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{{Header Nav|game=Super Smash Bros. for Nintendo 3DS}} | {{Header Nav|game=Super Smash Bros. for Nintendo 3DS}} | ||
{{Header Nav|game=Super Smash Bros. for Wii U}} | {{Header Nav|game=Super Smash Bros. for Wii U}} | ||
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[[ | {{tag | ||
|icon=stub | |||
|shorttext=This page is a [[StrategyWiki:Perfect stub article|stub]]. | |||
|description=More information about Meta Knight coming soon! | |||
|tag=Help [{{fullurl:{{FULLPAGENAME}}|action=edit}} expand it] | |||
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude> | |||
The masked swordsman returns in Smash! Meta Knight, although lightweight, has six jumps, great air attacks, and fast speed. However, during his transition, Meta Knight has been greatly weakened because he is too powerful in Brawl. Nevertheless, he can still be a great sword warrior if properly learned. | The masked swordsman returns in Smash! Meta Knight, although lightweight, has six jumps, great air attacks, and fast speed. However, during his transition, Meta Knight has been greatly weakened because he is too powerful in Brawl. Nevertheless, he can still be a great sword warrior if properly learned. | ||
==Basic Attributes== | ==Basic Attributes== | ||
Meta Knight is lightweight and gets launched farther than average, but he has five mid-air jumps. He has decent aerial agility and air attacks, making him useful at edge-guarding. Meta Knight is also fast and can get into moves quick. He has average roll length but short roll time and end lag. Also, take note that his attacks and special moves are weakened and have more starting and ending lag since he is too powerful in Brawl. | Meta Knight is lightweight and gets launched farther than average, but he has five mid-air jumps. He has decent aerial agility and air attacks, making him useful at edge-guarding. Meta Knight is also fast and can get into moves quick. He has average roll length but short roll time and end lag. Also, take note that his attacks and special moves are weakened and have more starting and ending lag since he is too powerful in Brawl. | ||
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|fadesc=Meta Knight's forward tilt. Meta Knight does quick side slashes. You can press the attack button up to three times to do more slashes. The move has less end lag than Meta Knight's neutral attack, making it safer to use. The first two slashes do 2% damage, while the last one does 4% damage. | |fadesc=Meta Knight's forward tilt. Meta Knight does quick side slashes. You can press the attack button up to three times to do more slashes. The move has less end lag than Meta Knight's neutral attack, making it safer to use. The first two slashes do 2% damage, while the last one does 4% damage. | ||
|ua= | |ua= | ||
|uadesc=Meta Knight's up tilt. Meta Knight stabs his sword in the air, launching fighters. It can hit above or in front of him. | |uadesc=Meta Knight's up tilt. Meta Knight stabs his sword in the air, launching fighters. It can hit above or in front of him. At low percentages, Meta Knight can use it to juggle opponents. Also, it can lead to his up smash. The move does 5-7% damage. | ||
|da= | |da= | ||
|dadesc=Meta Knight's down tilt. Meta Knight stabs his sword in the ground. The move has its range reduced, meaning that Meta Knight needs to be closer to the fighter. At early percentages, Meta Knight can use the attack multiple times to deal damage | |dadesc=Meta Knight's down tilt. Meta Knight stabs his sword in the ground. The move has its range reduced, meaning that Meta Knight needs to be closer to the fighter. At early percentages, Meta Knight can use the attack multiple times to deal damage. The down tilt only does 5% damage. | ||
|dasha= | |dasha= | ||
