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|dsmashdesc=Yoshi swings his tail in front of him, then behind him. This move is Yoshi's fastest smash attack, and as a result his weakest. Despite this, it is still a commonly-used KO move due to its speed, range and knockback angle. Even though the back hit of the move is slightly stronger, you should almost always strike with the front hit due to how fast it comes out. The attack is low enough to hit foes hanging from the ledge. It also launches foes at a very low angle, making it a deadly onstage edgeguard.
|dsmashdesc=Yoshi swings his tail in front of him, then behind him. This move is Yoshi's fastest smash attack, and as a result his weakest. Despite this, it is still a commonly-used KO move due to its speed, range and knockback angle. Even though the back hit of the move is slightly stronger, you should almost always strike with the front hit due to how fast it comes out. The attack is low enough to hit foes hanging from the ledge. It also launches foes at a very low angle, making it a deadly onstage edgeguard.
|aira=Yoshi Drop
|aira=Yoshi Drop
|airadesc=Yoshi performs a drop kick. This attack can be categorized as a sex kick, which is a kick that is quick to start, has strong knockback which decays over time, and minimal landing lag. Neutral Air is arguably Yoshi's best aerial attack. It comes out extremely quickly and has great knockback, making it an extremely safe move in just about any situation. It can even be used to edgeguard due to its hitbox position and fast speed. If you're ever overwhelmed and need some space, Neutral Air can often get you out of your sticky situation.
|airadesc=Yoshi performs a drop kick.
|airfa=Head Dunk
|airfa=Head Dunk
|airfadesc=Yoshi swings his head downward. This move meteor smashes if you strike precisely with Yoshi's head. This move is best saved as an offstage finisher. If you land the meteor smash, your opponent is as good as dead. Even if you fail to sweetspot it, you'll still be launching enemies further from the ledge. However, a major flaw of this attack is its long startup before Yoshi actually swings his head. Experienced foes can easily airdodge through the move on reaction, but you might catch some with the attack if they airdodge too early.
|airfadesc=Yoshi swings his head downward.
|airba=Tail Waggle
|airba=Tail Waggle
|airbadesc=Yoshi faces backward and wiggles his tail repeatedly. This attack is another one of Yoshi's aerial KO moves. It consists of three hits that combo into each other, with the final hit dealing heavy knockback. It is fairly slow for an air attack though, as opponents can shield and punish during the interval between hits. Nevertheless, its good range makes it one of Yoshi's more reliable KO moves. Lastly, its moderately long duration can catch airdodging foes with its later hits.
|airbadesc=Yoshi faces backward and wiggles his tail repeatedly.
|airua=Tail Lash
|airua=Tail Lash
|airuadesc=Yoshi swings his tail upward. This attack is yet another of Yoshi's KO moves, but is also often used as a combo follow-up. Yoshi's tail gives it good range and disjoint, so it can function as an excellent anti-air and juggling move. Furthermore, it is Yoshi's second fastest air attack, second only to his amazing Neutral Air, which makes it hard to evade.  
|airuadesc=Yoshi swings his tail upward.
|airda=Flutter Kick
|airda=Flutter Kick
|airdadesc=Yoshi quickly kicks many times below him. This move is one of the most damaging moves in the game, provided that all hits connect. Its long duration also lets it nab foes out of airdodges, and its trapping hits let you drag foes down when edgeguarding. As good as this is at damage racking, its major weakness is its speed. It is even slower than Forward Air among Yoshi's air attacks, and has the most landing lag if you land during the move.
|airdadesc=Yoshi quickly kicks many times below him.
|grab=Prehensile Tongue
|grab=Prehensile Tongue
|grabdesc=Yoshi grabs foes with his tongue and drags them into his mouth, giving him a longer grab range than most characters. His grab is also faster than most tether grabs, but it is still slower than average, so you should still use it sparingly.
|grabdesc=Yoshi grabs foes with his tongue and drags them into his mouth, giving him a longer grab range than most characters. His grab is also faster than most tether grabs, but it is still slower than average, so you should still use it sparingly.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
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