Editing Ultima VII Part Two: Serpent Isle/Goblin Passages

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Ultima VII Part Two: Serpent Isle}}
{{All_Game_Nav|game=Ultima VII Part Two: Serpent Isle}}


==Before you enter==
==Before you enter==
If you haven't dealt with Simon yet, head to [[../Monitor/]] and do so, otherwise you won't have the keys you need.
If you haven't dealt with Simon yet, head to [[Ultima VII Part Two: Serpent Isle/Monitor|Monitor]] and do so, otherwise you won't have the keys you need.
[[File:Ultima_VII_-_SI_-_Great_Forest.png|left|thumb|Map of Great Forest]]
 
[[File:Ultima_VII_-_SI_-_Goblin_Passage.png|right|thumb|Map of Goblin Passages]]
{{-}}
==The Passages==
==The Passages==
Head to 69S 32W and look for an almost invisible stairwell. Once down there head west, then north, and open the door using Simon's keys. Continue north, down the stairs, and keep on going north until you come to a fork with two staircases. Take the left one, being careful to avoid the tentacles in the water. Walk around the pool and go up the stairs, then head west, north, and up some more stairs. Continue north until a path opens west, and then up yet another set of stairs. Now head west, north, west, and all the way north.


[[File:Ultima_VII_-_SI_-_Entrance_to_Goblin_Passages.png|left|thumb|Entrance to Goblin Passages]]
Notice the locked door to the right on your way there. The Helm of Courage is on the other side, but you need the key first.
[[File:Ultima_VII_-_SI_-_Chessboard.png|right|thumb|Chessboard]]
Head to (69S, 32W) and look for an almost invisible stairwell. Once down there head west, then north, and open the door using Simon's keys. Continue north, down the stairs, and keep on going north until the first Fork. West is a Beer Room which are magically locked, but there is nothing of interst there except some Goblins and Scorpions, so continue North to the next Fork. Go West and go down either of two Stairs. You see a Chessboard with a Monk and some Stone Harpies which comes to Life if you step on certain Plate. In the middle of Chessboard there is a [[File:Ultima_VII_-_SI_-_Firedoom_Staff.png‎‎]] Firedoom Staff.
 
Come back up and continue North to the next Fork. In one Barrel there are some [[File:Ultima_VII_-_SI_-_Yellow_Potion.png‎]] Heal and [[File:Ultima_VII_-_SI_-_Red_Potion.png‎]] Cure Poison-Potions. Continue north until you come to a fork with two staircases. The North Staircase lead to a Deadend with Headlesses, but there are some [[File:Ultima_VII_-_Gems.png‎]] Gems to grab. Take the left one, being careful to avoid the tentacles in the water. Walk around the pool and go up the stairs, then head west, north, and up some more stairs. Continue north until a path opens west, and then up yet another set of stairs. Now head west, north, east to a Room with a Statue and [[File:Ultima_VII_-_Fire_Wand.png‎‎]] Fire Wand, so grab it and go back west, and all the way north.
 
The Chest in a Circle of Stone is a Trap so ignore it and continue North. Notice the locked door to the right on your way there. The Helm of Courage is on the other side, but you need the key first.


:NOTE: if you want to skip a whole lot of trouble, head north and grab the chest in the centre of the large area there. Bring it back, place it near the door (save, just in case it doesn't work) and attempt to open it. Not only will it explode it will also blow the door down. If you choose to do this there is no need to do ANY of the following. Just read and pocket the two scrolls and head back to Monitor with the Helm.
:NOTE: if you want to skip a whole lot of trouble, head north and grab the chest in the centre of the large area there. Bring it back, place it near the door (save, just in case it doesn't work) and attempt to open it. Not only will it explode it will also blow the door down. If you choose to do this there is no need to do ANY of the following. Just read and pocket the two scrolls and head back to Monitor with the Helm.


==The Village==
==The Village==
[[File:Ultima_VII_-_SI_-_Goblin_Village.png|center|thumb|Map of Goblin Village]]
Now head on into the village. Goblins will keep appearing and attacking you, but if you sleep until somewhere past midnight you can murder them in their sleep. Pomdirgun lives in the large building at 30S 20W. Attack him and he'll talk to you. Regardless of what you say you need to kill him and take the key. He also has a magic axe and an exploding chest containing gems.
[[File:Ultima_VII_-_SI_-_Talk_with_Pomdirgun.png|left|thumb|Pomdirgun]]
Now head on into the village. Goblins will keep appearing and attacking you, but if you sleep until somewhere past midnight you can murder them in their sleep. Pomdirgun lives in the large building at (30S, 20W). Attack him and he'll talk to you. Regardless of what you say you need to kill him and take the key. He also has a [[File:Ultima_VII_-_Magic_Axe.png‎‎]] magic axe and an exploding chest containing [[File:Ultima_VII_-_Gems.png‎]] Gems and Money. On the Ground besides the Bed is a [[File:Ultima_VII_-_Magicians_Wand.png‎‎]] Magicians Wand.


If you want a [[File:Ultima_VII_-_Sword_of_Defense.png‎‎]] Sword of Defense, head to the slaughterhouse (or kitchen?) at (19S, 23W) and search the female Pikeman (which is probably Astrid). You might like to cremate her as a way of saying thanks. There is also a [[File:Ultima_VII_-_SI_-_Magic_Bow.png‎]] Magic Bow and [[File:Ultima_VII_-_Magic_Sling.png‎‎]] Magic Sling in the Hut near the Entrance you came from.  
If you want a Sword of Defense, head to the slaughterhouse (or kitchen?) at 19S 23W and search the female Pikeman. You might like to cremate her as a way of saying thanks.


