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|dsmashdesc=Samus swings one leg in a circle around her. Like Up Smash, it lacks KO power, but has some other uses. It is about as fast as Side Smash, so you cannot use it liberally, with a more strictly horizontal knockback angle. This knockback trajectory lets you send foes offstage for edgeguards, and while it is nowhere as strong as Side Smash, you don't have to worry about sweetspotting. It also hits on both sides, so it could be used to punish predicted rolls.
|dsmashdesc=Samus swings one leg in a circle around her. Like Up Smash, it lacks KO power, but has some other uses. It is about as fast as Side Smash, so you cannot use it liberally, with a more strictly horizontal knockback angle. This knockback trajectory lets you send foes offstage for edgeguards, and while it is nowhere as strong as Side Smash, you don't have to worry about sweetspotting. It also hits on both sides, so it could be used to punish predicted rolls.
|aira=Two-Sided Kick
|aira=Two-Sided Kick
|airadesc=Samus kicks forward, then backward. This is a new move of Samus's, replacing the lasting drop kick she had since Smash 64. While it does strike both sides, you mainly want to hit with the first kick, as it has an excellently low knockback angle, sending foes almost horizontally. This angle lets you combo out of the move if timed right, including into a deadly Charge Shot. It is also amazing for edgeguarding due to its horizontal knockback, striking foes away from the stage without knocking them excessively upward.
|airadesc=Samus kicks forward, then backward.
|airfa=Attack Fire
|airfa=Attack Fire
|airfadesc=Samus launches explosions while swinging her arm cannon down. This air attack is pretty good for zoning, as it creates a brief wall of fire in front of Samus. It can also be comboed into itself against certain characters with good execution and reaction. The hits don't chain into themselves very reliably, but it is consistent enough to work most of the time. It has a fairly long duration, so it is punishable if you hit a shielded enemy with it.
|airfadesc=Samus launches explosions while swinging her arm cannon down.
|airba=Rear Roundhouse
|airba=Rear Roundhouse
|airbadesc=Samus kicks backward, with the tip of her foot hitting with most force. This attack is an excellent spacing tool, as well as a potential aerial KO move depending on how much you use it. It is moderately fast, has good reach and great knockback, making it a safe poke if you space it correctly. The sweetspot at the tip of the foot is what you should be aiming for, and it has enough power to rival Side Smash when unstaled. Even if it is weak from knockback staling due to repeated use, it still functions well as a potent offstage edgeguard.
|airbadesc=Samus kicks backward, with the tip of her foot hitting with most force.
|airua=Falling Drill
|airua=Falling Drill
|airuadesc=Samus performs a drill kick upward. This is one of Samus's fastest attacks, and a great damage dealer. It comes out extremely fast, drags foes down with its multiple hits and has little to no landing lag. These traits make it excellent to use during combos, as you can pull foes down with the drill, land, then follow-up with an attack. It is also a decent aerial anti-air due to its speed.
|airuadesc=Samus performs a drill kick upward.
|airda=Cannon Meteor
|airda=Cannon Meteor
|airdadesc=Samus swings her arm cannon below her. This move has mostly diagonal knockback, but it is a meteor smash if you land a hit during the exact middle of the swing. Like most meteor smashes, this attack is not easy to land, but you'll likely be rewarded with an offstage KO if you succeed. It has moderate startup lag, so your opponent can respond and attempt to avoid the meteor. Good timing and spacing are definitely necessary to launch your foe downward. The swing has good horizontal range, and even if you didn't get the meteor smash, you may still hit them further offstage.
|airdadesc=Samus swings her arm cannon below her, causing a meteor smash.
|grab=Grapple Beam
|grab=Grapple Beam
|grabdesc=Samus fires a blue energy beam forward to grab foes. This move is a tether grab, so it has more reach than most other characters' grabs. However, this means it has more endlag, leaving you vulnerable if you miss, although it's not as bad as in past games. When used in the air, it's a conventional attack that is stronger at the tip. This move is faster than Samus's projectiles and has no landing lag, so it is a solid mid-range zoning tool. It is also a tether recovery with very long range, so it's the recommended recovery option if you're level with the ledge.
|grabdesc=Samus fires a blue energy beam forward to grab foes. This move is a tether grab, so it has more reach than most other characters' grabs. However, this means it has more endlag, leaving you vulnerable if you miss, although it's not as bad as in past games. When used in the air, it's a conventional attack that is stronger at the tip. This move is faster than Samus's projectiles and has no landing lag, so it is a solid mid-range zoning tool. It is also a tether recovery with very long range, so it's the recommended recovery option if you're level with the ledge.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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