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==The Setup==
==The Setup==
This is a fairly complex situation. First of all, note the three beacons strewn out across the map, each guarded by an Overlord and some of your forces; if even a single Dark Templar steps on one of these beacons (thereby escaping), you lose the mission. Dark Templar are formidable foes on their own, possessing a ludicrous 40-damage attack and being permanently cloaked, but the Protoss will usually send reinforcements with them when they launch one of their periodic attacks on the beacons. So keep those Overlords there (to detect the Templar), and reinforce the troops defending those beacons until you have at least six Hydralisks near each.
This is a fairly complex situation. First of all, note the three beacons strewn out across the map, each guarded by an Overlord and some of your forces; if even a single Dark Templar steps on one of these beacons (thereby escaping), you lose the mission. Dark Templar are formidable foes on their own, possessing a ludicrous 40-damage attack and being permanently cloaked, but the Protoss will usually send reinforcements with them when they launch one of their periodic attacks on the beacons. So keep those Overlords there (to detect the Templar), and reinforce the troops defending those beacons until you have at least six Hydralisks near each.
Now, take a look at your bases. Yup, plural as in base''s''. You have a main base in the top right corner of the map (conveniently near one of the beacons), an outpost in the top left (near another beacon), and a second outpost in the bottom right (this one is not so near a beacon). Hostile Protoss forces lie between all three of your bases. However, you also have Nydus Canals; these handy little structures instantly teleport any number of ground units from one of its entrances to the other. In this case, the left Nydus Canal in your main base leads to the top left outpost, and the one on the right leads to the bottom right. Nydus Canals work both ways, so don't worry about building more.
With that in mind, start setting up your economy. You have three Hatcheries, so make Drones with all of them and use the Nydus Canals to bring them all to the main base (which is the only one with resources). As this is going on, take the two Ultralisks (yes, you get them in this mission) and teleport them to the bottom right base, and then have them go to the southern beacon. This is because the Protoss will target this one the most often; the measly defenses you start with there will not last long.


{{Footer Nav|game=StarCraft|prevpage=Zerg mission 7: The Culling|nextpage=Zerg mission 9: The Invasion of Aiur}}
{{Footer Nav|game=StarCraft|prevpage=Zerg mission 7: The Culling|nextpage=Zerg mission 9: The Invasion of Aiur}}

Revision as of 20:23, 29 July 2008

Template:StarCraft level

The Setup

This is a fairly complex situation. First of all, note the three beacons strewn out across the map, each guarded by an Overlord and some of your forces; if even a single Dark Templar steps on one of these beacons (thereby escaping), you lose the mission. Dark Templar are formidable foes on their own, possessing a ludicrous 40-damage attack and being permanently cloaked, but the Protoss will usually send reinforcements with them when they launch one of their periodic attacks on the beacons. So keep those Overlords there (to detect the Templar), and reinforce the troops defending those beacons until you have at least six Hydralisks near each.

Now, take a look at your bases. Yup, plural as in bases. You have a main base in the top right corner of the map (conveniently near one of the beacons), an outpost in the top left (near another beacon), and a second outpost in the bottom right (this one is not so near a beacon). Hostile Protoss forces lie between all three of your bases. However, you also have Nydus Canals; these handy little structures instantly teleport any number of ground units from one of its entrances to the other. In this case, the left Nydus Canal in your main base leads to the top left outpost, and the one on the right leads to the bottom right. Nydus Canals work both ways, so don't worry about building more.

With that in mind, start setting up your economy. You have three Hatcheries, so make Drones with all of them and use the Nydus Canals to bring them all to the main base (which is the only one with resources). As this is going on, take the two Ultralisks (yes, you get them in this mission) and teleport them to the bottom right base, and then have them go to the southern beacon. This is because the Protoss will target this one the most often; the measly defenses you start with there will not last long.