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{{All Game Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
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{{StarCraft/Level
|map=[[File:SC Map Terran1.png]]
|Mar Sara
|Jim Raynor (enhanced Vulture)
|
* Terran Marine
* Terran SCV
|
* Zerg Zergling
|
# Find Jim Raynor.
# Build a Barracks.
# Train 10 Marines.
# Raynor must survive. (Received during mission)
|The entire planet of Mar Sara has been quarantined by the Confederacy following the mysterious eradication of the Chau Sara colony by the Protoss. As Magistrate of this colony, your job is to relocate your colonists to the outlying wastelands with the help of Jim Raynor, the local marshal.
}}


Office of the Colonial Magistrate, Mar Sara Colony
It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the bottom half Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.


*Mission Objectives:
As you travel south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. When you have enough minerals, build a Barracks and train Marines. Any zerglings in this region will only attack if you continue to explore the map, and they shouldn't be able to overpower your marines.


1. Find Jim Raynor.
The mission is complete once you have 10 marines.


2. Build a Barracks.
{{Footer Nav|game=StarCraft|prevpage=Tutorial: Boot Camp|nextpage=Terran mission 2: Backwater Station}}
 
3. Train 10 Marines.
 
4. (Later in mission) Raynor must survive.
 
*New Units:
 
:Terran Marine
 
:Terran SCV
 
*New Enemy Unit:
 
:Zerg Zergling (Fenris Brood)
 
*Special Unit:
 
:Jim Raynor (enhanced Vulture)
 
It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the lower-right corner. Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.
 
Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?)
 
 
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{{Footer Nav|game=StarCraft|backpage=Tutorial: Boot Camp|nextpage=Terran Mission 2: Backwater Station}}

Latest revision as of 18:44, 5 February 2012

Terran mission 1: Wasteland
Location Mar Sara
Special Units Jim Raynor (enhanced Vulture)
New Units
  • Terran Marine
  • Terran SCV
New Enemy Units
  • Zerg Zergling
Objectives
  1. Find Jim Raynor.
  2. Build a Barracks.
  3. Train 10 Marines.
  4. Raynor must survive. (Received during mission)
Map SC Map Terran1.png
The entire planet of Mar Sara has been quarantined by the Confederacy following the mysterious eradication of the Chau Sara colony by the Protoss. As Magistrate of this colony, your job is to relocate your colonists to the outlying wastelands with the help of Jim Raynor, the local marshal.

It's been a while coming, but here's your first real mission. All your units start in the upper-left corner, and your base lies in the bottom half Group the marines and hotkey them to 1; do the same with the SCVs and hotkey them as 2. Send them southeast, marines first, and kill any Zerglings you come across.

As you travel south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. When you have enough minerals, build a Barracks and train Marines. Any zerglings in this region will only attack if you continue to explore the map, and they shouldn't be able to overpower your marines.

The mission is complete once you have 10 marines.