From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Cleanup)
Line 1: Line 1:
{{Header Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
[[Special:Contributions/68.160.252.245|68.160.252.245]] 04:58, 12 October 2008 (UTC)==Hatchery==
 
==Hatchery==
The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]].
The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]].


Line 11: Line 12:


===Lair===
===Lair===
The lair is the evolution of the [[#Hatchery|hatchery]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built. And is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]].
The lair is the evolution of the [[#Hatchery|hatchery]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built; and is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]].


;Statistics
;Statistics
Line 26: Line 27:


===Hive===
===Hive===
The hive is the evolution of the [[#Lair|lair]]. It requires a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built. And is required to build a [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as morphing a [[#Spire|spire]] into a [[#Greater spire|greater spire]].
The hive is the evolution of the [[#Lair|lair]]. It requires a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built; and is required to build a [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as morphing a [[#Spire|spire]] into a [[#Greater spire|greater spire]].


;Statistics
;Statistics
Line 38: Line 39:


==Extractor==
==Extractor==
The extractor allows [[StarCraft/Zerg units#Drone|drones]] to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one drone can be inside it at any given time. The extractor require a [[#Hatchery|hatchery]] to be built.
The extractor allows [[StarCraft/Zerg units#Drone|drones]] to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one drone can be inside it at any given time. The extractor requires a [[#Hatchery|hatchery]] to be built.


;Statistics
;Statistics
Line 48: Line 49:


==Spawning pool==
==Spawning pool==
The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool require a [[#Hatchery|hatchery]]. And is required to build an [[#Hydralisk den|hydralisk den]] as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]].
The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool requires a [[#Hatchery|hatchery]], and is required to build an [[#Hydralisk den|hydralisk den]]; as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]].


;Statistics
;Statistics
Line 62: Line 63:


==Hydralisk den==
==Hydralisk den==
The hydralisk den, as its name suggests, allows the production and support of [[StarCraft/Zerg units#Hydralisk|hydralisks]]. It require a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built.  
The hydralisk den, as its name suggests, allows the production and support of [[StarCraft/Zerg units#Hydralisk|hydralisks]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built.  


;Statistics
;Statistics
Line 92: Line 93:


==Creep colony==
==Creep colony==
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]] for defense purposes. It require an [[#Hatchery|hatchery]] to built.
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]] for defense purposes. It requires an [[#Hatchery|hatchery]] to built.


;Statistics
;Statistics
Line 102: Line 103:


===Sunken colony===
===Sunken colony===
Mutated from a [[#Creep colony|creep colony]]. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearbly enemy ground units. It require a [[#Creep colony|creep colony]] and a [[#Spawning pool|spawning pool]] to be built.
Mutated from a [[#Creep colony|creep colony]]. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a [[#Creep colony|creep colony]] and a [[#Spawning pool|spawning pool]] to be built.


;Statistics
;Statistics
Line 114: Line 115:


===Spore colony===
===Spore colony===
Mutated from a [[#Creep colony.|creep colony]]. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, make this building not as effective at its job as the [[#Sunken colony|sunken colony]] It require a [[#Creep colony|creep colony]] and an [[#Evolution chamber|evolution chamber]] to be built. The spore colony is a detector.
Mutated from a [[#Creep colony.|creep colony]]. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the [[#Sunken colony|sunken colony]]. It requires a [[#Creep colony|creep colony]] and an [[#Evolution chamber|evolution chamber]] to be built. The spore colony is a detector.


;Statistics
;Statistics
Line 127: Line 128:


==Queen's nest==
==Queen's nest==
This building allows for production of [[StarCraft/Zerg units#Queens|queens]]. It require a [[#Lair|lair]] to be built. And is required to build a [[#Hive|hive]].
This building allows for production of [[StarCraft/Zerg units#Queens|queens]]. It requires a [[#Lair|lair]] to be built, and is required to build a [[#Hive|hive]].


;Statistics
;Statistics
Line 142: Line 143:


==Spire==
==Spire==
One of the more important Zerg structures, the spire allows production of basic air units at the [[#Hatchery|hatchery]]. Also, air unit weapons and armor can be upgraded here. It require a [[#Lair|lair]] to be built. This structure can be morphed into a [[#Greater spire]] when [[#Hive|Hive]] is available.
One of the more important Zerg structures, the spire allows production of basic air units at the [[#Hatchery|hatchery]]. Also, air unit weapons and armor can be upgraded here. It requires a [[#Lair|lair]] to be built. This structure can be morphed into a [[#Greater spire]] when [[#Hive|Hive]] is available.


;Statistics
;Statistics
Line 156: Line 157:


===Greater spire===
===Greater spire===
The mutation of [[StarCraft/Zerg units#Mutalisks|mutalisks]] into [[StarCraft/Zerg units#Guardians|guardians]] and [[StarCraft/Zerg units#Devourers|devourers]] and the final levels of air upgrades require this structure. It require a [[#Spire|spire]] and a [[#Hive|hive]] to be built.
The mutation of [[StarCraft/Zerg units#Mutalisks|mutalisks]] into [[StarCraft/Zerg units#Guardians|guardians]] and [[StarCraft/Zerg units#Devourers|devourers]] and the final levels of air upgrades require this structure. It requires a [[#Spire|spire]] and a [[#Hive|hive]] to be built.


;Statistics
;Statistics
Line 170: Line 171:


==Defiler mound==
==Defiler mound==
This is a high-level structure which allows for the production of [[StarCraft/Zerg units#Defilers|defilers]]. It require a [[#Hive|hive]] to be built.
This is a high-level structure which allows for the production of [[StarCraft/Zerg units#Defilers|defilers]]. It requires a [[#Hive|hive]] to be built.


