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|dsmashdesc=Mr. Game & Watch hammers in either direction. The front hammer deals more knockback, while the back hammer has a nearly horizontal knockback trajectory. Both hammers have their uses for netting KOs. When it comes to strength, Down Smash isn't much weaker than Up Smash, so it can still be a viable backup KO option. However, where it truly shines is the major horizontal knockback of the backward hammer, which is excellent at edgeguarding. It has good range and comes out pretty fast as well. Since it hits in both directions, it can also be used to punish opponents trying to roll past you.
|dsmashdesc=Mr. Game & Watch hammers in either direction. The front hammer deals more knockback, while the back hammer has a nearly horizontal knockback trajectory. Both hammers have their uses for netting KOs. When it comes to strength, Down Smash isn't much weaker than Up Smash, so it can still be a viable backup KO option. However, where it truly shines is the major horizontal knockback of the backward hammer, which is excellent at edgeguarding. It has good range and comes out pretty fast as well. Since it hits in both directions, it can also be used to punish opponents trying to roll past you.
|aira=Fishbowl
|aira=Fishbowl
|airadesc=Mr. Game & Watch holds out a spilling fishbowl. This move has a large hitbox, comes out quickly and can lengthen or finish combos, making it a great all-around attack. The hitbox covers a large part of Mr. Game & Watch, so it can be used to approach, as an Out-of-Shield option or to help you land safely. It also does a ton of damage if all hits connect, which makes it one of the best combo follow-ups you can use for racking damage.
|airadesc=Mr. Game & Watch holds out a spilling fishbowl.
|airfa=Box Knock
|airfa=Box Knock
|airfadesc=Mr. Game & Watch swings a box in front of him. This move is an excellent for zoning, edgeguarding or even KOing, mostly due to its range and disjoint. It can be spammed as an approach pretty safely if you space the attack well, but can also be used as a combo follow-up quite naturally. Its reach makes it handy for edgeguarding, and it is both fast and long-lasting enough to beat out airdodge happy foes. The sweetspot is located at the start of the attack and has some KO potential, although nowhere near your smash attacks. However, it can still KO reliably during edgeguarding attempts since you are so close to the sides of the screen.
|airfadesc=Mr. Game & Watch swings a box in front of him.
|airba=Turtle Bridge
|airba=Turtle Bridge
|airbadesc=Mr. Game & Watch takes out a turtle which bites down behind him. While formerly one of Mr. Game & Watch's best moves, this attack has seen better days. It does multiple hits and has good reach, but is punishable during its landing lag or if it is shielded. It is still a great poke due to its range and significant disjoint, but you have to be more careful using it then in the past.
|airbadesc=Mr. Game & Watch takes out a turtle which bites down behind him.
|airua=Spitball Blower
|airua=Spitball Blower
|airuadesc=Mr. Game & Watch blows air out above him. This odd attack can be both a utility move and a KO move, even though it is awkward to use effectively. In addition to the two damaging blows near Mr. Game & Watch's mouth, there is also a sizable windbox above and around him during the attack that pushes enemies up. This windbox can keep foes airborne, which can disrupt aerial approaches or threaten characters with weak air games. It is also a good KO move, but the power is focused into the second puff of air. This is problematic since the first puff usually blows foes out of range for the second, so good positioning is definitely needed. Either the damaging hitbox or the wind can KO if you are high up on the screen.
|airuadesc=Mr. Game & Watch blows air out above him.
|airda=Descending Key
|airda=Descending Key
|airdadesc=Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback. Hitting foes early into the move will result in a meteor smash, any later and they will be sent diagonally upward. This move is reserved for edgeguarding for obvious reasons. Its landing lag is easily punishable when used on stage and you can't follow up from a successful hit. Due to Mr. Game & Watch's excellent recovery, you can use it offstage safely if you initiate the move from some height over the ledge. Opponents will have a hard time avoiding the falling key, and they'll be knocked further from the stage if hit. The meteor smash is not worth the risk unless your opponent is also fairly high up, as you need to be quite close to them when starting the attack to get the meteor, which may result in Self-Destructs if used offstage.
|airdadesc=Mr. Game & Watch takes out a key, then stabs downward while falling quickly. He will not descend if the move is used soon after suffering from moderate upward knockback.
|holda=Bell Smash
|holda=Bell Smash
|holdadesc=Mr. Game & Watch strikes the grabbed opponent with his bell. This move is quite slow with average damage. It's a pretty bad grab attack, but still passable for what it does, which is to rack up extra damage after a grab.
|holdadesc=Mr. Game & Watch strikes the grabbed opponent with his bell. This move is quite slow with average damage. It's a pretty bad grab attack, but still passable for what it does, which is to rack up extra damage after a grab.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
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