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|adesc=Mr. Game & Watch takes out an insecticide pump and pumps gas repeatedly, finishing with a final strong puff. This move is a fast ground option with decent reach and thus a good poke or interrupting attack. It gets some competition for Strong Side Attack due to their similar uses, but Mr. Game & Watch's Standard Attack is better suited for defending yourself after missing with a low lag attack, which can catch players trying to punish the aftermath. End the repeated combo quickly, as your foe can escape the combo fairly easily due to its gradual vertical knockback. | |adesc=Mr. Game & Watch takes out an insecticide pump and pumps gas repeatedly, finishing with a final strong puff. This move is a fast ground option with decent reach and thus a good poke or interrupting attack. It gets some competition for Strong Side Attack due to their similar uses, but Mr. Game & Watch's Standard Attack is better suited for defending yourself after missing with a low lag attack, which can catch players trying to punish the aftermath. End the repeated combo quickly, as your foe can escape the combo fairly easily due to its gradual vertical knockback. | ||
|fa=Lion Tamer | |fa=Lion Tamer | ||
|fadesc=Mr. Game & Watch stabs forward with a chair | |fadesc=Mr. Game & Watch stabs forward with a chair. | ||
|ua=Flagman | |ua=Flagman | ||
|uadesc=Mr. Game & Watch swings a flag over him | |uadesc=Mr. Game & Watch swings a flag over him. | ||
|da=Upset Manhole | |da=Upset Manhole | ||
|dadesc=Mr. Game & Watch flips a manhole cover | |dadesc=Mr. Game & Watch flips a manhole cover. | ||
|dasha=2D Dive | |dasha=2D Dive | ||
|dashadesc=Mr. Game & Watch dive tackles the opponent headfirst | |dashadesc=Mr. Game & Watch dive tackles the opponent headfirst. | ||
|hanga= | |hanga= | ||
|hangadesc=Mr. Game & Watch gets up and strikes with his bell. | |hangadesc=Mr. Game & Watch gets up and strikes with his bell. | ||
|fsmash=Fire Attack | |fsmash=Fire Attack | ||
|fsmashdesc=Mr. Game & Watch swings down a burning torch in front of him | |fsmashdesc=Mr. Game & Watch swings down a burning torch in front of him. | ||
|usmash=Diving Helmet | |usmash=Diving Helmet | ||
|usmashdesc=Mr. Game & Watch headbutts above him wearing a helmet | |usmashdesc=Mr. Game & Watch headbutts above him wearing a helmet. | ||
|dsmash=Vermin Crush | |dsmash=Vermin Crush | ||
|dsmashdesc=Mr. Game & Watch hammers in either direction | |dsmashdesc=Mr. Game & Watch hammers in either direction. | ||
|aira=Fishbowl | |aira=Fishbowl | ||
|airadesc=Mr. Game & Watch holds out a spilling fishbowl. This move has a large hitbox, comes out quickly and can lengthen or finish combos, making it a great all-around attack. The hitbox covers a large part of Mr. Game & Watch, so it can be used to approach, as an Out-of-Shield option or to help you land safely. It also does a ton of damage if all hits connect, which makes it one of the best combo follow-ups you can use for racking damage. | |airadesc=Mr. Game & Watch holds out a spilling fishbowl. This move has a large hitbox, comes out quickly and can lengthen or finish combos, making it a great all-around attack. The hitbox covers a large part of Mr. Game & Watch, so it can be used to approach, as an Out-of-Shield option or to help you land safely. It also does a ton of damage if all hits connect, which makes it one of the best combo follow-ups you can use for racking damage. |