From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (typo, added links to Refinery and Assimilator)
 
(23 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Header Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
==Hatchery==
==Hatchery==
The Hatchery is the Zerg's primary building, it produce creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]].
The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build [[#Lair|Lair]], [[#Extractor|Extractor]], [[#Evolution chamber|Evolution chamber]], [[#Creep colony|Creep colony]] and [[#Spawning pool|Spawning pool]].


;Statistics
;Statistics
Line 10: Line 11:
:Hotkey: {{kbd|H}}
:Hotkey: {{kbd|H}}


==Lair==
===Lair===
The Lair is the evolution of the [[#Hatchery|Hatchery]].
The lair is the evolution of the [[#Hatchery|hatchery]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built; and is required to build a [[#Hive|hive]], a [[#Spire|spire]] and [[#Queen's nest|queen's nest]].
The Lair require [[#Hatchery|Hatchery]] and [[#Spawning pool|Spawning pool]] to be built. And is required to build [[#Hive|Hive]], [[#Spire|Spire]] and [[#Queen's nest|Queen's nest]].


;Statistics
;Statistics
Line 26: Line 26:
:[[StarCraft/Zerg upgrades#Antennae|Antennae]]
:[[StarCraft/Zerg upgrades#Antennae|Antennae]]


==Hive==
===Hive===
The Hive is the evolution of the [[#Lair|Lair]].
The hive is the evolution of the [[#Lair|lair]]. It requires a [[#Lair|lair]] and [[#Queen's nest|Queen's nest]] to be built; and is required to build a [[#Nydus canal|nydus canal]], [[#Defiler's mound|defiler's mound]] and [[#Ultralisk cavern|ultralisk cavern]] as well as morphing a [[#Spire|spire]] into a [[#Greater spire|greater spire]].
The Hive require [[#Lair|Lair]] and [[#Queen's nest|Queen's nest]] to be built. And is required to build [[#Nydus canal|Nydus canal]], [[#Defiler's mound|Defiler's mound]] and [[#Ultralisk cavern|Ultralisk cavern]] as well as to morph [[#Spire|Spire]] into [[#Greater spire|Greater spire]].


;Statistics
;Statistics
Line 40: Line 39:


==Extractor==
==Extractor==
The Extractor allows Drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one Drone can be inside it at any given time. The Extractor require [[#Hatchery|Hatchery]] to be built.
The extractor allows [[StarCraft/Zerg units#Drone|drones]] to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the [[StarCraft/Terran buildings#Refinery|Terran Refinery]] and the [[StarCraft/Protoss buildings#Assimilator|Protoss Assimilator]], only one drone can be inside it at any given time. The extractor requires a [[#Hatchery|hatchery]] to be built.


;Statistics
;Statistics
Line 50: Line 49:


==Spawning pool==
==Spawning pool==
The Spawning pool is required to create Zerglings. The Spawning pool require [[#Hatchery]]. And is required to build [[#Hydralisk den]] as well as to mutate [[#Hatchery]] into [[#Lair]] and [[#Creep colony]] into [[#Sunken colony]] or [[#Spore colony]].
The spawning pool is required to create [[StarCraft/Zerg units#Zergling|zerglings]]. The spawning pool requires a [[#Hatchery|hatchery]], and is required to build an [[#Hydralisk den|hydralisk den]]; as well as to mutate a [[#Hatchery|hatchery]] into a [[#Lair|lair]] and a [[#Creep colony|creep colony]] into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]].


;Statistics
;Statistics
Line 60: Line 59:


;Available Upgrades
;Available Upgrades
:Metabolic boost 100/100
:[[StarCraft/Zerg upgrades#Metabolic boost|Metabolic boost]]
:''Increases Zergling speed.''
:[[StarCraft/Zerg upgrades#Adrenal glands|Adrenal glands]]
:Adrenal glands 200/200 requires [[#Hive]]
:''Decrease Zergling cooldown (was 8, now is 6).''


