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|fb3desc=The bolt will always travel straight even while airborne. Instead of a fire pillar, it simply explodes on hit, knocking foes away. This variant is based off of Lucas's PK Fire, but it is a bit slower than Ness's Mother 3 counterpart. It functions more like a traditional projectile, having slightly more range especially in the air, letting you spam single bolts to keep foes at a distance. It doesn't set up combos like the default PK Fire, but it is more effective against players who can escape from the flame easily. | |fb3desc=The bolt will always travel straight even while airborne. Instead of a fire pillar, it simply explodes on hit, knocking foes away. This variant is based off of Lucas's PK Fire, but it is a bit slower than Ness's Mother 3 counterpart. It functions more like a traditional projectile, having slightly more range especially in the air, letting you spam single bolts to keep foes at a distance. It doesn't set up combos like the default PK Fire, but it is more effective against players who can escape from the flame easily. | ||
|ub1=PK Thunder | |ub1=PK Thunder | ||
|ub1desc=Ness sends out an electric projectile that can be guided with the control stick. He can guide the ball at himself to launch him with great force | |ub1desc=Ness sends out an electric projectile that can be guided with the control stick. He can guide the ball at himself to launch him with great force. | ||
|ub2=Lasting PK Thunder | |ub2=Lasting PK Thunder | ||
|ub2desc=The electric ball turns tighter and can travel though foes. When launching himself, Ness does less knockback on contact but pierces foes | |ub2desc=The electric ball turns tighter and can travel though foes. When launching himself, Ness does less knockback on contact but pierces foes. | ||
|ub3=Rolling PK Thunder | |ub3=Rolling PK Thunder | ||
|ub3desc=Both the ball and Ness when launching himself is made stronger, but the distance he travels is reduced | |ub3desc=Both the ball and Ness when launching himself is made stronger, but the distance he travels is reduced. | ||
|db1=PSI Magnet | |db1=PSI Magnet | ||
|db1desc=Ness surrounds himself with a psychic void that draws in energy projectiles to heal himself. It pushes foes away when he ends the move | |db1desc=Ness surrounds himself with a psychic void that draws in energy projectiles to heal himself. It pushes foes away when he ends the move. | ||
|db2=PSI Vacuum | |db2=PSI Vacuum | ||
|db2desc=Ness can no longer absorb projectiles, but he can suck foes closer and cause an explosion when he ends the move | |db2desc=Ness can no longer absorb projectiles, but he can suck foes closer and cause an explosion when he ends the move. | ||
|db3=Forward PSI Magnet | |db3=Forward PSI Magnet | ||
|db3desc=Ness holds the void in front of him, leaving his back vulnerable. Releasing the button zaps opponents in the void | |db3desc=Ness holds the void in front of him, leaving his back vulnerable. Releasing the button zaps opponents in the void. | ||
|utaunt=Ness says "Okay!" while nodding. | |utaunt=Ness says "Okay!" while nodding. | ||
|ftaunt=Ness holds out his bat. | |ftaunt=Ness holds out his bat. |