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|airda=Pinpoint Drill | |airda=Pinpoint Drill | ||
|airdadesc=Kirby's down aerial. Kirby extends both legs and drills downward. It has some delay with low ending lag, which makes timing the move critical. In the air, Kirby can hit multiple times and can push opponents slightly downwards, making this great for edge-guarding. On the ground, Kirby can combo it to almost every attack, grab, and even a smash attack. Depending on the number of hits, the move does 1-9% damage.<br> | |airdadesc=Kirby's down aerial. Kirby extends both legs and drills downward. It has some delay with low ending lag, which makes timing the move critical. In the air, Kirby can hit multiple times and can push opponents slightly downwards, making this great for edge-guarding. On the ground, Kirby can combo it to almost every attack, grab, and even a smash attack. Depending on the number of hits, the move does 1-9% damage.<br> | ||
One important note: this attack is Kirby's main combo starter, so opponents can eventually catch on and shield, dodge, or counter. Luckily, Kirby has a way to mix it up: | One important note: this attack is Kirby's main combo starter, so opponents can eventually catch on and shield, dodge, or counter. Luckily, Kirby has a way to mix it up: The <b>HUP Cancel</b>. If Kirby can autocancel his down aerial very early (usually after Kirby says, "HUP!"), then he would have no hitboxes, which makes counters useless. HUP Cancel has less landing lag than performing the attack, allowing Kirby to follow up with another move. HUP Cancel can be used to land after tumbling so you don't have to tech and reduce landing lag if you air dodge near the ground. Best of all, Kirby can bait the opponent's shield and follow up with other moves since it causes Kirby to have less lag. Mix HUP Cancel with his standard down aerial, and you can really confuse your opponent. See this video: https://www.youtube.com/watch?v=d6FESNoR7SA | ||
|holda=Puffball Punch | |holda=Puffball Punch | ||
|holdadesc=Kirby punches the grabbed opponent. Kirby's Grab Attack is one of the best in the game. While it does average damage, it is very fast. Don't hesitate to use it 3 or 4 times at high percentages to do free extra damage. Each punch does 1-2% damage. | |holdadesc=Kirby punches the grabbed opponent. Kirby's Grab Attack is one of the best in the game. While it does average damage, it is very fast. Don't hesitate to use it 3 or 4 times at high percentages to do free extra damage. Each punch does 1-2% damage. |