Although hero units cannot be produced like others, build costs are included to show repair costs.
Terran
Jim Raynor (Marine)
Build Cost: 50/0
Supply: 1
HP: 200
Shield: N/A
Starting Armor: 3
Unit types: Ground, biological, small
Ground/Air Attack: Gauss Rifle
- 18 normal damage
- 5 range
- 15 cooldown
Sight Range: 7
Special Ability: StimPack
This is an excellent infantry unit, having four times more HP than a normal Marine. He is playable in one campaign mission and of course available for Campaign Editor.
Jim Raynor (Vulture)
Build cost: 150/0
Supply: 2
HP: 300
Shield: N/A
Starting Armor: 3
Unit types: Ground, mechanical, medium
Ground Attack: Fragmentation grenades
- 30 concussive damage
- 5 range
- 30 cooldown
Air Attack: None
Sight Range: 8
Special Ability: Spider Mines
Still a great unit, but its weakness is that it's a Vulture: it can't attack air units! Very good at hit-and-run missions and disrupting enemy resource gathering. He is playable in five Terran missions and one Protoss mission.
Gui Montag (Firebat)
Build Cost: 100/50
Supply: 1
HP: 160
Shield: N/A
Starting Armor: 3
Type: ground, biological, small
Ground Attack: Flamethrower
- 32 concussive splash damage
- 1 range
- 30 cooldown
Air Attack: None
Sight Range: 7
Special Abilities: Stim Pack
Simply an enhanced Firebat. This unit is good for using Stimpacks with because of its high HP, and deals a lot of damage. Available for Campaign Editor only.
Sarah Kerrigan (Ghost)
Build cost: 50/150
Supply: 1
HP: 250
Shield: N/A
Starting Armor: 3
Type: ground, biological, small
Ground Attack: C-10 Canister Rifle
- 30 concussive damage
- 7 range
- 22 cooldown
Air Attack: C-10 Canister Rifle
- 30 concussive damage
- 7 range
- 22 cooldown
Sight Range: 11
Special Abilities: Cloak, Lockdown
She is one of the main characters of the game, and her playable Terran version is a Ghost. While she does not have one of the abilities of normal Ghosts (Nuclear Strike), she is still a great unit with the abilities to Cloak and Lockdown enemy units, and enough energy to do them many times over.
Edmund Duke (Siege Tank)
Alan Schezar (Goliath)
Tom Kazansky (Wraith)
Magellan (Science Vessel)
Hyperion (Battlecruiser)
Probably one of the best hero units in the game. This thing possesses superior firepower compared with normal Battlecruisers, has high health points, heavy armor and is armed with the Yamato Gun special ability.
This unit is only seen in Episode 3 and Episode 5.
Norad II (Battlecruiser)
Like the Hyperion, this Battlecruiser is perhaps the most versatile Hero in the game. Armed with an attack of 50, health of 700 and a Yamato Cannon, this unit is a strong ship compared to the Hyperion.
Norad III (Battlecruiser)
This unit has an armor of 5, attack power of 50 and health points of 1500, allowing it to devastate any enemy that stands in its way. This hero unit can only be found in True Colors of the Zerg Campaign.
Zerg
Hunter Killer (Hydralisk)
Basically a super powered version of the Hydralisk. These units have an attack of 20, a health of 160 and they move pretty fast. Large numbers of these units will defeat an entire army of Protoss and Terrans, so focus on destroying the Hunter Killers if the enemy has one.
Kerrigan (Infested Terran)
Unlike normal Infested Terrans, this unit is a powerful melee attacker instead of a suicide one. This unit has the ensnare special ability, the consume special ability, the Ghosts Personal Cloaking ability and the High Templars Psionic Storm ability, making this unit very versatile and powerful against certain enemies.
Devouring One
A super powered up version of the Zergling. This attacker does 10 points of damage, can survive more hits than a regular Zergling and is already upgraded with all upgrades available.
Unclean One
Matriarch
Torrasque
This hero is basically a super version of the Ultralisk. Its attack does 50 points of damage to any ground unit, can survive a Yamato Cannon, has a health of 800 and it has tough armor to shrug off most attacks. This Ultralisk should be the first target on your list, because it will wreck havoc on your forces if left alone.
Protoss
Tassadar (High Templar)
Unlike regular High Templars this hero unit has an attack of its own in addition to its special abilities. This unit cannot merge into an Archon but it retains its Psionic Storm and Hallucination abilities.
Zeratul (Dark Templar)
Zeretul is a basically a super powerful dark templar. He has his own personal cloaking like normal dark templars also. His damage is remarcable, he does a whopping 100 damage per slash he inflicts. That means he can kill hydralisks in 1 slash, tanks in 2 slashes, and zeolots in 2 slashes as well. Zeretul's Hp is 80(which is pretty low) but his enery sheild is 400. Vrsing Zeretul will take more than a few marines to take this guy down. I suggest using airborn assaults.
Tassadar (Carrier)
Fenix (Zealot)
Fenix (Dragoon)
In missions where this hero unit is usable, it is a super version of the normal Dragoon, and in True Colors of the Zerg Campaign, this unit has an attack of 60 for all targets, is armed with 800 shields and health points, and has heavy armor.
Mojo (Scout)
Warbringer
Danimoth
Dark Templar (Hero)
This is a unique unit in the original StarCraft game, but in Brood War they can be deployed from the Gateway.