Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
Your ship arrives via some strange teleportation and ends up beached. Say goodbye to it, because there are no ships or carriages in this game except when one is used to advance the plot. | Your ship arrives via some strange teleportation and ends up beached. Say goodbye to it, because there are no ships or carriages in this game except when one is used to advance the plot. | ||
Feel free to read the scroll from Lord British describing your items. | Feel free to read the scroll from Lord British describing your items. [[File:Ultima_VII_-_SI_-_The_Black_Sword.png]] The Black Sword is the result of visiting the titular ''Forge of Virtue'', so if you've never owned or completed that expansion this item you should know that it wasn't just dreamed up in the interim between games. | ||
Walk southwards and a magic storm will rage again. One by one your companions are magicked away; when it strikes you it instead replaces your personal effects with strange and mostly useless items. It will take you most of the game to get them all back again. | Walk southwards and a similar magic storm will rage again. One by one your companions are magicked away; when it strikes you it instead replaces your personal effects with strange and mostly useless items. It will take you most of the game to get them all back again. | ||
Walk southwards some more until Thoxa appears and talks to you. She wishes to determine (through a thinly-veiled copy-protection check) if you truly are the Hero from Another World or merely an imposter. | Walk southwards some more until Thoxa appears and talks to you. She wishes to determine (through a thinly-veiled copy-protection check) if you truly are the Hero from Another World or merely an imposter. | ||
Line 46: | Line 46: | ||
|} | |} | ||
If you | If you saved it before this point you might like to try failing her test and then talking to the people around you for some hilarious nonsense responses. | ||
Anyway, be sure to talk about every topic that comes up. After this another monk appears and fights her. Thoxa wins and both teleport away. | |||
She leaves you with the [[File:Ultima_VII_-_SI_-_Hourglass_of_Fate.png]] '''Hourglass of Fate''', one of the most valuable items of all. It's like a portable Lord British; not only will it restore you to life if you die, but if a companion dies you can resurrect them on the spot. It's heavy (3kg!) but be sure to carry it with you at all times. You'll still be resurrected by the monks even if you leave | She leaves you with the [[File:Ultima_VII_-_SI_-_Hourglass_of_Fate.png]] '''Hourglass of Fate''', one of the most valuable items of all. It's like a portable Lord British; not only will it restore you to life if you die, but if a companion dies you can resurrect them on the spot. It's heavy (3kg!) but be sure to carry it with you at all times. You'll still be resurrected by the monks even if you leave the [[File:Ultima_VII_-_SI_-_Hourglass_of_Fate.png]] Hourglass somewhere, but you can't raise your companions from the dead without either using it or else dragging their corpse all the way back to Monk Isle. | ||
:Silver Seed note: the first time you are resurrected by the monks you will be given the [[File:Ultima_VII_-_SI_-_Amulet_of_Balance.png]] '''Amulet of Balance'''. You can use this on any Serpent Gate (giant snake pictures on the floor) to travel to DeathWatch Keep. The Silver Seed has some useful items, so if you have the expansion it's probably a good idea to get deliberately killed and set off to solve it fairly early. Go in and get the [[File:Ultima_VII_-_SI_-_Keyring.png]] | :Silver Seed note: the first time you are resurrected by the monks you will be given the [[File:Ultima_VII_-_SI_-_Amulet_of_Balance.png]] '''Amulet of Balance'''. You can use this on any Serpent Gate (giant snake pictures on the floor) to travel to DeathWatch Keep. The Silver Seed has some useful items, so if you have the expansion it's probably a good idea to get deliberately killed and set off to solve it fairly early. Go in and get the [[File:Ultima_VII_-_SI_-_Keyring.png]] Key-ring if nothing else. It negates key-hunting and allows you to merely press {{kbd|K}} to (un)lock a door. | ||
[[File:Ultima_VII_-_SI_-_Bow_and_Red_Tree.png|left|thumb|The Entrance is right from the Red Tree.]] | [[File:Ultima_VII_-_SI_-_Bow_and_Red_Tree.png|left|thumb|The Entrance is right from the Red Tree.]] | ||
Only a little southwards from the fighting you'll find Shamino. Pick him up and continue southwards and you'll find a Magic Bow in place of a skeleton's head. Shamino theorises that the teleport storm swapped the two items. | Only a little southwards from the fighting you'll find Shamino. Pick him up and continue southwards and you'll find a Magic Bow in place of a skeleton's head. Shamino theorises that the teleport storm swapped the two items. |