Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 72: Line 72:
|fb3desc=Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign. This custom variant is by far the safest and most reliable of the three Judges, as just about every hit has similar properties and functions. Chain Judge is great at racking up damage, with higher numbers bringing you close to 20% total with a single use. It is also better at dishing out shield pressure due to its multiple hits. Lastly, even though the weakest of the three, the Chain Judge's 9 hammer is still strong enough to KO very early, and does an amazing amount of damage even if it doesn't KO.
|fb3desc=Mr. Game & Watch strikes foes multiple times with a swing of the hammer, with the number of hits corresponding to the number on the sign. This custom variant is by far the safest and most reliable of the three Judges, as just about every hit has similar properties and functions. Chain Judge is great at racking up damage, with higher numbers bringing you close to 20% total with a single use. It is also better at dishing out shield pressure due to its multiple hits. Lastly, even though the weakest of the three, the Chain Judge's 9 hammer is still strong enough to KO very early, and does an amazing amount of damage even if it doesn't KO.
|ub1=Fire
|ub1=Fire
|ub1desc=Mr. Game & Watch launches off of a trampoline, striking foes while rising, then deploys a parachute to slow his fall. He can attack out of the parachute, which doesn't put him in a helpless state, but disables Fire until he lands again. This is Mr. Game & Watch's recovery move. Even though it mainly provides a height boost, the parachute combined with Mr. Game & Watch's high air speed gives him one of the best recoveries in the cast, and lets you attempt daring edgeguards further offstage. It is also a good out-of-shield attack due to its speed, as well as a combo follow-up that can lead into an aerial finisher.
|ub1desc=Mr. Game & Watch launches off of a trampoline, then deploys a parachute to slow his fall. He can attack out of the parachute, which doesn't put him in a helpless state, but disables Fire until he lands again.
|ub2=Heavy Trampoline
|ub2=Heavy Trampoline
|ub2desc=Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder. The Heavy Trampoline is built for damage over utility, but it doesn't sacrifice too much. It still gives you respectable height, but now you'll be doing more damage and knockback when you hit enemies. This results in higher damage output when you implement it in combos, and it serves as a nice combo finisher. The starting hit has mild KO potential for such a quick move, so you even gain a desperation KO attack. You will need to be more careful edgeguarding offstage, since your recovery isn't quite as good compared to using Fire.
|ub2desc=Mr. Game & Watch is launched a lower height, but strikes foes that make contact harder.
|ub3=Trampoline Launch
|ub3=Trampoline Launch
|ub3desc=Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to ''Melee's'' version of his Up Special. This custom move also sacrifices recovery for strength, but it might be better than Heavy Trampoline at it. You can only strike foes at the start of your jump, but it is by far the strongest impact attack of the three Fire variants, with the sweetspot being a legitimate KO option. The increased height boost of Trampoline Launch still lets you pull off gutsy edgeguards, while Mr. Game & Watch's natural air speed makes up for the lack of a parachute when it comes to horizontal distance. The biggest drawback of this move is that its hard to hit, since the hitbox is only out briefly, and only the sweetspot has serious power.
|ub3desc=Mr. Game & Watch bounds extra high from the trampoline, but doesn't deploy a parachute afterward. This variant is very similar to ''Melee's'' version of his Up Special.
|db1=Oil Panic
|db1=Oil Panic
|db1desc=Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles. Bucket charges carry over between lives, and stronger projectiles can fill up multiple portions of the bucket. Once the bucket is full, he can empty its contents in one powerful attack, the strength of which depends on the absorb projectiles. Oil Panic is a move that you'll seldom use, mainly because not every character has energy projectiles like the Charge Shot or Blaster. You can definitely try absorbing projectiles when facing characters with one, but be warned that they can still retaliate while your bucket is up. When emptying the bucket, the oil splatter is very strong and can likely KO, so you should definitely save this as a surprise KO move. Granted, experienced foes won't give you many opportunities to absorb projectiles or empty your bucket, so look for the significant openings that will let you punish with a heavy-hitting oil splatter, or try to land it on recovering opponents.
|db1desc=Mr. Game & Watch holds out a bucket, which can absorb up to 3 energy-based projectiles. Once the bucket is full, he can empty its contents in one powerful attack, the strength of which depends on the absorb projectiles.
|db2=Efficient Panic
|db2=Efficient Panic
|db2desc=Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker. This custom variant is best used against foes with weak, spammable energy projectiles like Mega Man, since your oil splatter is unlikely to be very strong anyway. Efficient Panic is easier to setup and use, so you should be using it more liberally than you would with the other Oil Panic variants. Even without the extreme knockback, the oil splatter is still fairly big and has good reach. It can be especially good for edgeguarding due to its size, as even the lower knockback of the oil dump can be threatening to recovering enemies.
|db2desc=Mr. Game & Watch only needs 1 projectile to fill up the bucket, but the resulting oil splash is weaker.
|db3=Panic Overload
|db3=Panic Overload
|db3desc=The absorption radius of the bucket is smaller, but the size of the oil splash is greatly increased. This move is basically a more difficult but stronger version of Oil Panic. While it is generally advisable to try and use a hard but powerful attack over its weaker but easier variant, Panic Overload isn't really worth it. It is just as hard, if not harder, to set up than Oil Panic, just for a stronger and larger oil dump that already KOs consistently by default. Like Efficient Panic, it is best used against characters with spammable energy projectiles, as you'll be able to use the oil dump as a massive wall for zoning and edgeguarding.
|db3desc=The absorption radius of the bucket is smaller, but the size of the oil splah is greatly increased.
|utaunt=Mr. Game & Watch rings his bell above his head.
|utaunt=Mr. Game & Watch rings his bell above his head.
|ftaunt=Mr. Game & Watch rings his bell at torso level.
|ftaunt=Mr. Game & Watch rings his bell at torso level.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: