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Revision as of 17:20, 18 April 2009

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The cost of a special ability is the amount of energy required to cast it while the research cost is the amount of resources (minerals and gas) need to make it available.

Burrow

Allow the unit to burrow itself to hide from enemies. A burrowed unit can only be seen by a detector unit.

Statistics
Cost: None
Research cost: 100/100
Research building: Lair, Hive
Available for: Drone, Zergling, Hydralisk and Defiler

Consume

Allow to sacrifice a friendly Zerg unit to regain energy. Consume is a defiler ability. It can be used on burrowed units as well as on eggs but not on larvae.

Statistics
Cost: None
Research cost: ?
Research building: Defiler mound
Available for: Defiler

Dark swarm

Create a cloud (6x6) where ranged attacks have no effect. The cloud last 60 seconds. Melee and splash damages are not affected.

Statistics
Cost: 100
Research cost: ?
Research building: None
Available for: Defiler
Range: 9