==Hydralisk Den==
==Hydralisk den==
The Hydralisk Den, as its name suggests, allows the production and support of Hydralisks. Dedicated (like most Zerg buildings) to a unit, it allows two Hydralisk-specific upgrades in StarCraft and a third one in the Brood War expansion. Both basic upgrades (speed and range) are quite useful, as the Hydralisk is considered by most to be the backbone unit of the Zerg forces. The Brood War-only upgrade is the Lurker aspect evolution, which allows the Hydralisk to go back into its egg form and re-emerge as a Lurker.
The hydralisk den, as its name suggests, allows the production and support of [[StarCraft/Zerg units#Hydralisk|hydralisks]]. It requires a [[#Hatchery|hatchery]] and a [[#Spawning pool|spawning pool]] to be built.  
*Cost: 100/50
*Hotkey: {{kbd|D}}
*Available Upgrades
:Leg Enhancements(Increases Hydralisk movement speed): 150/150
:Grooved Spines(Greater Hydralisk attack range): 150/150
:Lurker Aspect (allows Hydralisks to morph into Lurkers): 200/200, requires Lair, Brood War only


==Evolution Chamber==
;Statistics
The Zerg ground unit upgrades can be found here. They are: carapace, melee attacks, and ranged attacks. The second levels of each upgrade can only be achieved with a Lair, and the third levels can only be researched with a Hive.
:Cost: 100/50
*Cost: 75/0
:Hit points: 850
*Hotkey: {{kbd|V}}
:Armor type: Heavy
*Available Upgrades
:Armor: 1
:Upgrade Melee Attacks (Zergling, Broodling, and Ultralisk attacks): Level 1: 100/100, Level 2: 175/175, Level 3: 250/250
:Hotkey: {{kbd|D}}
:Upgrade Missile Attacks (Hydralisk and Drone attacks): Level 1: 100/100, Level 2: 175/175, Level 3: 250/250
:Upgrade Carapace (all ground units receive armor): Level 1: 150/150, Level 2: 225/225, Level 3: 300/300


==Creep Colony==
;Available upgrades
This building extends the Creep as to give more room for buildings. The Creep Colony can be mutated into a Sunken or Spore colony for defense purposes.
:[[StarCraft/Zerg upgrades#Muscular augments|Muscular augments]]
*Cost: 75/0
:[[StarCraft/Zerg upgrades#Grooved spines|Grooved spines]]
*Hotkey: {{kbd|C}}
:[[StarCraft/Zerg upgrades#Lurker aspect|Lurker aspect]]


===Sunken Colony===
==Evolution chamber==
Mutated from a Creep Colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearbly enemy ground units.
The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a [[#Lair|lair]], and the third levels can only be researched with a [[#Hive|hive]]. It is also required for the [[#Spore colony|spore colony]].
*Cost: 50/0
*Prerequisites: Creep Colony, Spawning Pool
*Hotkey: {{kbd|U}}


===Spore Colony===
;Statistics
Mutated from a Creep Colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, make this building not as effective at its job as the Sunken Colony.
:Cost: 75/0
*Cost: 50/0
:Hit points: 750
*Prerequisites: Creep Colony, Evolution Chamber
:Armor type: Heavy
*Hotkey: {{kbd|S}}
:Armor: 1
:Hotkey: {{kbd|V}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Melee attacks|Melee attacks]]
:[[StarCraft/Zerg upgrades#Missile attacks|Missile attacks]]
:[[StarCraft/Zerg upgrades#Carapace|Carapace]]
 
==Creep colony==
This building extends the creep as to give more room for buildings. The creep colony can be mutated into a [[#Sunken colony|sunken colony]] or a [[#Spore colony|spore colony]] for defense purposes. It requires an [[#Hatchery|hatchery]] to built.
 
