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{{Header Nav|game=StarCraft}}
== About StarCraft ==
{{Game
|completion=3
|image=StarCraft.jpg
|title=StarCraft
|developer=[[Blizzard Entertainment]]
|publisher={{colist|Blizzard Entertainment|Sierra Entertainment}}
|year=1998
|systems={{syslist|win|mac|osx}}
|ratings={{ESRB|T}}{{PEGI|16}}{{USK|12}}{{OFLC|MA15}}{{OFLC/NZ|R16}}{{ELSPA|15}}
|genre=[[RTS]]
|players=1-8 (1 per PC)
|modes=[[Single player]], [[Multiplayer]]
|expansion=[[StarCraft: Insurrection|Insurrection]]<br />[[StarCraft: Retribution|Retribution]]<br />[[StarCraft: Brood War|Brood War]]
|followed by=[[StarCraft II]]
|series=StarCraft
|website=http://blizzard.com/starcraft/
|pcgamingwiki=StarCraft
}}
{{game disambig||the Nintendo 64 game|[[StarCraft 64]]}}
'''StarCraft''' is a real-time strategy game developed by [[Blizzard Entertainment]] for the PC in 1998 and for the Macintosh in 1999. Blizzard released an expansion later in 1998, [[StarCraft: Brood War]], commonly acknowledged to have correct many game balance issues and leading the way to its eventual recognition as standard to which all other RTS games are compared to. Set in the future, on planets far from Earth, it features three races: the human Terrans, the psionic Protoss and the bestial Zerg.


[to be completed]
==Story==
The story focuses on the activities of the three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel'Naga genetically engineer the Protoss and later the Zerg in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Decades before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation. However, the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. However, the Zerg target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.


==Terran Strategy==
StarCraft begins just days after the first of these attacks, where the predominant Terran government, the Confederacy of Man, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule.


If you happen to be playing on a Fastest Possible map, you can use bunkers to block the entry of land-bound units into your base. This, along with placing turrets on the sides of the base that can be accessed via air, is known as ''turtling'' and is effective at stopping most simple rushes.
{{ToC}}
{{StarCraft}}


==Protoss Strategy==
{{DEFAULTSORT:StarCraft 1}}
===Dark Templar Rush===
[[Category:Blizzard Entertainment]]
Because Dark Templars cannot be seen unless in the range of a detector, they are quite useful to use before your opponent(s) get detection. However, because they are also quite high up in the tech tree (Nexus>Gateway>Cybernetics Core>Citadel of Adun>Templar Archives), it is recommended that you build some sort of defense (Cannons, Zealots, Dragoons, etc.) while teching up to Dark Templars. An early assimilator is also recommended because they cost 100 gas (and 125 minerals) each.
There are too many variations of the strategy to give a specific build order.
==Zerg Strategy==
===Zergling Rush===
Try to play against your opponent in a small one-on-one map that you know very well. Send your four drones to start mining minerals and order your overlord to your opponent's base (to spy on him; no race starts out with anything to attack air early; by they time a Terran player gets Marines you should have your Zerglings). Hatch 5 more drones (for a total of 9, the maximum supply availible (1 Overlord (8) + 1 Hatchery (1))) as soon as you can and order those to mine too.
:Variation: Order one Drone to build an Extractor so that your supply goes down to 8. Hatch a drone, cancel the Extractor, and order the drone to mine again. This way, you have 10 drones with only 9 supply.
When you reach 200 minerals, order a drone to morph into a Spawning Pool. At 100 more, hatch an Overlord (it takes less time to build than a Spawning Pool and you won't need it until the Pool is done).
:Variation: Do the Extractor trick again for another 10th Drone.
:Another variation: Since Zerg buildings can be built on '''any''' creep (including that of another player), send a Drone to your opponent's base and order it to morph to a Creep Colony. Once this is done (probably after the Zerglings hatch), morph the Creep Colony into a Sunken Colony. Obviously, this only works if your opponent is also Zerg.
Once both (the Spawning Pool and Overlord) are done, hatch 6 Zerglings (two for each larva) and rush to your opponent. If you are lucky, you will catch your opponent totally unprepared. Try to kill as many of his workers as possible and you will be guaranteed a win.
If your zergling rush fails, you will fall behind in mining resources.
Most experienced players know about this rush and can defend well against it so be careful of whom you use this strategy against.
 
