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< StarCraft: Brood War
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Location
Korhal
Difficulty
7 out of 10
Mission Objectives
  1. Destroy the enemy bases.
  2. Kill Duke.
  3. Kill Fenix.
New Unit
Zerg Lurker
New Enemy Unit
None
Special Units
Norad III (Duke's enhanced Battlecruiser)
Fenix (enhanced Dragoon)

Walkthrough

Once you gain control of your base, you have six minutes during which the Terrans and Protoss produce no new units. Use this time to destroy as much of the enemy forces as you can. Because the Terrans are slightly closer to you, they’re the best to attack. Send your Hydralisks and Zerglings to the first Terran camp in the northwest corner and wipe out everything. During the game’s opening minutes, you should produce only Zerglings and Hydralisks. Set your existing Drones to collect minerals, but don’t bother creating new Drones or structures: it’s critical to wipe out as much of the Terran bases as you can. In the six minutes at the beginning of this mission, you should be able to do enough damage to disable the first two Terran camps completely. After the counter runs out, concentrate on fortifying the areas you captured, including your original base.

Notice that the two areas you captured from the Terran army are accessible from only one direction-a bridge at the south end of the area. Position your warriors near the entrance to this bridge so you can contain any intruders. The Protoss will attack your main camp from the south and east. Expect most of the action to come from the south.

When you’ve upgraded your units and built a sizable attack force, concentrate on wiping out the first two Protoss outposts-the ones located in the northeast and east parts of the map. The Protoss use Dark Templars, Arbiters, and Observers quite often in this battle, so keep a few Overlords around to spot hidden units. Your attack groups should comprise a mix of Zerglings and Hydralisks.

After destroying the first two Protoss outposts, you’ll discover a bridge leading to each remaining base. A bridge connects the two camps, as well, so as you attack one, locate this connecting bridge and block it with units so you don’t get caught from behind.

In the main Terran base, you’ll find Battlecruisers, Wraiths, Siege Tanks, and all the other regular Terran units. A couple of Siege Tanks strategically perch atop a nasty plateau you can’t ascend, so if you have Guardians available, you may find them useful when you spot these Tanks. Sending in a full group of Hydralisks is a great way to destroy a Battlecruiser. The Hydralisks aren’t expensive to produce and they make short work of the Terran air unit. Keep your Zerglings and Ultralisks busy on Siege Tanks and Missile Turrets, while the Hydralisks go after these and other air units.

In the Protoss camp you’ll find a seemingly limitless supply of Reavers and Carriers. The Reavers take up a position on their side of the bridge and make it difficult for you to get enough units across to do any real damage. To counter this tactic, use air units such as Mutalisks or Guardians: Reavers can’t attack air units. But the Reavers are seldom alone, and the other Protoss warriors can cause a lot of trouble for a Guardian, who also can’t attack air units. When you find Fenix, he’ll speak to Kerrigan briefly, and then attack you. You must destroy Fenix to win the mission.

Blue Protoss base

For the Protoss, about 36 Hydralisks fully upgraded focused on few Reavers in their bases. Make sure you are paying attention and looking out for those Reavers and Archons, to avod significant losses. After destroying all of their base and Fenix, you can build an expansion of a few hatcheries to set up as a staging point for the Terran base.

Red Terran Base

If you defeated the Blue Protoss base first, you can use their former base as a staging area for attacking the Terrans. Rally all hydralisys and mutalisks in the area; you will need a very large army, including 12 guardians and 48 hydralisks (and overlord support to detect cloaked units). They can be attacked from behind to eliminate most of their infrastructure.

Do not forget that there is a Turret in the middle of the map guarding a single geyser.