When you've got all you want head to (19S, 17W) and free the Pikeman there. He will follow you to town and then will disengage, but if he catches you pocketing any Goblin possessions on the way there he'll attack like any town guard would. Just kill him if he does this, he plays no part in the plot. Cremate him too, if you wish.
When you've got all you want head to 19S 17W and free the Pikeman there. He will follow you to town and then will disengage, but if he catches you pocketing any Goblin possessions on the way there he'll attack like any town guard would. Just kill him if he does this, he plays no part in the plot. Cremate him too, if you wish.
[[File:Ultima_VII_-_SI_-_Goblin_Treasure.png|left|thumb|Goblin Treasures]]
[[File:Ultima_VII_-_SI_-_Cantras_Father.png|right|thumb|Cantra's Father Dead]]
Now head back to that locked door. Take the [[File:Ultima_VII_-_SI_-_Helm_of_Courage.png‎]] '''Helm of Courage''' and whatever loot you fancy. Read and then pocket the scrolls (be sure to take both Scrolls), then head back to Monitor. Talk to either Brendann or Caladin about the matter and show them the proof. Lord Marsten and Spektor will be arrested and thrown into prison. If you don't bring the evidence with you Brendann/Caladin of course won't believe your story.


If you talk to Marsten/Spektor after this point they'll allude to their treasure trove and a new destructive weapon secreted away there, but of course won't give you directions. Talk to Lucilla at the pub about Spektor; she hands over a key to their secret room! Head to (154S, 12W) and then walk straight through the seemingly solid cliff face. Through this door you'll find what's left of Cantra's father, as well as lots of goodies. Be careful not to double-click the [[File:Ultima_VII_-_Powder_Keg.png‎‎‎]] powder kegs as this will cause them to explode. You can take some with you if you wish as there are quite a few doors around the land that you can open ahead of time with brute force without screwing up the plot flow.
Now head back to that locked door. Take the Helm and whatever loot you fancy. Read and then pocket the scrolls, then head back to Monitor. Talk to either Brendann or Caladin about the matter and show them the proof. Lord Marsten and Spektor will be arrested and thrown into prison. If you don't bring the evidence with you Brendann/Caladin of course won't believe your story.
{{-}}
==Opportunities==
===Hawk's Treasure===
[[File:Ultima_VII_-_SI_-_Treasure_Hunt.png|left|thumb|Treasure Map.]]
You can take Hawk's treasure now if you wish. Look inside the hollow tree at (85S, 23W) to find a mass of [[File:Ultima_VII_-_SI_-_Filari.png‎‎]] Filari, Guilders, [[File:Ultima_VII_-_SI_-_Monetari.png‎‎]] Monetari, and most notably the [[File:Ultima_VII_-_SI_-_Serpent Crown.png‎‎]] '''Serpent Crown'''. Hold onto this, you'll need it later. Or get it later in course of Game when you got the Key from Fedabiblio or found it on Hawk in Moonshade, which unlock the Chest in Hawk's Room which has a Treasure Map to the Treasure.
{{-}}
===Destroy Trap Scroll===
There is one [[File:Ultima_VII_-_SI_-_Magic_Scroll.png‎‎]] Magic Scroll at (77S, 16W) in the Great Forest.


===Protection Scroll===
If you talk to Marsten/Spektor after this point they'll allude to their treasure trove and a new destructive weapon secreted away there, but of course won't give you directions. Talk to Lucilla at the pub about Spektor; she hands over a key to their secret room! Head to 154S 12W and then walk straight through the seemingly solid cliff face. Through this door you'll find what's left of Cantra's father, as well as lots of goodies. Be careful not to double-click the powder kegs as this will cause them to explode. You can take some with you if you wish as there are quite a few doors around the land that you can open ahead of time with brute force without screwing up the plot flow.
There is one [[File:Ultima_VII_-_SI_-_Magic_Scroll.png‎‎]] Magic Scroll at (19S, 26W) in the Goblin Village.


===Jester===
==Opportunities==
The Jester live in a Hut at (87S, 29W) and there is some Money in the Chest and Jester carry a [[File:Ultima_VII_-_Magic_Sling.png‎‎]] Magic Sling.


===Slaughterhouse===
===Hawk's Treasure===
At (72S, 20W) you will find a House where a Family got slaughtered. There is nothing special, but the Chicken and Cow will give lots of Food.
You can take Hawk's treasure now if you wish. Look inside the hollow tree at 86S 23W to find a mass of Filari, Guilders, Monetari, and most notably the Serpent Crown. Hold onto this, you'll need it later.
 
==Reclaimed Items==
===[[File:Ultima_VII_-_SI_-_Burst_Arrows.png]] Burst Arrows===
In the crate in Chief Pomdirgun's Hut are the missing [[File:Ultima_VII_-_SI_-_Burst_Arrows.png]] Burst Arrows. You may drop the [[File:Ultima_VII_-_SI_-_Odd_Hairbrush.png]] odd Hairbrush. You don't need it anymore. In there is also another Key for which use is unknown.
 
{{Footer Nav|game=Ultima VII Part Two: Serpent Isle|prevpage=Inn of the Sleeping Bull|nextpage=Moonshade}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: