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|dthrowdesc=Captain Falcon smashes the grabbed opponent into the ground. This is Captain Falcon's bread-and-butter throw, his go-to setup for combos. It has weak knockback and a slightly diagonal upward angle, which leads very nicely to Captain Falcon's aerial attacks. This should be the throw you use the most, as it starts much of Captain Falcon's combos. | |dthrowdesc=Captain Falcon smashes the grabbed opponent into the ground. This is Captain Falcon's bread-and-butter throw, his go-to setup for combos. It has weak knockback and a slightly diagonal upward angle, which leads very nicely to Captain Falcon's aerial attacks. This should be the throw you use the most, as it starts much of Captain Falcon's combos. | ||
|b1=Falcon Punch | |b1=Falcon Punch | ||
|b1desc=After a significant delay, Captain Falcon unleashes an incredibly powerful fiery punch | |b1desc=After a significant delay, Captain Falcon unleashes an incredibly powerful fiery punch. | ||
|b2=Falcon Dash Punch | |b2=Falcon Dash Punch | ||
|b2desc=The Falcon Punch is weaker, but Captain Falcon slides forward during the attack | |b2desc=The Falcon Punch is weaker, but Captain Falcon slides forward during the attack. | ||
|b3=Mighty Falcon Punch | |b3=Mighty Falcon Punch | ||
|b3desc=The Falcon Punch takes even longer to come out, but | |b3desc=The Falcon Punch takes even longer to come out, but hits with even more force. | ||
|fb1=Raptor Boost | |fb1=Raptor Boost | ||
|fb1desc=Captain Falcon rushes forward. If he reaches an opponent, he will uppercut on the ground or do a downward hook in the air | |fb1desc=Captain Falcon rushes forward. If he reaches an opponent, he will uppercut on the ground or do a downward hook in the air. | ||
|fb2=Heavy Raptor Boost | |fb2=Heavy Raptor Boost | ||
|fb2desc=Captain Falcon rushes forward slower and over a smaller distance, but his uppercut is stronger. | |fb2desc=Captain Falcon rushes forward slower and over a smaller distance, but his uppercut is stronger. | ||
|fb3=Wind-Up Raptor Boost | |fb3=Wind-Up Raptor Boost | ||
|fb3desc=After a brief delay, Captain Falcon rushes forward very quickly and over a greater distance, but his attack is weaker | |fb3desc=After a brief delay, Captain Falcon rushes forward very quickly and over a greater distance, but his attack is weaker. | ||
|ub1=Falcon Dive | |ub1=Falcon Dive | ||
|ub1desc=Captain Falcon leaps upward. If an opponent is near, he will grab on to them and explode, launching himself higher up. Near the end of the attack, he can directly hurt foes with his flaming fist. This is Captain Falcon's main recovery move, and it is frankly below average. Instead of an active attack, it is a grab that can be easily evaded by experienced players, leaving Captain Falcon vulnerable to edgeguarders. It also follows a rather limited arc, even though Captain Falcon can influence his horizontal distance a bit, making it quite predictable as well. Whenever you're offstage, recover with care. As an attack, Falcon Dive is mediocre, since his normal aerials are more reliable. It does see some use as a flashy combo finisher, but since it leaves Captain Falcon helpless if you miss, it isn't really worth the risk. | |ub1desc=Captain Falcon leaps upward. If an opponent is near, he will grab on to them and explode, launching himself higher up. Near the end of the attack, he can directly hurt foes with his flaming fist. This is Captain Falcon's main recovery move, and it is frankly below average. Instead of an active attack, it is a grab that can be easily evaded by experienced players, leaving Captain Falcon vulnerable to edgeguarders. It also follows a rather limited arc, even though Captain Falcon can influence his horizontal distance a bit, making it quite predictable as well. Whenever you're offstage, recover with care. As an attack, Falcon Dive is mediocre, since his normal aerials are more reliable. It does see some use as a flashy combo finisher, but since it leaves Captain Falcon helpless if you miss, it isn't really worth the risk. |