;Statistics
;Statistics
Line 185: Line 186:


==Ultralisk cavern==
==Ultralisk cavern==
Another advanced building, the ultralisk cavern lets the player produce the giant [[StarCraft/Zerg units#Ultralisk|ultralisks]]. It require a [[#Hive|hive]] to be built.
Another advanced building, the ultralisk cavern lets the player produce the giant [[StarCraft/Zerg units#Ultralisk|ultralisks]]. It requires a [[#Hive|hive]] to be built.


;Statistics
;Statistics
Line 199: Line 200:


==Nydus canal==
==Nydus canal==
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It require a [[#Hive|hive]] to be built.
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a [[#Hive|hive]] to be built.


;Statistics
;Statistics
Line 207: Line 208:
:Armor: 1
:Armor: 1
:Hotkey: {{kbd|N}}
:Hotkey: {{kbd|N}}
{{Footer Nav|game=StarCraft|prevpage=Terran Units|nextpage=Zerg Units}}

Revision as of 09:35, 12 October 2008

Hatchery

The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build Lair, Extractor, Evolution chamber, Creep colony and Spawning pool.

Statistics
Cost: 300/0
Hit points: 1250
Armor type: Heavy
Armor: 1
Hotkey:  H 

Lair

The lair is the evolution of the hatchery. It requires a hatchery and a spawning pool to be built; and is required to build a hive, a spire and queen's nest.

Statistics
Cost: 150/100
Hit points: 1800
Armor type: Heavy
Armor: 1
Available upgrades
Burrow
Ventral sacs
Pneumatized carapace
Antennae

Hive

The hive is the evolution of the lair. It requires a lair and Queen's nest to be built; and is required to build a nydus canal, defiler's mound and ultralisk cavern as well as morphing a spire into a greater spire.

Statistics
Cost: 200/150
Hit points: 2500
Armor type: Heavy
Armor: 1
Available upgrades
see Lair's upgrades

Extractor

The extractor allows drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the Terran Refinery and the Protoss Assimilator, only one drone can be inside it at any given time. The extractor requires a hatchery to be built.

Statistics
Cost: 50/0
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey:  E 

Spawning pool

The spawning pool is required to create zerglings. The spawning pool requires a hatchery, and is required to build an hydralisk den; as well as to mutate a hatchery into a lair and a creep colony into a sunken colony or a spore colony.

Statistics
Cost: 200/0 (was 150/0 before version 1.08)
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey:  S 
Available Upgrades
Metabolic boost
Adrenal glands

Hydralisk den

The hydralisk den, as its name suggests, allows the production and support of hydralisks. It requires a hatchery and a spawning pool to be built.

Statistics
Cost: 100/50
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey:  D 
Available upgrades
Muscular augments
Grooved spines
Lurker aspect

Evolution chamber

The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a lair, and the third levels can only be researched with a hive.

Statistics
Cost: 75/0
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey:  V 
Available upgrades
Melee attacks
Missile attacks
Carapace

Creep colony

This building extends the creep as to give more room for buildings. The creep colony can be mutated into a sunken colony or a spore colony for defense purposes. It requires an hatchery to built.

Statistics
Cost: 75/0
Hit points: 400
Armor type: Heavy
Armor: 1
Hotkey:  C 

Sunken colony

Mutated from a creep colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a creep colony and a spawning pool to be built.

Statistics
Cost: 50/0
Hit points: 300
Armor type: Heavy
Armor: 2
Damage type: Explosive
Damage: 40
Hotkey:  U 

Spore colony

Mutated from a creep colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the sunken colony. It requires a creep colony and an evolution chamber to be built. The spore colony is a detector.

Statistics
Cost: 50/0
Hit points: 400
Armor type: Heavy
Armor: 1
Damage type: Normal
Damage: 15
Detection range: 10
Hotkey:  S 

Queen's nest

This building allows for production of queens. It requires a lair to be built, and is required to build a hive.

Statistics
Cost: 150/100
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey:  Q 
Available upgrades
Ensnare
Spawn broodling
Gamete meiosis

Spire

One of the more important Zerg structures, the spire allows production of basic air units at the hatchery. Also, air unit weapons and armor can be upgraded here. It requires a lair to be built. This structure can be morphed into a #Greater spire when Hive is available.

Statistics
Cost: 200/150
Hit points: 600
Armor type: Heavy
Armor: 1
Hotkey:  S 
Available upgrades
Flyer attack
Flyer carapace

Greater spire

The mutation of mutalisks into guardians and devourers and the final levels of air upgrades require this structure. It requires a spire and a hive to be built.

Statistics
Cost: 100/150 (in addition to the spire's cost)
Hit points: 1000
Armor type: Heavy
Armor: 1
Hotkey:  G 
Available upgrades
Flyer attack
Flyer carapace

Defiler mound

This is a high-level structure which allows for the production of defilers. It requires a hive to be built.

Statistics
Cost: 100/100
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey:  D 
Available upgrades
Consume
Plage
Metasynaptic node

Ultralisk cavern

Another advanced building, the ultralisk cavern lets the player produce the giant ultralisks. It requires a hive to be built.

Statistics
Cost: 150/200
Hit points: 600
Armor type: Heavy
Armor: 1
Hotkey:  U 
Available upgrades
Anabolic synthesis
Chitinous plating

Nydus canal

This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a hive to be built.

Statistics
Cost: 150/0
Hit points: 250
Armor type: Heavy
Armor: 1
Hotkey:  N