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|dsmashdesc=Olimar sends two Pikmin out on either side of him, but he will only attack in front if he only has one Pikmin. This smash attack is the weakest of the bunch, but it is still quite useful due to its high speed and great knockback trajectory. The quick send out of the Pikmin makes it harder to evade on reaction, and it can even hit foes hanging off the ledge. The attack also launches opponents horizontally, which often launches them offstage and sets up edgeguards. Against characters with weaker recoveries, getting hit near the ledge can mean a loss stock as they struggle to return to the stage. | |dsmashdesc=Olimar sends two Pikmin out on either side of him, but he will only attack in front if he only has one Pikmin. This smash attack is the weakest of the bunch, but it is still quite useful due to its high speed and great knockback trajectory. The quick send out of the Pikmin makes it harder to evade on reaction, and it can even hit foes hanging off the ledge. The attack also launches opponents horizontally, which often launches them offstage and sets up edgeguards. Against characters with weaker recoveries, getting hit near the ledge can mean a loss stock as they struggle to return to the stage. | ||
|aira=Aerial Twirl | |aira=Aerial Twirl | ||
|airadesc=Olimar spins around to | |airadesc=Olimar spins around to attack. | ||
|airfa=Pikmin Slap | |airfa=Pikmin Slap | ||
|airfadesc=Olimar swipes forward with a Pikmin | |airfadesc=Olimar swipes forward with a Pikmin. | ||
|airba=Pikmin Swing | |airba=Pikmin Swing | ||
|airbadesc=Olimar swipes backward with a | |airbadesc=Olimar swipes backward with a Pikmin. | ||
|airua=Pikmin Wiggle | |airua=Pikmin Wiggle | ||
|airuadesc=Olimar swipes above multiple times with a | |airuadesc=Olimar swipes above multiple times with a Pikmin. | ||
|airda=Pikmin Thrust | |airda=Pikmin Thrust | ||
|airdadesc=Olimar swipes downward with a Pikmin | |airdadesc=Olimar swipes downward with a Pikmin. | ||
|grab=Pikmin Grab | |grab=Pikmin Grab | ||
|grabdesc=Olimar orders his Pikmin to move forward and grab opponents. The range of this grab depends on the Pikmin, and Olimar cannot grab without one. Blue Pikmin give you the most range, while Purple Pikmin has the poorest reach. Unlike in ''Brawl'', Olimar's grab is now as slow as the standard tether grab user, so it can't be spammed like in the previous game. | |grabdesc=Olimar orders his Pikmin to move forward and grab opponents. The range of this grab depends on the Pikmin, and Olimar cannot grab without one. Blue Pikmin give you the most range, while Purple Pikmin has the poorest reach. Unlike in ''Brawl'', Olimar's grab is now as slow as the standard tether grab user, so it can't be spammed like in the previous game. |