Counters:
* Terran  - Build an early bunker near your resources and place one/some marine(s) inside (repair it during the attack with an/some SCV(s), or just get plenty of Marines early. Since they have range, some marines can attack while others move backward. You can also put them behind buildings so that the Zerglings must run around the buildings, giving you extra time to fire.
* Protoss - Build two gateways and try to have two zealots come out by the time the Zerglings arrive. Alternatively, build a Forge and some Photon Cannons, although this is not recommended.
* Zerg - Do the same thing. Because your opponent is rushing you, you have extra time to build defense (your opponent must make units and have them run to your base). You can also get a Sunken Colony to protect your base, although some players do not recommend this as it is too defensive.
 
===Lurker Rush===
Lurkers are fun to use against Terran and Protoss because of their lack of mobile detectors in early mid-games and therefore can be used to secure vital locations early on. This is very similar to the Dark Templar rush (Protoss) except it is slightly lower on the tech tree but much more costly in gas.
 
Counters:
* Terran  - A Marine-filled Bunker with a nearby Missile Turret placed near your resources or a choke point. If you do not have an Engineering Bay (required for the Missle Turret), you can get an Academy (which is good for the Marines & Medics and Firebat strategies) and then add a Comsat Station to your Command Center.
* Protoss - About two Photon Cannons placed near your resources or a choke point (if there is one) and/or Observers.
* Zerg - An overlord; this strategy really doesn't work against Zerg.
 
===Mutalisk Rush===
Mutalisks are fast flying zerg units and can be really annoying if used properly. They are good to use against Zerg and Protoss, and maybe against Terran too. They require a lot of gas though so build an early extractor followed by another hatchery and a spawning pool. Upgrade the hatchery to a lair. Don't forget to make more drones and overlords in the meantime. Build defenses if you have to, but not too much. After lair is done, make a spire. After the spire is done, make 6 mutalisks and rush them to the enemy base. If there are no anti-air defenses near the enemy's resources, then whoopee! Kill all his workers. You can also kill his army if his troops can't attack air.
 
Counters:
* Terran - A marine-filled bunker near your resources. A large marine army with medic support is also nice. Upgrade U-238 shells and stimpacks.  The stimpack upgrade is also highly useful here and can of course be used liberally thanks to the medics nearby.  A fair supply of missile turrets are probably the best defense going for Terrans though. 
* Protoss - Photon cannons near your resources. Maybe early corsairs.
* Zerg - You own Mutalisks, and Scourge.
 
{{wip}}
 
[[Category:PC]]
[[Category:RTS]]
[[Category:RTS]]
[[Category:Single player]]
[[Category:Multiplayer]]

Latest revision as of 22:25, 18 May 2024

This is the first game in the StarCraft series. For other games in the series see the StarCraft category.

Box artwork for StarCraft.
Box artwork for StarCraft.
StarCraft
Developer(s)Blizzard Entertainment
Publisher(s)Blizzard Entertainment, Sierra Entertainment
Year released1998
System(s)Windows, Mac OS, macOS
Expansion pack(s)Insurrection
Retribution
Brood War
Followed byStarCraft II
SeriesStarCraft
Genre(s)RTS
Players1-8 (1 per PC)
ModesSingle player, Multiplayer
Rating(s)ESRB TeenPEGI Ages 16+USK Ages 12+OFLC Mature Accompanied & RestrictedOFLC-NZ R16ELSPA Ages 15+
Neoseeker Related Pages
LinksOfficial websiteStarCraft at PCGamingWikiStarCraft ChannelSearchSearch
For the Nintendo 64 game, see StarCraft 64.

StarCraft is a real-time strategy game developed by Blizzard Entertainment for the PC in 1998 and for the Macintosh in 1999. Blizzard released an expansion later in 1998, StarCraft: Brood War, commonly acknowledged to have correct many game balance issues and leading the way to its eventual recognition as standard to which all other RTS games are compared to. Set in the future, on planets far from Earth, it features three races: the human Terrans, the psionic Protoss and the bestial Zerg.

Story[edit]

The story focuses on the activities of the three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel'Naga genetically engineer the Protoss and later the Zerg in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Decades before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation. However, the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. However, the Zerg target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.

StarCraft begins just days after the first of these attacks, where the predominant Terran government, the Confederacy of Man, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule.

Table of Contents

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