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|dsmashdesc=Mr. Game & Watch hammers in either direction. The front hammer deals more knockback, while the back hammer has a nearly horizontal knockback trajectory. Both hammers have their uses for netting KOs. When it comes to strength, Down Smash isn't much weaker than Up Smash, so it can still be a viable backup KO option. However, where it truly shines is the major horizontal knockback of the backward hammer, which is excellent at edgeguarding. It has good range and comes out pretty fast as well. Since it hits in both directions, it can also be used to punish opponents trying to roll past you. | |dsmashdesc=Mr. Game & Watch hammers in either direction. The front hammer deals more knockback, while the back hammer has a nearly horizontal knockback trajectory. Both hammers have their uses for netting KOs. When it comes to strength, Down Smash isn't much weaker than Up Smash, so it can still be a viable backup KO option. However, where it truly shines is the major horizontal knockback of the backward hammer, which is excellent at edgeguarding. It has good range and comes out pretty fast as well. Since it hits in both directions, it can also be used to punish opponents trying to roll past you. | ||
|aira=Fishbowl | |aira=Fishbowl | ||
|airadesc=Mr. Game & Watch holds out a spilling fishbowl | |airadesc=Mr. Game & Watch holds out a spilling fishbowl. | ||
|airfa=Box Knock | |airfa=Box Knock | ||
|airfadesc=Mr. Game & Watch swings a box in front of him | |airfadesc=Mr. Game & Watch swings a box in front of him. | ||
|airba=Turtle Bridge | |airba=Turtle Bridge | ||
|airbadesc=Mr. Game & Watch takes out a turtle which bites down behind him | |airbadesc=Mr. Game & Watch takes out a turtle which bites down behind him. | ||
|airua=Spitball Blower | |airua=Spitball Blower | ||
|airuadesc=Mr. Game & Watch blows air out above him | |airuadesc=Mr. Game & Watch blows air out above him. | ||
|airda=Descending Key | |airda=Descending Key | ||
|airdadesc=Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback | |airdadesc=Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback. | ||
|holda=Bell Smash | |holda=Bell Smash | ||
|holdadesc=Mr. Game & Watch strikes the grabbed opponent with his bell. This move is quite slow with average damage. It's a pretty bad grab attack, but still passable for what it does, which is to rack up extra damage after a grab. | |holdadesc=Mr. Game & Watch strikes the grabbed opponent with his bell. This move is quite slow with average damage. It's a pretty bad grab attack, but still passable for what it does, which is to rack up extra damage after a grab. |