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A ground unit, a Zealot channels his enormous psychic powers into creating a plasma shield and energy blades for offensive and defensive purposes. The Zealot is excellent at hand-to-hand combat, and can take a lot of pounding. They can't attack air targets though. The zealot is the most powerful first unit, but it is extremely hard to keep up a supply of them in early game. They are best paired with shield batteries and photon cannons to keep the zerglings away.
A ground unit, a Zealot channels his enormous psychic powers into creating a plasma shield and energy blades for offensive and defensive purposes. The Zealot is excellent at hand-to-hand combat, and can take a lot of pounding. They can't attack air targets though. The zealot is the most powerful first unit, but it is extremely hard to keep up a supply of them in early game. They are best paired with shield batteries and photon cannons to keep the zerglings away.


;Advantages
Advantages:
 
* Most powerful base unit of any race in terms of ground attack power, can singlehandedly defeat multiple of the other race's base units.
* Most powerful base unit of any race in terms of ground attack power, can singlehandedly defeat multiple of the other race's base units.
* A lot of health and shield for a basic unit. Shield can be restored with a Shield Battery.
* A lot of health and shield for a basic unit. Shield can be restored with a Shield Battery.
* Attack, Armor, Shield armor, and movement speed can be upgraded to increase the Zealot's usefulness in late game.
* Attack, Armor, Shield armor, and movement speed can be upgraded to increase the Zealot's usefulness in late game.


;Disadvantages
Disadvantages:
 
* Expensive, so are hard to produce large number in early game without sacrificing economy.
* Expensive, so are hard to produce large number in early game without sacrificing economy.
* Cannot attack air units.
* Cannot attack air units.
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The psionic storm is referred to as the most powerful ability in the game. The psionic storm causes 112 damage to all units (including yours) over the period of 4 seconds. Needless to say, the psionic storm is best used against masses of zerglings or possibly the enemy worker line. Psi storm uses 75 energy- three casts with full energy.  While psi storm isn't effective against all units - 112 is not enough to kill a lurker, tank, or even a dark templar or a zealot in one cast - it is still very effective against large amounts of weaker units, like workers, zerglings, hydralisks, any Terran infantry unit, or units with low health.
The psionic storm is referred to as the most powerful ability in the game. The psionic storm causes 112 damage to all units (including yours) over the period of 4 seconds. Needless to say, the psionic storm is best used against masses of zerglings or possibly the enemy worker line. Psi storm uses 75 energy- three casts with full energy.  While psi storm isn't effective against all units - 112 is not enough to kill a lurker, tank, or even a dark templar or a zealot in one cast - it is still very effective against large amounts of weaker units, like workers, zerglings, hydralisks, any Terran infantry unit, or units with low health.


;Advantages
Advantages:
 
* Psionic Storm is powerful
* Psionic Storm is powerful
* Very cheap in terms of mineral cost
* Very cheap in terms of mineral cost
* Hallucination can be an effective distraction if micromanaged properly
* Hallucination can be an effective distraction if micromanaged properly


;Disadvantages
Disadvantages:
 
* Extremely weak
* Extremely weak
* No regular attack
* No regular attack
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If you click on a Archon enough and it will say "power overwhelming", a StarCraft cheat code.
If you click on a Archon enough and it will say "power overwhelming", a StarCraft cheat code.


;Advantages
Advantages:
 
* Archon is basically shields only, so it only takes 9 damage from the Zerg Plague spell.
* Archon is basically shields only, so it only takes 9 damage from the Zerg Plague spell.
* Although not the highest-damaging attack in the game, the Archon's Psionic Shockwave has a respectably high damage rating coupled with a very fast fire rate, resulting in much damage being dealt in a short time.
* Although not the highest-damaging attack in the game, the Archon's Psionic Shockwave has a respectably high damage rating coupled with a very fast fire rate, resulting in much damage being dealt in a short time.
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* The Archon's splash damage makes it a great weapon to use against grouped enemy air units, or small grouped enemy ground units, such as Zerglings. That is, where the Archon can deal 30 damage to a single target, when the targets are close to each other, the Archon can hit them all at once, causing 30 damage to all of them in a single attack.
* The Archon's splash damage makes it a great weapon to use against grouped enemy air units, or small grouped enemy ground units, such as Zerglings. That is, where the Archon can deal 30 damage to a single target, when the targets are close to each other, the Archon can hit them all at once, causing 30 damage to all of them in a single attack.
* Comparatively low cost in minerals - two high templar only cost 50 minerals each, giving it a total mineral cost of 100 minerals, the cost of a Zealot.
* Comparatively low cost in minerals - two high templar only cost 50 minerals each, giving it a total mineral cost of 100 minerals, the cost of a Zealot.
Disadvantages:


;Disadvantages
* A single hit from the Terran Science Vessel's EMP Shockwave can completely remove all of a Archon's shielding, at which point it has no chance of surviving unless it can be evacuated to safe territory immediately (With 10 hit points, a couple of SCVs could conceivably take it out).
* A single hit from the Terran Science Vessel's EMP Shockwave can completely remove all of a Archon's shielding, at which point it has no chance of surviving unless it can be evacuated to safe territory immediately (With 10 hit points, a couple of SCVs could conceivably take it out).
* Shields do not provide as much protection as standard armor, so the Archon will take full damage from Normal, Explosive, and Concussion type attacks, rendering it especially vulnerable to the fast-moving Terran Vultures, which are normally only able to kill small units.
* Shields do not provide as much protection as standard armor, so the Archon will take full damage from Normal, Explosive, and Concussion type attacks, rendering it especially vulnerable to the fast-moving Terran Vultures, which are normally only able to kill small units.
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