  


Jim Raynor (enhanced Vulture)
:Jim Raynor (enhanced Vulture)


It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the lower-right corner. Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.
It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the lower-right corner. Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.

Revision as of 22:43, 17 April 2007

Template:All Game Nav

Office of the Colonial Magistrate, Mar Sara Colony

  • Mission Objectives:

1. Find Jim Raynor.

2. Build a Barracks.

3. Train 10 Marines.

4. (Later in mission) Raynor must survive.

  • New Units:
Terran Marine
Terran SCV
  • New Enemy Unit:
Zerg Zergling (Fenris Brood)
  • Special Unit:
Jim Raynor (enhanced Vulture)

It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the lower-right corner. Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.

Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?)