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|adesc=Wario punches down, then performs an uppercut. Wario's Standard Attack is slower than average, but he deals more damage with each hit of his standard combo. Granted, it is still one of Wario's faster attacks on the ground, so it's a relatively safe panic move if your opponents are up close, although you're usually better off using his quick air attacks immediately from a jump.
|adesc=Wario punches down, then performs an uppercut. Wario's Standard Attack is slower than average, but he deals more damage with each hit of his standard combo. Granted, it is still one of Wario's faster attacks on the ground, so it's a relatively safe panic move if your opponents are up close, although you're usually better off using his quick air attacks immediately from a jump.
|fa=Wind-Up Strike
|fa=Wind-Up Strike
|fadesc=Wario twirls his fist and punches forward. This move can be angled up or down with the control stick. This attack certainly feels awkward, since there is some startup delay with a very obvious animation to indicate it. While its slowness is an issue, it's not too bad of a ground option. It has good reach, so it can be used as a spacing tool, and can even serve as a surprise KO move with Rage in effect as a faster alternative to Side Smash.
|fadesc=Wario twirls his fist and punches forward. This move can be angled up or down with the control stick.
|ua=Raise the Roof
|ua=Raise the Roof
|uadesc=Wario holds both hands above him. Like his Strong Side Attack, this move is also a bit slow to come out. However, it is an excellent anti-air if you can time it well, since Wario's hands are invincible during the attack. With this feature, you can easily stuff most aerial offense coming from above and launch your foe straight upward for a potential juggle. It's a bit cumbersome, but it's one of your more reliable ground attacks if you can utilize it right.
|uadesc=Wario holds both hands above him.
|da=Finger Poke
|da=Finger Poke
|dadesc=Wario pokes at the ground with his finger. This is Wario's fastest ground attack, and easily his weakest. It does next to no knockback and stun at low percents, and you'll usually get punished if you attempt a follow-up. However, its fast speed makes it good for interrupting attacks and disrupting approaches, as well as for poking through shields.
|dadesc=Wario pokes at the ground with his finger.
|dasha=Base Slide
|dasha=Base Slide
|dashadesc=Wario falls face-first to the ground and slides forward. This dash attack does average knockback and its slide distance make it an adequate punish. However, it has a bit of endlag which makes it very punishable if your foe shields it. Its duration is deceptively long, and a late hit will trip your opponents. This late sourspot is what you should be aiming for, as you can get guaranteed follow-ups off of a trip.
|dashadesc=Wario falls face-first to the ground and slides forward.
|hanga=
|hanga=
|hangadesc=Wario climbs up and punches.
|hangadesc=Wario climbs up and punches.
|fsmash=Power Hand
|fsmash=Power Hand
|fsmashdesc=Wario winds back and delivers a powerful punch. This is an obvious KO move, one of the stronger smash attacks in the game, but it is hard to land due to its sluggish animation. It has a telegraphed startup, and you will likely be punished if you whiff or hit a shielding opponent. You must either use it as a hard punish or utilize its range to the fullest, such as on missed ledge grab recoveries.  
|fsmashdesc=Wario winds back and delivers a powerful punch.
|usmash=Huge Head
|usmash=Huge Head
|usmashdesc=Wario performs a heavy-hitting headbutt. Although this move is slightly faster than Side Smash, it is still pretty slow. While its animation is reminiscent of the Mario Bros.' Up Smash, it doesn't have the horizontal reach, so its range is also more limited. However, it is still an adequate KO move and anti-air. Wario's head is invincible during the attack, so you can use it to stuff and overpower aerial approaches.
|usmashdesc=Wario performs a heavy-hitting headbutt.
|dsmash=Full-Body Breakdance
|dsmash=Full-Body Breakdance
|dsmashdesc=Wario spins several times on the floor. Without a doubt, Wario's weakest smash attack. This move is pretty fast, about as fast as his Standard Attack, and it has a very horizontal angle that sets up edgeguards. Unfortunately, the move is held back by its long duration. While certainly not as bad as it was in ''Brawl'', Wario still spins a bit longer than necessary, and is designed to only hit an opponent once. This makes it harder to pursue your foe after a successful hit and makes it easily punished if your foe shields it.
|dsmashdesc=Wario spins several times on the floor.
|aira=Freefall Spin
|aira=Freefall Spin
|airadesc=Wario spins around with limbs extended. This move is Wario's fastest air attack, but it has next to no range at all. This makes it a good defensive attack, letting you knock off any foes too close for comfort, and is a decent Out-of-Shield option for this reason. Its horizontal knockback makes it a good edgeguard tool as well. Lastly, the later, weak hit of the move lends itself well to combos due to its mild upward knockback. Using Wario's aerial mobility, you can use the long duration of this move to hit foes out of airdodges and rolls as they end.
|airadesc=Wario spins around with limbs extended. This move is Wario's fastest air attack, but it has next to no range at all. This makes it a good defensive attack, letting you knock off any foes too close for comfort, and is a decent Out-of-Shield option for this reason. Its horizontal knockback makes it a good edgeguard tool as well. Lastly, the later, weak hit of the move lends itself well to combos due to its mild upward knockback. Using Wario's aerial mobility, you can use the long duration of this move to hit foes out of airdodges and rolls as they end.
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