;Statistics
:Cost: 75/0
:Hit points: 400
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|C}}
 
===Sunken colony===
Mutated from a [[#Creep colony|creep colony]]. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a [[#Creep colony|creep colony]] and a [[#Spawning pool|spawning pool]] to be built.
 
;Statistics
:Cost: 50/0
:Hit points: 300
:Armor type: Heavy
:Armor: 2
:Damage type: Explosive
:Damage: 40
:Hotkey: {{kbd|U}}
 
===Spore colony===
Mutated from a [[#Creep colony.|creep colony]]. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the [[#Sunken colony|sunken colony]]. It requires a [[#Creep colony|creep colony]] and an [[#Evolution chamber|evolution chamber]] to be built. The spore colony is a detector.
 
;Statistics
:Cost: 50/0
:Hit points: 400
:Armor type: Heavy
:Armor: 1
:Damage type: Normal
:Damage: 15
:Detection range: 10
:Hotkey: {{kbd|S}}
 
==Queen's nest==
This building allows for production of [[StarCraft/Zerg units#Queens|queens]]. It requires a [[#Lair|lair]] to be built, and is required to build a [[#Hive|hive]].
 
;Statistics
:Cost: 150/100
:Hit points: 850
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|Q}}


==Queen's Nest==
;Available upgrades
This building allows for production of Queens. Also, Queen abilities and upgrades such as Ensnare, Spawn Broodlings, and greater energy capacity can be evolved here. Finally, it is the prerequisite for Hives.
:[[StarCraft/Zerg upgrades#Ensnare|Ensnare]]
*Cost: 150/100
:[[StarCraft/Zerg upgrades#Spawn broodling|Spawn broodling]]
*Hotkey: {{kbd|Q}}
:[[StarCraft/Zerg upgrades#Gamete meiosis|Gamete meiosis]]
*Prerequisite: Lair
*Available Upgrades
:Ensnare (Queen ability): 100/100
:Spawn Broodling (Queen ability): 100/100
:Gamete Synthesis (increased Queen energy): 150/150


==Spire==
==Spire==
One of the more important Zerg structures, the Spire allows production of basic air units at the Hatchery. Also, air unit weapons and armor can be upgraded here. This structure can be upgraded into a Greater Spire. The third levels of both air unit upgrades require the upgraded form.
One of the more important Zerg structures, the spire allows production of basic air units at the [[#Hatchery|hatchery]]. Also, air unit weapons and armor can be upgraded here. It requires a [[#Lair|lair]] to be built. This structure can be morphed into a [[#Greater spire]] when [[#Hive|Hive]] is available.
*Cost: 200/150
*Hotkey: {{kbd|S}}
*Prerequisite: Lair
*Available Upgrades
:Upgrade Flyer Attacks: Level 1: 100/100, Level 2: 175/175, Level 3: 250/250
:Upgrade Flyer Carapace: Level 1: 150/150, Level 2: 225/225, Level 3: 300/300


===Greater Spire===
;Statistics
The mutation of Mutalisks into Guardians and Devourers and the final levels of air upgrades require this structure.
:Cost: 200/150
*Cost: 100/150 (in addition to the Spire's cost)
:Hit points: 600
*Hotkey: {{kbd|G}}
:Armor type: Heavy
*Prerequisite: Spire, Hive.
:Armor: 1
:Hotkey: {{kbd|S}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]]
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]]


==Defiler Mound==
===Greater spire===
This is a high-level structure which allows for the production of Defilers. Also, Defiler abilities such as Consume, Plague, and greater energy capacity are evolved here.
The mutation of [[StarCraft/Zerg units#Mutalisks|mutalisks]] into [[StarCraft/Zerg units#Guardians|guardians]] and [[StarCraft/Zerg units#Devourers|devourers]] and the final levels of air upgrades require this structure. It requires a [[#Spire|spire]] and a [[#Hive|hive]] to be built.
*Cost: 100/100
*Hotkey: {{kbd|D}}
*Prerequisite: Hive
*Available Upgrades
:Consume (Defiler ability): 100/100
:Plague (Defiler ability): 150/150
:Metasynaptic Node (greater Defiler energy): 150/150


