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(reformatted to infobox)
(started off walkthrough)
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# Bring Kerrigan to the Supercomputer.
# Bring Kerrigan to the Supercomputer.
# Kerrigan must survive.
# Kerrigan must survive.
|
|Kerrigan is grateful to you for having taken care of her during her time in the Chrysalis. Now, she wishes to reach the true potential of her artificially limited psionic powers; to do this, she must reach the supercomputer terminal of the Terran Science Vessel ''Amerigo''. Your task is to protect Kerrigan and to assist her search.
|Terran Beacons
|Terran Beacons
}}
}}
This is another "installation" mission where you have a fixed number of units with no production or resource management possible. The map is basically one long, winding path, linear for the most part.
You start with Kerrigan, two Hunter Killers, and six Zerglings. Hotkey each unit type into separate groups, then set out to the path. On your way to the first beacon, located near the top center of the map, you'll encounter some light infantry; feel free to use Kerrigan (cloaked) or the Hunter Killers to dispatch these, but try not to use the Zerglings as they'll get shredded very quickly.


{{Footer Nav|game=StarCraft|prevpage=Zerg mission 4: Agent of the Swarm|nextpage=Zerg mission 6: The Dark Templar}}
{{Footer Nav|game=StarCraft|prevpage=Zerg mission 4: Agent of the Swarm|nextpage=Zerg mission 6: The Dark Templar}}

Revision as of 01:00, 26 June 2008

Template:StarCraft level

This is another "installation" mission where you have a fixed number of units with no production or resource management possible. The map is basically one long, winding path, linear for the most part.

You start with Kerrigan, two Hunter Killers, and six Zerglings. Hotkey each unit type into separate groups, then set out to the path. On your way to the first beacon, located near the top center of the map, you'll encounter some light infantry; feel free to use Kerrigan (cloaked) or the Hunter Killers to dispatch these, but try not to use the Zerglings as they'll get shredded very quickly.