From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(background)
(part of the walkthrough)
Line 11: Line 11:
# Bring a Drone to the Khaydarin Crystal Formation.
# Bring a Drone to the Khaydarin Crystal Formation.
# (Received after completing the first objective) Protect the Drone for 10 minutes while the Crystal is being harvested.
# (Received after completing the first objective) Protect the Drone for 10 minutes while the Crystal is being harvested.
|The Swarm has arrived on Aiur, and victory is at hand. Before the Overmind can absorb the Protoss into the Swarm, you must first secure the Khaydarin Crystals.
|The Swarm has arrived on Aiur, and victory is at hand. Before the Overmind can absorb the Protoss into the Swarm, you must first secure the Khaydarin Crystals and the power that they contain.
|Khaydarin Crystal Formation (indestructable with 10,000 HP)
|Khaydarin Crystal Formation (indestructable with 10,000 HP)
}}
}}
==Building the Initial Attack Force==
You start out with a sizable base in the upper left corner of the map. Basically, what you have to do is send a Drone to the Khaydarin Crystal Formation (the location of which is shrouded in fog of war but visible nontheless), protect the area around it for 10 minutes, and bring the Drone with the Crystal back. But there's a lot of fighting involved... you don't have to raze any bases, but since about 80% of the map area is controlled by the Protoss, you will have to go through their bases. Zerg strike forces in the campaign usually involve air units, but your base doesn't yield enough gas for that. Which means, of course, that you must expand.
After building your economy and an adequate system of static defense, concentrate on teching up to Mutalisks. You need these guys because the Protoss will use Reavers aggressively in this mission, sometimes airdropping them directly into your base. Sunken Colonies have shorter range than the Reavers, so they're useless, and of course there's pretty much no Zerg ground unit that can stand up to a Reaver for long. So keep a healthy number of Mutalisks near your base at all times to deal with this threat.
Luckily for your gas needs, there's a free resource deposit in the top right corner of the map. To break through the light defenses there are hold the deposit, you won't need any more than a full group of Hydralisks and some Zerglings.


{{Footer Nav|game=StarCraft|prevpage=Zerg mission 8: Eye for an Eye|nextpage=Zerg mission 10: Full Circle}}
{{Footer Nav|game=StarCraft|prevpage=Zerg mission 8: Eye for an Eye|nextpage=Zerg mission 10: Full Circle}}

Revision as of 21:58, 13 August 2008

Template:StarCraft level

Building the Initial Attack Force

You start out with a sizable base in the upper left corner of the map. Basically, what you have to do is send a Drone to the Khaydarin Crystal Formation (the location of which is shrouded in fog of war but visible nontheless), protect the area around it for 10 minutes, and bring the Drone with the Crystal back. But there's a lot of fighting involved... you don't have to raze any bases, but since about 80% of the map area is controlled by the Protoss, you will have to go through their bases. Zerg strike forces in the campaign usually involve air units, but your base doesn't yield enough gas for that. Which means, of course, that you must expand.

After building your economy and an adequate system of static defense, concentrate on teching up to Mutalisks. You need these guys because the Protoss will use Reavers aggressively in this mission, sometimes airdropping them directly into your base. Sunken Colonies have shorter range than the Reavers, so they're useless, and of course there's pretty much no Zerg ground unit that can stand up to a Reaver for long. So keep a healthy number of Mutalisks near your base at all times to deal with this threat.

Luckily for your gas needs, there's a free resource deposit in the top right corner of the map. To break through the light defenses there are hold the deposit, you won't need any more than a full group of Hydralisks and some Zerglings.