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{{Header Nav|game=Super Smash Bros. for Nintendo 3DS}} | {{Header Nav|game=Super Smash Bros. for Nintendo 3DS and Wii U}} | ||
As one of the most requested third-party characters, Mega Man joins the fray with a huge variety of Robot Master weaponry. As a fighter, Mega Man feels very different from any other character, with a lot of projectiles and few melee attacks. Obviously, this means Mega Man has incredible defensive power, able to pepper foes with a barrage of projectiles, but it also leaves Mega Man with fewer options when opponents get close. With some very unorthodox attacks in his moveset, Mega Man might feel weak at first. Once you get the hang of it, the Blue Bomber will function much like in his own games, weaving around and using his wide arsenal of weapons to cover any situation. | As one of the most requested third-party characters, Mega Man joins the fray with a huge variety of Robot Master weaponry. As a fighter, Mega Man feels very different from any other character, with a lot of projectiles and few melee attacks. Obviously, this means Mega Man has incredible defensive power, able to pepper foes with a barrage of projectiles, but it also leaves Mega Man with fewer options when opponents get close. With some very unorthodox attacks in his moveset, Mega Man might feel weak at first. Once you get the hang of it, the Blue Bomber will function much like in his own games, weaving around and using his wide arsenal of weapons to cover any situation. | ||
{{SSB3DS Move List | {{SSB3DS Move List | ||
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|fadesc=Mega Man fires his Mega Buster while walking forward. As mentioned above, this move is a Mega Buster attack, and can transition into each of the other Mega Buster attacks as long as Mega Man hasn't fired all three shots. Unlike the other Mega Buster moves, there is no point blank sweetspot. This attack lets you close the distance between you and your opponents, which may force an action out of them that you can predict and try to cover. If you've marched right next to a foe, you can stop moving or jump to knock them away with the point blank sweetspot of the other Mega Buster moves, keeping you save from harm during the ending animation of the move. | |fadesc=Mega Man fires his Mega Buster while walking forward. As mentioned above, this move is a Mega Buster attack, and can transition into each of the other Mega Buster attacks as long as Mega Man hasn't fired all three shots. Unlike the other Mega Buster moves, there is no point blank sweetspot. This attack lets you close the distance between you and your opponents, which may force an action out of them that you can predict and try to cover. If you've marched right next to a foe, you can stop moving or jump to knock them away with the point blank sweetspot of the other Mega Buster moves, keeping you save from harm during the ending animation of the move. | ||
|ua=Mega Upper | |ua=Mega Upper | ||
|uadesc=Mega Man does an uppercut based on his appearance in the Marvel vs. Capcom series, launching opponents hit by it upward. The attack has an especially strong sweetspot if Mega Man hits a close foe at the very start of the move, which lets it function as a potent KO move. Enemies a bit further away take less, but still significant, knockback, which decreases slightly more in the air. The move sends Mega Man quite high in the air, and can actually be a decent anti-air attack if you're not saving it for KOs. Mega Man cannot act until he falls back to the ground, so you leave yourself very vulnerable if you miss | |uadesc=Mega Man does an uppercut based on his appearance in the Marvel vs. Capcom series, launching opponents hit by it upward. The attack has an especially strong sweetspot if Mega Man hits a close foe at the very start of the move, which lets it function as a potent KO move. Enemies a bit further away take less, but still significant, knockback, which decreases slightly more in the air. The move sends Mega Man quite high in the air, and can actually be a decent anti-air attack if you're not saving it for KOs. Mega Man cannot act until he falls back to the ground, so you leave yourself very vulnerable if you miss. | ||
|da=Slide | |da=Slide | ||
|dadesc=Mega Man slides across the ground, kicking enemies in the way. It is pretty fast | |dadesc=Mega Man slides across the ground, kicking enemies in the way. It is pretty fast and a useful close range option to knock foes away, especially since you can move past shielding opponents, protecting you from shield grabs. It can also be used as a punish for opponents at mid-range if you desire more power than your projectiles. This attack can also be used as an alternate movement option to dashing, and it is certainly faster for short distances. | ||
|dasha=Top Spin | |dasha=Top Spin | ||
|dashadesc=Mega Man spins around rapidly, sucking up opponents in his way and dealing multiple hits. It is a decent Dash Attack | |dashadesc=Mega Man spins around rapidly, sucking up opponents in his way and dealing multiple hits. It is a decent Dash Attack with good trapping ability, and also moves Mega Man forward faster than just dashing. Use it to rack up damage and drag enemies away from their current positions. | ||