|dashadesc=Meta Knight's dash attack. Meta Knight runs and does a kick. The move thrusts him forward and ends quickly, making it useful. At low percentages, Meta Knight can combo it into multiple up tilts, his Shuttle Loop, or his up smash. The move deals 5-6% damage. | |dashadesc=Meta Knight's dash attack. Meta Knight runs and does a kick. The move thrusts him forward and ends quickly, making it useful. At low percentages, Meta Knight can combo it into multiple up tilts, his Shuttle Loop, or his up smash. The move deals 5-6% damage. | ||
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|hangadesc=Meta Knight's edge attack. Meta Knight crawls up and strikes with his sword. Despite being sluggish, it deals 7% damage. | |hangadesc=Meta Knight's edge attack. Meta Knight crawls up and strikes with his sword. Despite being sluggish, it deals 7% damage. | ||
|fsmash= | |fsmash= | ||
|fsmashdesc=Meta Knight's side smash. Meta Knight swings his sword forward, launching foes. This is one of Meta Knight's strongest moves. Despite having some starting lag, its ending lag is | |fsmashdesc=Meta Knight's side smash. Meta Knight swings his sword forward, launching foes. This is one of Meta Knight's strongest moves. Despite having some starting lag, its ending lag is pretty short. Also, take note that the closer you are to the opponent, the farther they go. The move does 16-22% damage depending on charge time. Depending on the foe's weight and your location, the side smash can KO at 80-120% uncharged and at 50-80% fully charged. | ||
|usmash= | |usmash= | ||
|usmashdesc=Meta Knight's up smash. Meta Knight performs a series of strong slashes in the air. The strongest hit is the last strike. The move mostly hits when the foe is above Meta Knight, so use it for edge-guarding when the opponent tries to recover high. Meta Knight deals 5-12% damage depending on how many hits connect and the charge time. Depending on the character's weight, that up smash can KO at 90-125% uncharged and at 70-100% fully charged. | |usmashdesc=Meta Knight's up smash. Meta Knight performs a series of strong slashes in the air. The strongest hit is the last strike. The move mostly hits when the foe is above Meta Knight, so use it for edge-guarding when the opponent tries to recover high. Meta Knight deals 5-12% damage depending on how many hits connect and the charge time. Depending on the character's weight, that up smash can KO at 90-125% uncharged and at 70-100% fully charged. | ||
|dsmash= | |dsmash= | ||
|dsmashdesc= | |dsmashdesc= | ||
|aira= | |aira= | ||
|airadesc= | |airadesc= | ||
|airfa= | |airfa= | ||
|airfadesc= | |airfadesc= | ||
|airba= | |airba= | ||
|airbadesc= | |airbadesc= | ||
|airua= | |airua= | ||
|airuadesc= | |airuadesc= | ||
|airda= | |airda= | ||
|airdadesc= | |airdadesc= | ||
|holda= | |holda= | ||
|holdadesc= | |holdadesc= | ||
|fthrow= | |fthrow= | ||
|fthrowdesc= | |fthrowdesc= | ||
|bthrow= | |bthrow= | ||
|bthrowdesc= | |bthrowdesc= | ||
|uthrow= | |uthrow= | ||
|uthrowdesc= | |uthrowdesc= | ||
|dthrow= | |dthrow= | ||
|dthrowdesc= | |dthrowdesc= | ||
|b1=Mach Tornado | |b1=Mach Tornado | ||
|b1desc= | |b1desc= | ||
|b2=Entangling Tornado | |b2=Entangling Tornado | ||
|b2desc= | |b2desc= | ||
|b3=Dreadful Tornado | |b3=Dreadful Tornado | ||
|b3desc= | |b3desc= | ||
|fb1=Drill Rush | |fb1=Drill Rush | ||
|fb1desc= | |fb1desc= | ||
|fb2=High-Speed Drill | |fb2=High-Speed Drill | ||
|fb2desc= | |fb2desc= | ||
|fb3=Shieldbreaker Drill | |fb3=Shieldbreaker Drill | ||
|fb3desc= | |fb3desc= | ||
|ub1=Shuttle Loop | |ub1=Shuttle Loop | ||
|ub1desc= | |ub1desc= | ||
|ub2=Blade Coaster | |ub2=Blade Coaster | ||
|ub2desc= | |ub2desc= | ||
|ub3=Lazy Shuttle Loop | |ub3=Lazy Shuttle Loop | ||
|ub3desc= | |ub3desc= | ||
|db1=Dimensional Cape | |db1=Dimensional Cape | ||
|db1desc= | |db1desc= | ||
|db2=Shield Piercer | |db2=Shield Piercer | ||
|db2desc= | |db2desc= | ||
|db3=Stealth Smasher | |db3=Stealth Smasher | ||
|db3desc= | |db3desc= | ||
|utaunt= | |utaunt= | ||
|ftaunt= | |ftaunt= | ||
|dtaunt= | |dtaunt= | ||
}} | }} | ||
==Final Smash - Galaxia Darkness== | ==Final Smash - Galaxia Darkness== | ||
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