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{{Header Nav|game=Metroid Prime Hunters}}
{{Header Nav|game=Metroid Prime Hunters}}
[[Image:Metroid Prime Hunters1.png|thumb|left|Noxus.]]
[[Image:Metroid Prime Hunters1.png|thumb|left|Noxus.]]
== General Info ==
His affinity weapon is the judicator and his alt-form is the vhoscythe. Noxus is probably the trickiest hunter control-wise. His judicator bounces on walls and works well in tunnels and closed space because it keeps going until it hits a hunter escapes to the sky, or runs out. If Noxus charges it, he can freeze the other hunter in ice and make them vulnerable for 5 seconds, or if he is far from an enemy a vapor shield will appear blocking all shots from other players. This allows time for at most 4 shots with the judicator.
His affinity weapon is the judicator and his alt-form is the vhoscythe. Noxus is probably the trickiest hunter control-wise. His judicator bounces on walls and works well in tunnels and closed space because it keeps going until it hits a hunter escapes to the sky, or runs out. If Noxus charges it, he can freeze the other hunter in ice and make them vulnerable for 5 seconds, or if he is far from an enemy a vapor shield will appear blocking all shots from other players. This allows time for at most 4 shots with the judicator.



Revision as of 03:47, 28 January 2008

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Noxus.

His affinity weapon is the judicator and his alt-form is the vhoscythe. Noxus is probably the trickiest hunter control-wise. His judicator bounces on walls and works well in tunnels and closed space because it keeps going until it hits a hunter escapes to the sky, or runs out. If Noxus charges it, he can freeze the other hunter in ice and make them vulnerable for 5 seconds, or if he is far from an enemy a vapor shield will appear blocking all shots from other players. This allows time for at most 4 shots with the judicator.

Strategy

  • Noxus should attempt to freeze other players and then finish them off with a headshot using the Judicator. To headshot a character frozen while transforming into their Alt. form, shoot at where there head would usually be, not at where it is. Your shots will only hit if you aim at where they would be if they were standing still. Freezing easily disposes of Alt. forms as they need to close in to damage you.
  • Chasing after a fleeing enemy with a charged Judicator can be fatal. As they will often fire shots at you as they run.
  • When freezing players using Trace, it is often a wise move to stand behind him. As many players will gear up for a headshot using the Imperialist when the freeze wears off.
  • When using the judicator, the charged mode can only go a distance before disappearing. When someone is headed towards you or is running away in a specific direction, charge the judicator, then face downwards in that direction and let go to fire. The blast will have a much larger splash radius and freeze anyone on the same floor as you. You can jump and then fire to get the top of a grounded biped form; and the bottom of a jumping biped foe. (Yet always stay grounded to freeze an alt form opponent.) (Often called "Shadow Freeze") (Please note the Shadow Freeze is removed from V.3 and onwards of Metroid Prime Hunters. If you recently got the game it is likely you cannot perform the Shadow Freeze. Be warned. Also the Shadow Freeze <SF> has been confirmed as a glitch by Nintendo. It is frowned upon by a good deal of players, some places even ban its use in tournaments. If you become an SFer Noxus I suggest you master another character as well in case you encounter people who wish to play you without SFing)
  • Many experienced players use a technique of freezing a foe, switch to the Imperialist, and then get a zoomed headshot. (often called "Death Freeze") (This is incorrect. The Death Freeze is a variation of the Shadow Freeze using the lower freeze range, the Freeze in question is called the ImperiFreeze)
  • A good way to get a quick kill while having your enemy frozen, you switch to your Volt Driver and shoot the enemies head. This normally will kill the enemy before they are unfrozen. (The Volt Driver has a fire rate of around 5 shots per second. A non-Charged Volt Driver headshot does 21 damage. A freeze lasts 2-6 seconds varying. You do the math) (Note: This is occasionally dubbed the "VoltFreeze") If you don't have that or an Imperialist, use the Power Beam, with charge shots. Or you could simply use the Judicator. (Note: Use this instead of the Power Beam, Judicator Headshots deal 31 damage, you can do more damage with Judicator shots than you can with Charged Power Beam shots if you factor in the Charge time.)