|hangadesc=Mega Man does a sweep kick as he climbs up. | |hangadesc=Mega Man does a sweep kick as he climbs up. | ||
|fsmash=Charged Shot | |fsmash=Charged Shot | ||
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|airfadesc=Mega Man swings the Flame Sword downward. The move is slightly stronger at the tip of the sword, and deals less damage if you hit opponents near the end of the attack. This move is a great aerial tool, as it has great range and reach, letting Mega Man rack up damage at mid-close range. It suffers from weak knockback, which can sometimes get you punished due to the lack of hitstun, but this also means it can still combo fairly well at higher percentages. | |airfadesc=Mega Man swings the Flame Sword downward. The move is slightly stronger at the tip of the sword, and deals less damage if you hit opponents near the end of the attack. This move is a great aerial tool, as it has great range and reach, letting Mega Man rack up damage at mid-close range. It suffers from weak knockback, which can sometimes get you punished due to the lack of hitstun, but this also means it can still combo fairly well at higher percentages. | ||
|airba=Slash Claw | |airba=Slash Claw | ||
|airbadesc=Mega Man slashes three times behind him, with the final hit launching opponents sideways. Another awesome close range move, this attack has around the same reach as the Flame Sword, but lacks its wide arc for better knockback. This makes it a better alternative for spacing against your opponents, a reliable move to knock any enemy too close for comfort away. At high percentages, it can even KO if it isn't knockback staled from repeated use. | |airbadesc=Mega Man slashes three times behind him, with the final hit launching opponents sideways. Another awesome close range move, this attack has around the same reach as the Flame Sword, but lacks its wide arc for better knockback. This makes it a better alternative for spacing against your opponents, a reliable move to knock any enemy too close for comfort away. At high percentages, it can even KO if it isn't knockback staled from repeated use. | ||
|airua=Air Shooter | |airua=Air Shooter | ||
|airuadesc=Mega Man shoots a small twister into the sky, which traps any enemies in its path as it hits them multiple times. The move will not cause your foes to flinch if they are hit after the tornado has travelled some distance, but it will still drag your target up. It is a projectile, so it can be reflected. This move is a pretty strong juggling tool that can keep your opponents in the sky if you're accurate enough. You have enough time to launch a new Air Shooter by the time they are freed, although this gives them the chance to airdodge past the projectile. Nevertheless, it is usually worthwhile to set up Up Air chains due to the damage they can potentially inflict. It can even act as a KO move due to how high it drags your opponents up. | |airuadesc=Mega Man shoots a small twister into the sky, which traps any enemies in its path as it hits them multiple times. The move will not cause your foes to flinch if they are hit after the tornado has travelled some distance, but it will still drag your target up. It is a projectile, so it can be reflected. This move is a pretty strong juggling tool that can keep your opponents in the sky if you're accurate enough. You have enough time to launch a new Air Shooter by the time they are freed, although this gives them the chance to airdodge past the projectile. Nevertheless, it is usually worthwhile to set up Up Air chains due to the damage they can potentially inflict. It can even act as a KO move due to how high it drags your opponents up. | ||
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|dthrowdesc=Mega Man slams the held opponent into the ground, bouncing them back up. The throw sends your target at a slightly diagonal angle, and has low enough knockback for you to follow up at low percentages. Even at higher percentages, it still leaves your opponent close enough to the ground that you can try to predict and punish their counterattacks or dodges. | |dthrowdesc=Mega Man slams the held opponent into the ground, bouncing them back up. The throw sends your target at a slightly diagonal angle, and has low enough knockback for you to follow up at low percentages. Even at higher percentages, it still leaves your opponent close enough to the ground that you can try to predict and punish their counterattacks or dodges. | ||
|b1=Metal Blade | |b1=Metal Blade | ||
|fb1=Crash Bomber | |fb1=Crash Bomber | ||
|ub1=Rush Coil | |ub1=Rush Coil | ||
|db1=Leaf Shield | |db1=Leaf Shield | ||
|utaunt=Mega Man holds up his Mega Buster and strikes a pose. | |utaunt=Mega Man holds up his Mega Buster and strikes a pose. | ||
|ftaunt=Mega Man turns his back to the camera and strikes a pose. | |ftaunt=Mega Man turns his back to the camera and strikes a pose. | ||
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}} | }} | ||
==Final Smash | ==Final Smash== | ||
{{Footer Nav|game=Super Smash Bros. for Nintendo 3DS|prevpage=Pac-Man|nextpage=Sonic}} | {{Footer Nav|game=Super Smash Bros. for Nintendo 3DS and Wii U|prevpage=Pac-Man|nextpage=Sonic}} |