Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 83: | Line 83: | ||
==Protoss== | ==Protoss== | ||
===Dark Templar (DT)=== | ===Dark Templar (DT)=== | ||
Assassins, they are endowed with a permanent cloak. They have enormous attack damage, yet little shields/HP. They can merge into a Dark Archon in Brood War. Dark Templar are used as anti-infantry units, and only 3 ground units | Assassins, they are endowed with a permanent cloak. They have enormous attack damage, yet little shields/HP. They can merge into a Dark Archon in Brood War. Dark Templar are used as anti-infantry units, and only 3 ground units cannot survive 4 hits from a fully upgraded dark templar. If one can get 1-3 dt's before the enemy has detection (not to be used against zerg), they can be very effective. In the original game, the player gets a small number of DTs - as well as the DT hero Zeratul - in the Protoss campaign; in Brood War, they are regularly recruitable. | ||
Advantages: | Advantages: | ||
Line 96: | Line 96: | ||
* Very low health for their cost | * Very low health for their cost | ||
* Enemies with | * Enemies with good detection will spot them easily | ||
* Usually useless against Zerg, as a large force will have many Overlords | * Usually useless against Zerg, as a large force will have many Overlords | ||