==Ultralisk Cavern==
;Statistics
Another advanced building, the Ultralisk Cavern lets the player produce the giant Ultralisks. In the Brood War expansion, Ultralisk upgrades are also evolved here.
:Cost: 100/150 (in addition to the [[#Spire|spire]]'s cost)
*Cost: 150/200
:Hit points: 1000
*Hotkey: {{kbd|U}}
:Armor type: Heavy
*Prerequisite: Hive
:Armor: 1
*Available Upgrades
:Hotkey: {{kbd|G}}
:Anabolic Synthesis (Increased Ultralisk speed): 150/150
 
:Chitnous Plating (Increased Ultralisk armor): 150/150
;Available upgrades
:[[StarCraft/Zerg upgrades#Flyer attacks|Flyer attack]]
:[[StarCraft/Zerg upgrades#Flyer carapace|Flyer carapace]]
 
==Defiler mound==
This is a high-level structure which allows for the production of [[StarCraft/Zerg units#Defilers|defilers]]. It requires a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 100/100
:Hit points: 850
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|D}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Consume|Consume]]
:[[StarCraft/Zerg upgrades#Plague|Plage]]
:[[StarCraft/Zerg upgrades#Metasynaptic node|Metasynaptic node]]
 
==Ultralisk cavern==
Another advanced building, the ultralisk cavern lets the player produce the giant [[StarCraft/Zerg units#Ultralisk|ultralisks]]. It requires a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 150/200
:Hit points: 600
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|U}}
 
;Available upgrades
:[[StarCraft/Zerg upgrades#Anabolic synthesis|Anabolic synthesis]]
:[[StarCraft/Zerg upgrades#Chitinous plating|Chitinous plating]]
 
==Nydus canal==
This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a [[#Hive|hive]] to be built.
 
;Statistics
:Cost: 150/0
:Hit points: 250
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|N}}


==Nydus Canal==
{{Footer Nav|game=StarCraft|prevpage=Terran units|nextpage=Zerg units}}
This is basically a tunnel that transports Zerg units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy Creep for the Canal to start working.
*Cost: 150/0
*Hotkey: {{kbd|N}}
*Prerequisite: Hive

Latest revision as of 20:44, 9 February 2011

Hatchery[edit]

The Hatchery is the Zerg's primary building, it produces creep on which other Zerg structures can be built as well as larvae. Larvae can be morphed into other units. Up to three larvae will spawn near the Hatchery. The Hatchery is required to build Lair, Extractor, Evolution chamber, Creep colony and Spawning pool.

Statistics
Cost: 300/0
Hit points: 1250
Armor type: Heavy
Armor: 1
Hotkey: H

Lair[edit]

The lair is the evolution of the hatchery. It requires a hatchery and a spawning pool to be built; and is required to build a hive, a spire and queen's nest.

Statistics
Cost: 150/100
Hit points: 1800
Armor type: Heavy
Armor: 1
Available upgrades
Burrow
Ventral sacs
Pneumatized carapace
Antennae

Hive[edit]

The hive is the evolution of the lair. It requires a lair and Queen's nest to be built; and is required to build a nydus canal, defiler's mound and ultralisk cavern as well as morphing a spire into a greater spire.

Statistics
Cost: 200/150
Hit points: 2500
Armor type: Heavy
Armor: 1
Available upgrades
see Lair's upgrades

Extractor[edit]

The extractor allows drones to collect Vespene Gas, which is needed to build almost every unit. Like its counterparts, the Terran Refinery and the Protoss Assimilator, only one drone can be inside it at any given time. The extractor requires a hatchery to be built.

Statistics
Cost: 50/0
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey: E

Spawning pool[edit]

The spawning pool is required to create zerglings. The spawning pool requires a hatchery, and is required to build an hydralisk den; as well as to mutate a hatchery into a lair and a creep colony into a sunken colony or a spore colony.

