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|dsmashdesc=Olimar sends two Pikmin out on either side of him, but he will only attack in front if he only has one Pikmin. This smash attack is the weakest of the bunch, but it is still quite useful due to its high speed and great knockback trajectory. The quick send out of the Pikmin makes it harder to evade on reaction, and it can even hit foes hanging off the ledge. The attack also launches opponents horizontally, which often launches them offstage and sets up edgeguards. Against characters with weaker recoveries, getting hit near the ledge can mean a loss stock as they struggle to return to the stage.
|dsmashdesc=Olimar sends two Pikmin out on either side of him, but he will only attack in front if he only has one Pikmin. This smash attack is the weakest of the bunch, but it is still quite useful due to its high speed and great knockback trajectory. The quick send out of the Pikmin makes it harder to evade on reaction, and it can even hit foes hanging off the ledge. The attack also launches opponents horizontally, which often launches them offstage and sets up edgeguards. Against characters with weaker recoveries, getting hit near the ledge can mean a loss stock as they struggle to return to the stage.
|aira=Aerial Twirl
|aira=Aerial Twirl
|airadesc=Olimar spins around to attack. This move is basically an aerial version of Olimar's Strong Up Attack. You are still vulnerable to characters with high reach since you're using your whole body to attack, but at least you can maneuver yourself in the air to better space yourself. Neutral Air is a decent attack, being quite quick and having a long duration to outlast airdodges. It is also a nice defensive move to use when landing due to its body-covering hitbox, and its low landing lag usually lets you follow up with a quick move if you land mid-attack.
|airadesc=Olimar spins around to attack.
|airfa=Pikmin Slap
|airfa=Pikmin Slap
|airfadesc=Olimar swipes forward with a Pikmin. This is Olimar's bread-and-butter aerial attack. It is fast and has good reach, making it a good all-around attack for many situations. You can use it to poke, to zone, as an aerial follow-up, to chain into itself at low percents, and even to edgeguard. The attack's quick speed makes it a fairly safe option most of the time, but you can get punished if you misspace the move and hit your foes' shield at close range, so don't be careless with it.
|airfadesc=Olimar swipes forward with a Pikmin.
|airba=Pikmin Swing
|airba=Pikmin Swing
|airbadesc=Olimar swipes backward with a Pikmin. While Olimar's Forward Air is used in all sorts of situations, Back Air is usually saved just for KOs. It is a beefier attack than Forward Air but takes more time to execute, making it inferior in most situations other than when raw power it needed. While not as strong as Olimar's smashes, it has serious KO potential, which is only made stronger when used with Red or Purple Pikmin.
|airbadesc=Olimar swipes backward with a Pikmin.
|airua=Pikmin Wiggle
|airua=Pikmin Wiggle
|airuadesc=Olimar swipes above multiple times with a Pikmin. This is another quick and ranged aerial Pikmin attack. It is pretty versatile, being a natural follow-up to a combo, able to combo into itself at low percents, and even as a KO move at higher percents. Olimar leans back whenever he swings the Pikmin, giving you helpful disjointed range and making this move a viable anti-air. Just be sure to keep this move fresh when your opponent's percentage is high, as Up Air is one of Olimar's more reliable KO moves, especially with Purple Pikmin.
|airuadesc=Olimar swipes above multiple times with a Pikmin.
|airda=Pikmin Thrust
|airda=Pikmin Thrust
|airdadesc=Olimar swipes downward with a Pikmin. This attack is a bit awkward to hit with, like all meteor smashes. You have to hit with the head of the Pikmin to send foes tumbling downward, anywhere else will only launch them away. It also has an awkward horizontal hitbox and uncomfortably long landing lag, making it poor against grounded foes. The main use of this move is obviously edgeguarding, since if you land the meteor smash offstage you'll likely get a KO. Failing that, the move's good speed and downward reach still makes this a nice attack against foes recovering from below.
|airdadesc=Olimar swipes downward with a Pikmin.
|grab=Pikmin Grab
|grab=Pikmin Grab
|grabdesc=Olimar orders his Pikmin to move forward and grab opponents. The range of this grab depends on the Pikmin, and Olimar cannot grab without one. Blue Pikmin give you the most range, while Purple Pikmin has the poorest reach. Unlike in ''Brawl'', Olimar's grab is now as slow as the standard tether grab user, so it can't be spammed like in the previous game.
|grabdesc=Olimar orders his Pikmin to move forward and grab opponents. The range of this grab depends on the Pikmin, and Olimar cannot grab without one. Blue Pikmin give you the most range, while Purple Pikmin has the poorest reach. Unlike in ''Brawl'', Olimar's grab is now as slow as the standard tether grab user, so it can't be spammed like in the previous game.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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