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This tactic is useful against the Protoss Zealots early in the game, but is extremely effective against the Zerg. Create the requisites for a Firebat quickly (Barracks, Refinery, Academy) and have at least 2 Barracks. Mass produce Firebats until you have 12 - 18 and rush the enemy base. This provides a viable alternative to other rushes in that the Firebats, with their 16 firepower, can also defend your base in the case that you get rushed. With their high firepower, cost-effectiveness, and spread damage, Firebats can easily devastate an enemy base. | This tactic is useful against the Protoss Zealots early in the game, but is extremely effective against the Zerg. Create the requisites for a Firebat quickly (Barracks, Refinery, Academy) and have at least 2 Barracks. Mass produce Firebats until you have 12 - 18 and rush the enemy base. This provides a viable alternative to other rushes in that the Firebats, with their 16 firepower, can also defend your base in the case that you get rushed. With their high firepower, cost-effectiveness, and spread damage, Firebats can easily devastate an enemy base. | ||
There are a few fundamental principles that every beginning StarCraft player needs to know. Amazingly, they are very similar to that seen on a more complicated level in all the wars ever fought. It is this similarity that enables StarCraft to closely resemble military warfare and to provide attraction for millions of children and teenagers, even professional players, | There are a few fundamental principles that every beginning StarCraft player needs to know. Amazingly, they are very similar to that seen on a more complicated level in all the wars ever fought. It is this similarity that enables StarCraft to closely resemble military warfare and to provide attraction for millions of children and teenagers, even professional players, eight years after Starcraft's debut. | ||
==Geography: Where in the World is...?== | ==Geography: Where in the World is...?== |