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|fb3desc=Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign. This custom variant is by far the safest and most reliable of the three Judges, as just about every hit has similar properties and functions. Chain Judge is great at racking up damage, with higher numbers bringing you close to 20% total with a single use. It is also better at dishing out shield pressure due to its multiple hits. Lastly, even though the weakest of the three, the Chain Judge's 9 hammer is still strong enough to KO very early, and does an amazing amount of damage even if it doesn't KO. | |fb3desc=Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign. This custom variant is by far the safest and most reliable of the three Judges, as just about every hit has similar properties and functions. Chain Judge is great at racking up damage, with higher numbers bringing you close to 20% total with a single use. It is also better at dishing out shield pressure due to its multiple hits. Lastly, even though the weakest of the three, the Chain Judge's 9 hammer is still strong enough to KO very early, and does an amazing amount of damage even if it doesn't KO. | ||
|ub1=Fire | |ub1=Fire | ||
|ub1desc=Mr. Game & Watch launches off of a trampoline | |ub1desc=Mr. Game & Watch launches off of a trampoline, then deploys a parachute to slow his fall. He can attack out of the parachute, which doesn't put him in a helpless state, but disables Fire until he lands again. | ||
|ub2=Heavy Trampoline | |ub2=Heavy Trampoline | ||
|ub2desc=Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder | |ub2desc=Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder. | ||
|ub3=Trampoline Launch | |ub3=Trampoline Launch | ||
|ub3desc=Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to ''Melee's'' version of his Up Special | |ub3desc=Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to ''Melee's'' version of his Up Special. | ||
|db1=Oil Panic | |db1=Oil Panic | ||
|db1desc=Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles | |db1desc=Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles. Once the bucket is full, he can empty its contents in one powerful attack, the strength of which depends on the absorb projectiles. | ||
|db2=Efficient Panic | |db2=Efficient Panic | ||
|db2desc=Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker | |db2desc=Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker. | ||
|db3=Panic Overload | |db3=Panic Overload | ||
|db3desc=The absorption radius of the bucket is smaller, but the size of the oil | |db3desc=The absorption radius of the bucket is smaller, but the size of the oil splah is greatly increased. | ||
|utaunt=Mr. Game & Watch rings his bell above his head. | |utaunt=Mr. Game & Watch rings his bell above his head. | ||
|ftaunt=Mr. Game & Watch rings his bell at torso level. | |ftaunt=Mr. Game & Watch rings his bell at torso level. |