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# Mojos, Kukulzas | # Mojos, Kukulzas | ||
The inequality of units makes for some of the most varied and intriguing game play available for a custom map: the evolution tree is almost exponential. If a player gets an advantage in kills, he can then | The inequality of units makes for some of the most varied and intriguing game play available for a custom map: the evolution tree is almost exponential. If a player gets an advantage in kills, he can then used that advantage to accumulate even more kill points, because of his superior units. But if you know what you are doing it is not hard to recover from most situations. | ||
Evolves among experts is played out in a series of turns. When one person puts a stratagem into action it forces the enemy to counter it. The best moves are the ones which force the enemy to counter with a move that requires lots of skill and very fast thinking and decision making to pull, thus making the enemy have a high | Evolves among experts is played out in a series of turns. When one person puts a stratagem into action it forces the enemy to counter it. The best moves are the ones which force the enemy to counter with a move that requires lots of skill and very fast thinking and decision making to pull, thus making the enemy have a high change of messing up and putting himself in a losing position. Battle strategy is not as important in evolves as in other games like "Simpson’s mega carnage" but it can still be very useful especially while your tank is alive and during air attacks. | ||
Evolves strategy instead of battle tactics centers around feeding, timing, and planning ahead. Players can form their strategy over what "end point" they want to achieve. In evolves an endpoint is where the opponent has gotten so far behind that he has no possible chance of recovering. Usually in evolves these endpoints are at bridges between levels (where one player is making a different kind of unit for good or bad) by the time that the enemy has reached the same level as you, you already have a large enough army of stronger units to destroy them. Someone may want to plan their strategy around scouts vs. goons (scouts always win) or BCs vs. marines/ghost (BCs always win) Usually in | Evolves strategy instead of battle tactics centers around feeding, timing, and planning ahead. Players can form their strategy over what "end point" they want to achieve. In evolves an endpoint is where the opponent has gotten so far behind that he has no possible chance of recovering. Usually in evolves these endpoints are at bridges between levels (where one player is making a different kind of unit for good or bad) by the time that the enemy has reached the same level as you, you already have a large enough army of stronger units to destroy them. Someone may want to plan their strategy around scouts vs. goons (scouts always win) or BCs vs. marines/ghost (BCs always win) Usually in losing positions that are not "end points" players ''can'' make a comeback. But if you are playing against someone a lot better than you they will try every way to keep their advantage and make it larger. Sometimes new player, derisively called "noobs" will think they are ahead in a situation when they are really not because the enemy will have planned 15 or 20 minutes in advance and put themselves in a "Behind" situation on purpose. | ||
A typical Evolves game plays out as a series of battles in which players accumulate a large enough advantage to defeat each other. | A typical Evolves game plays out as a series of battles in which players accumulate a large enough advantage to defeat each other. |