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|dsmashdesc=Mii Brawler does a punch in front and a kick behind, with the kick being slightly stronger. This attack also serves as a KO move, although it is more uncommonly used. Its features are middle of the road between Side Smash and Up Smash. It is less punishable than Side Smash, but you are still punishable if you miss as it is moderately sluggish. It also does more consistent damage and knockback overall than Up Smash, despite both having similar knockback power. Overall, you can throw this out occasionally as a surprise when your other KO moves are stale, but its awkward speed and animation hinders it from being more useful compared to other smash attack.
|dsmashdesc=Mii Brawler does a punch in front and a kick behind, with the kick being slightly stronger. This attack also serves as a KO move, although it is more uncommonly used. Its features are middle of the road between Side Smash and Up Smash. It is less punishable than Side Smash, but you are still punishable if you miss as it is moderately sluggish. It also does more consistent damage and knockback overall than Up Smash, despite both having similar knockback power. Overall, you can throw this out occasionally as a surprise when your other KO moves are stale, but its awkward speed and animation hinders it from being more useful compared to other smash attack.
|aira=Brawler Drop
|aira=Brawler Drop
|airadesc=Mii Brawler performs a lasting drop kick. This move is a "sex kick" like several other Neutral Air Attacks such as Mario's and Fox's. This means it is the strongest at the start, lasts for a pretty long duration, gets weaker with time and has low landing lag. Like the aforementioned drop kicks, this move has great general utility due to its helpful properties. You can use it for poking, punishing, edgeguarding, combos or breaking out of combos. While it doesn't have as much range as Mii Brawler's other air attacks, its speed and good hitbox makes it a useful all-around attack.
|airadesc=Mii Brawler performs a lasting drop kick.
|airfa=Dual Mii Kick
|airfa=Dual Mii Kick
|airfadesc=Mii Brawler does two kicks in front. This move is one of Mii Brawler's best air attacks. It is fast, has great reach and has a lot of uses. It is a great move to use in combos and can chain into itself several times depending on your Mii and your opponent's size. Its reach also make it a good poking and spacing tool, especially for larger Miis. Offstage, you can also use it for edgeguarding by knocking foes further away from the stage.
|airfadesc=Mii Brawler does two kicks in front.
|airba=Aerial Mii Roundhouse
|airba=Aerial Mii Roundhouse
|airbadesc=Mii Brawler turns around and does a roundhouse kick. This move is a bit more specialized than Forward Air, as it has a shorter duration and range but stronger knockback. This makes it a bit better for spacing as you knock foes further away, and also lets you set up edgeguards by striking them off the stage. However, its single hit nature and lower range makes it easier to airdodge or simply evade, so you need a bit more precision and prediction to land it.
|airbadesc=Mii Brawler turns around and does a roundhouse kick.
|airua=Arcing Foot
|airua=Arcing Foot
|airuadesc=Mii Brawler kicks in an arc at opponents above. This attack, like many other of Mii Brawler's, is very quick. It also has a very nice arc that covers a range of angles, and weak upward knockback that is conducive for juggling. Unfortunately, Up Air usually does too little hitstun or lasts a bit too long for it to combo. It still serves as a nice follow-up off of your combo starters when foes are launched too high up to be hit by Forward Air. Its good arc also makes it easier to juggle opponents trying to maneuver away from you.
|airuadesc=Mii Brawler kicks in an arc at opponents above.
|airda=Meteor Fist Crush
|airda=Meteor Fist Crush
|airdadesc=Mii Brawler punches down with both hands. The attack is a strong meteor smash at the start, which turns into horizontal knockback when hit late. This move is a standard meteor smash that one would expect out of a meteor smash, with a slight delay at the beginning and a sweetspot that actually sends foes downward. You can use it as an unreliable but rewarding edgeguard, as its starting animation gives your foes time to airdodge, but landing the early hit will likely result in a KO.
|airdadesc=Mii Brawler punches down with both hands.
|holda=Mii Headbutt
|holda=Mii Headbutt
|holdadesc=Mii Brawler headbutts the grabbed foe. This attack does good damage for a move of its kind, but it is moderately slow. Use it like with any other Grab Attack to deal a little extra damage before throwing your opponent.
|holdadesc=Mii Brawler headbutts the grabbed foe. This attack does good damage for a move of its kind, but it is moderately slow. Use it like with any other Grab Attack to deal a little extra damage before throwing your opponent.
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|utaunt=Mii Brawler poses after a summersault.
|utaunt=Mii Brawler poses after a summersault.
|ftaunt=Mii Brawler does multiple battle stances.
|ftaunt=Mii Brawler does multiple battle stances.
|dtaunt=Mii Brawler punches at the screen.
|dtaunt=Mii Brawler practices some punches.
}}
}}


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