Statistics
Cost: 200/0 (was 150/0 before version 1.08)
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey: S
Available Upgrades
Metabolic boost
Adrenal glands

Hydralisk den[edit]

The hydralisk den, as its name suggests, allows the production and support of hydralisks. It requires a hatchery and a spawning pool to be built.

Statistics
Cost: 100/50
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey: D
Available upgrades
Muscular augments
Grooved spines
Lurker aspect

Evolution chamber[edit]

The Zerg ground units upgrades can be found here. The second levels of each upgrade can only be achieved with a lair, and the third levels can only be researched with a hive. It is also required for the spore colony.

Statistics
Cost: 75/0
Hit points: 750
Armor type: Heavy
Armor: 1
Hotkey: V
Available upgrades
Melee attacks
Missile attacks
Carapace

Creep colony[edit]

This building extends the creep as to give more room for buildings. The creep colony can be mutated into a sunken colony or a spore colony for defense purposes. It requires an hatchery to built.

Statistics
Cost: 75/0
Hit points: 400
Armor type: Heavy
Armor: 1
Hotkey: C

Sunken colony[edit]

Mutated from a creep colony. It is the strongest ground defense of any race, dealing 40 explosive damage to any nearby enemy ground units. It requires a creep colony and a spawning pool to be built.

Statistics
Cost: 50/0
Hit points: 300
Armor type: Heavy
Armor: 2
Damage type: Explosive
Damage: 40
Hotkey: U

Spore colony[edit]

Mutated from a creep colony. It is the sturdiest air defense of any species, with 400 hit points. Its damage of 15, however, makes this building not as effective at its job as the sunken colony. It requires a creep colony and an evolution chamber to be built. The spore colony is a detector.

Statistics
Cost: 50/0
Hit points: 400
Armor type: Heavy
Armor: 1
Damage type: Normal
Damage: 15
Detection range: 10
Hotkey: S

Queen's nest[edit]

This building allows for production of queens. It requires a lair to be built, and is required to build a hive.

Statistics
Cost: 150/100
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey: Q
Available upgrades
Ensnare
Spawn broodling
Gamete meiosis

Spire[edit]

One of the more important Zerg structures, the spire allows production of basic air units at the hatchery. Also, air unit weapons and armor can be upgraded here. It requires a lair to be built. This structure can be morphed into a #Greater spire when Hive is available.

Statistics
Cost: 200/150
Hit points: 600
Armor type: Heavy
Armor: 1
Hotkey: S
Available upgrades
Flyer attack
Flyer carapace

Greater spire[edit]

The mutation of mutalisks into guardians and devourers and the final levels of air upgrades require this structure. It requires a spire and a hive to be built.

Statistics
Cost: 100/150 (in addition to the spire's cost)
Hit points: 1000
Armor type: Heavy
Armor: 1
Hotkey: G
Available upgrades
Flyer attack
Flyer carapace

Defiler mound[edit]

This is a high-level structure which allows for the production of defilers. It requires a hive to be built.

Statistics
Cost: 100/100
Hit points: 850
Armor type: Heavy
Armor: 1
Hotkey: D
Available upgrades
Consume
Plage
Metasynaptic node

Ultralisk cavern[edit]

Another advanced building, the ultralisk cavern lets the player produce the giant ultralisks. It requires a hive to be built.

Statistics
Cost: 150/200
Hit points: 600
Armor type: Heavy
Armor: 1
Hotkey: U
Available upgrades
Anabolic synthesis
Chitinous plating

Nydus canal[edit]

This is basically a tunnel that transports units instantly across the map. Once an entrance is built, an exit node must be placed (at no additional cost) on either friendly or enemy creep for the canal to start working. It requires a hive to be built.

Statistics
Cost: 150/0
Hit points: 250
Armor type: Heavy
Armor: 1
Hotkey: N