Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header Nav|game=Metroid Prime Hunters}} | {{Header Nav|game=Metroid Prime Hunters}} | ||
==Alinos Gateway== | ==Alinos Gateway== Balls | ||
Scans: | Scans: | ||
* Object: Alinos | * Object: Alinos | ||
Line 24: | Line 24: | ||
* Object: Purple Force Field | * Object: Purple Force Field | ||
* Object: Magma Vent | * Object: Magma Vent | ||
Make your way through the tunnels, to the intersection and the Magma Vent. Jump through the hole in the ceiling to the above ground portion of High Ground. When you do so | Make your way through the tunnels, to the intersection and the Magma Vent. Jump through the hole in the ceiling to the above ground portion of High Ground. When you do so Spire will begin firing down on you from the upper levels of High Ground. Run around the room to avoid his shots, while returning fire with your Power Beam. After a few hits, Spire will flee from the room. | ||
Scans: | Scans: | ||
Line 38: | Line 38: | ||
* Bioform: Dialanche | * Bioform: Dialanche | ||
* Bioform: Voldrum | * Bioform: Voldrum | ||
Once you pass the Artifact Shield, a force field will seal you into a small room with three blue triangles that constantly spit out Voldrums. First destroy the generators then destroy the Voldrums themselves | Once you pass the Artifact Shield, a force field will seal you into a small room with three blue triangles that constantly spit out Voldrums. First destroy the generators then destroy the Voldrums themselves | ||
==Hunter Fight: Spire== | ==Hunter Fight: Spire== | ||
Spire will attack as soon as you clear the room of Voldrums. Return fire, aiming for headshots, until he transforms into his alt form, Dialanche, and drops into the room. Hail Dialanche with fire from your Power Beam while running around the room avoiding his swings. After you've chipped off about half of Spire's health, he'll run for it once again, out of the room back out into High Ground. | Spire will attack as soon as you clear the room of Voldrums. Return fire, aiming for headshots, until he transforms into his alt form, Dialanche, and drops into the room. Hail Dialanche with fire from your Power Beam while running around the room avoiding his swings. After you've chipped off about half of Spire's health, he'll run for it once again, out of the room back out into High Ground. | ||
Once you've sent Spire running, scan the switch on the wall, to make the Shield Key appear. Grab the Shield Key to drop the shield and grab the Attameter artifact. Once you've claimed the artifact, the doors that connect Elder Passage and High Ground will unseal. | Once you've sent Spire running, scan the switch on the wall, to make the Shield Key appear. Grab the Shield Key to drop the shield and grab the Attameter artifact. Once you've claimed the artifact, the doors that connect Elder Passage and High Ground will unseal. | ||
Line 49: | Line 48: | ||
When you exit from Elder Passage to High Ground, turn to your left to see Spire there waiting for you. Blast him with missiles, after a few hits Spire will rush your position. Continue firing upon him as he rushes you. When he reaches your position, jump back and continue shooting at him. Continue this until you defeat him. Once Spire defeated he will drop a Shield Key. | When you exit from Elder Passage to High Ground, turn to your left to see Spire there waiting for you. Blast him with missiles, after a few hits Spire will rush your position. Continue firing upon him as he rushes you. When he reaches your position, jump back and continue shooting at him. Continue this until you defeat him. Once Spire defeated he will drop a Shield Key. | ||
The Shield Key will lower the Artifact Shield in the upper levels of High Ground, allowing you to grab the Binary Subscripture Artifact. When you grab the final artifact, several floating platforms will descend and three generators will appear on the walls of High Ground. Before you brave the platforms destroy the generators and their Psycho Bits. Climb up the ramp where you found the Artifact and the jump onto the railing along the path. | The Shield Key will lower the Artifact Shield in the upper levels of High Ground, allowing you to grab the Binary Subscripture Artifact. When you grab the final artifact, several floating platforms will descend and three generators will appear on the walls of High Ground.Before you brave the platforms destroy the generators and their Psycho Bits. Climb up the ramp where you found the Artifact and the jump onto the railing along the path. From the you can access the platforms. | ||
==Elder Passage== | ==Elder Passage== | ||
Line 64: | Line 63: | ||
To damage Slench's central orb, you have to destroy the pink squirming tentacles that connect it to the wall. You must destroy them in pretty quick succession, otherwise, they will begin to regenerate before you destroy all of them. Each tentacle takes about five or six hits from your Power Beam before their destroyed. While your destroy the tentacles be careful of the energy blasters, they will fire Volt Driver shots that will distort your vision and cause damage. Once the orb is loose follow it around the room with your Power Beam and constantly shoot at the eye in the center of the orb, while moving around to dodge it's fire. Get in as much damage as you can before it returns to the wall. When it's connected to the wall, use your Power Beam to destroy the green blobs it expels for healing items. | To damage Slench's central orb, you have to destroy the pink squirming tentacles that connect it to the wall. You must destroy them in pretty quick succession, otherwise, they will begin to regenerate before you destroy all of them. Each tentacle takes about five or six hits from your Power Beam before their destroyed. While your destroy the tentacles be careful of the energy blasters, they will fire Volt Driver shots that will distort your vision and cause damage. Once the orb is loose follow it around the room with your Power Beam and constantly shoot at the eye in the center of the orb, while moving around to dodge it's fire. Get in as much damage as you can before it returns to the wall. When it's connected to the wall, use your Power Beam to destroy the green blobs it expels for healing items. | ||
This time around, you are only provided four and a half minutes to make your escape. The route is short and there are no sealed doors to hinder your progress. However you will have to battle another hunter to make it out | This time around, you are only provided four and a half minutes to make your escape. The route route is short and there are no sealed doors to hinder your progress. However you will have to battle another hunter to make it out. | ||
==Echo Hall== | ==Echo Hall== | ||
Line 72: | Line 71: | ||
==Hunter Fight: Weavel== | ==Hunter Fight: Weavel== | ||
Weavel, lies in wait for you in Echo Hall. Blast away at Weavel until he switches to his Alt Form, Halfturret | Weavel, lies in wait for you in Echo Hall. Blast away at Weavel until he switches to his Alt Form, Halfturret. then destroy the Halfturret by circling it and using rapid shots. Halfturret fires fast, but isn't very accurate against moving targets. After you chip off about a third of his health, Weavel will retreat to the other area of Echo Hall. Go through the Morph Ball tunnel that doesn't lead back through the maze and drop down into the other area of Echo Hall and finish Weavel off. | ||
{{Footer Nav|game=Metroid Prime Hunters|prevpage=Celestial Archives|nextpage=Vesper Defense Outpost}} | {{Footer Nav|game=Metroid Prime Hunters|prevpage=Celestial Archives|nextpage=Vesper Defense Outpost}} |