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|dsmashdesc=Samus swings one leg in a circle around her. Like Up Smash, it lacks KO power, but has some other uses. It is about as fast as Side Smash, so you cannot use it liberally, with a more strictly horizontal knockback angle. This knockback trajectory lets you send foes offstage for edgeguards, and while it is nowhere as strong as Side Smash, you don't have to worry about sweetspotting. It also hits on both sides, so it could be used to punish predicted rolls. | |dsmashdesc=Samus swings one leg in a circle around her. Like Up Smash, it lacks KO power, but has some other uses. It is about as fast as Side Smash, so you cannot use it liberally, with a more strictly horizontal knockback angle. This knockback trajectory lets you send foes offstage for edgeguards, and while it is nowhere as strong as Side Smash, you don't have to worry about sweetspotting. It also hits on both sides, so it could be used to punish predicted rolls. | ||
|aira=Two-Sided Kick | |aira=Two-Sided Kick | ||
|airadesc=Samus kicks forward, then backward | |airadesc=Samus kicks forward, then backward. | ||
|airfa=Attack Fire | |airfa=Attack Fire | ||
|airfadesc=Samus launches explosions while swinging her arm cannon down | |airfadesc=Samus launches explosions while swinging her arm cannon down. | ||
|airba=Rear Roundhouse | |airba=Rear Roundhouse | ||
|airbadesc=Samus kicks backward, with the tip of her foot hitting with most force | |airbadesc=Samus kicks backward, with the tip of her foot hitting with most force. | ||
|airua=Falling Drill | |airua=Falling Drill | ||
|airuadesc=Samus performs a drill kick upward | |airuadesc=Samus performs a drill kick upward. | ||
|airda=Cannon Meteor | |airda=Cannon Meteor | ||
|airdadesc=Samus swings her arm cannon below her | |airdadesc=Samus swings her arm cannon below her, causing a meteor smash. | ||
|grab=Grapple Beam | |grab=Grapple Beam | ||
|grabdesc=Samus fires a blue energy beam forward to grab foes. This move is a tether grab, so it has more reach than most other characters' grabs. However, this means it has more endlag, leaving you vulnerable if you miss, although it's not as bad as in past games. When used in the air, it's a conventional attack that is stronger at the tip. This move is faster than Samus's projectiles and has no landing lag, so it is a solid mid-range zoning tool. It is also a tether recovery with very long range, so it's the recommended recovery option if you're level with the ledge. | |grabdesc=Samus fires a blue energy beam forward to grab foes. This move is a tether grab, so it has more reach than most other characters' grabs. However, this means it has more endlag, leaving you vulnerable if you miss, although it's not as bad as in past games. When used in the air, it's a conventional attack that is stronger at the tip. This move is faster than Samus's projectiles and has no landing lag, so it is a solid mid-range zoning tool. It is also a tether recovery with very long range, so it's the recommended recovery option if you're level with the ledge. |