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|fb3desc=Wario's bike travels very slowly and his bike jump is lower, but the bike will bury foes it runs over. The bury effect is pretty good, letting Wario set up KO moves at higher percents, but the lower speed is a real issue. The main draw of this variant is bike throwing. The Burying Bike is the best variant to use for bike throws since it is so slow, and thus doesn't go far after you jump off it, so it will often fall onstage for you to pick up. Everything you can do with throwing a standard bike is usable here, and you can use these tactics much more frequently. Bike throws are a surprisingly flexible and deadly tool, so this variant is definitely worth trying out.
|fb3desc=Wario's bike travels very slowly and his bike jump is lower, but the bike will bury foes it runs over. The bury effect is pretty good, letting Wario set up KO moves at higher percents, but the lower speed is a real issue. The main draw of this variant is bike throwing. The Burying Bike is the best variant to use for bike throws since it is so slow, and thus doesn't go far after you jump off it, so it will often fall onstage for you to pick up. Everything you can do with throwing a standard bike is usable here, and you can use these tactics much more frequently. Bike throws are a surprisingly flexible and deadly tool, so this variant is definitely worth trying out.
|ub1=Corkscrew
|ub1=Corkscrew
|ub1desc=Wario spins around into the air, hitting opponents on his way up. You can move slightly horizontal by holding the control stick in a sideways direction. Corkscrew is Wario's main recovery move, and it a pretty standard one at that. It has decent distance with some flexibility in its trajectory and hitboxes to deter edgeguarders. Combined with Wario's air speed and bike jumps, you should have no trouble returning to the stage. It is also a good Out-of-Shield option, as it is fast and will knock any foes pressuring your shield away. It could also serve as a risky KO move near the top, although you are very vulnerable if you miss since it puts Wario in a helpless state.
|ub1desc=Wario spins around into the air, hitting opponents on his way up. You can move slightly horizontal by holding the control stick in a sideways direction.
|ub2=Widescrew
|ub2=Widescrew
|ub2desc=Wario's spin attack has less range and is weaker, but he can choose to spin at a flatter angle, almost 90 degrees. Widescrew is a bit more versatile, as Wario can recover from a variety of angles. It is also a better Out-of-Shield option, since you can attack foes more to the side and drag them along for you to send them offstage. It is overall worse for recovery due to its reduced distance though. There's a bit of a learning curve to angling Widescrew correctly; go too far horizontal and you won't gain enough height to survive.
|ub2desc=Wario's spin attack has less range and is weaker, but he can choose to spin at a flatter angle, almost 90 degrees.
|ub3=Corkscrew Leap
|ub3=Corckscrew Leap
|ub3desc=Wario spins and leaps up higher than Corkscrew, but he can't attack foes with it. This variant places an obvious emphasis on recovery. Despite its description, it activates as fast as Corkscrew and travels faster, but you can't go diagonal. However, the loss of an attack gives you one less Out-of-Shield option, and makes it easier to intercept for edgeguarders. It is also less flexible, since you can only recover straight upward. Ultimately, Corkscrew Leap's recovery improvements is not enough to justify its drawbacks, and Wario has a strong recovery already with the default Corkscrew, so this variant is mostly unused.
|ub3desc=Wario spins and leaps up higher than Corkscrew, but he can't attack foes with it.
|db1=Wario Waft
|db1=Wario Waft
|db1desc=Wario passively accumulates gases within himself, which can be increased by using Chomp on items and projectiles. The charge carries over between lives, so dying won't reset it. Using the move releases the gases, resulting in a waft of varying power depending on how much it is charged. At minimal charge it is worthless, but after 2 minutes of charging, it has extreme KO power and sends Wario flying upward. This move is primarily used for unexpected KOs. Both the mostly-charged and fully-charged waft have KO potential, with the full power waft being especially deadly. Wafts boast great range, but a partially-charged waft comes out sooner than a waft at full charge, making it easier to hit. Make sure every waft counts so you don't waste the time spent charging. Use its wide radius to hit opponents at mid-range or as a deadly edgeguard attack. If you're desperate, you can even use it to recover, using the waft to launch Wario up. This move can give you very early KOs and let you mount a comeback, so use it wisely.
|db1desc=Wario passively accumulates gases within himself, which can be increased by using Chomp on items and projectiles. Using the move releases the gases, resulting in a waft of varying power depending on how much it is charged. At minimal charge it is worthless, but after 2 minutes of charging, it has extreme KO power and sends Wario flying upward.
|db2=Rose-Scented Waft
|db2=Rose-Scented Waft
|db2desc=Wario's odd waft causes flowers to grow on any affected opponents, resulting in damage over time. It charges faster and has a bigger radius than the default, but significantly reduced KO power. This variant is a pretty fair tradeoff from the regular waft. You lose a potent KO move but gain a more flexible damage racking tool. Its increased range lets you land it with greater ease, giving you a high damage punish that can be used fairly often.
|db2desc=Wario's odd waft causes flowers to grow on any affected opponents, resulting in damage over time. It charges faster and has a bigger radius than the default, but significantly reduced KO power.
|db3=Quick Waft
|db3=Quick Waft
|db3desc=Wario builds up gases very quickly, but his wafts are not as strong. This waft has the lowest charge time by far, reaching full power at only about 30 seconds. Faster charge is appealing, but it is only handy if you can consistently find opportunities to use waft. The Quick Waft is more for utility than for KOs. You can use it both as a recovery and as an edgeguard. It is also a moderately strong punish with greater range than most of Wario's moves. Its usefulness depends on your playstyle, and if you can make use of wafts frequently, this variant is worthwhile to try out.
|db3desc=Wario builds up gases very quickly, but his wafts are not as strong.
|utaunt=Wario laughs a bit and forces his jaws shut.
|utaunt=Wario laughs a bit and forces his jaws shut.
|ftaunt=Wario shakes his butt at the screen.
|ftaunt=Wario shakes his butt at the screen.
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