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==Getting Started==
==Getting Started==
You begin this mission with a modest base containing only one Marine and four SCVs. At first it appears you also have a fairly wide, if sparse, network of Missile Turrets as well. However, these will soon be destroyed by eight Battlecruisers. In response, you receive reinforcements in the form of eight Goliaths, four Marines, and four Ghosts, being transported through three dropships. If you haven't already, start gathering minerals with your starting SCVs, and build as many more SCVs as you can to get the ball rolling. Also, remember those enemy Battlecruisers? Yeah, they're coming for you. Your Ghosts come pre-loaded with the Lockdown ability, so as soon as the Battlecruisers come in visual range, use Lockdown and destroy them as fast as possible with your Marines and Goliaths. You will most likely lose some (if not most) of your reinforcements during this attack, but try to preserve your Ghosts as you won't be able to replace them for a bit.
You begin this mission with a modest base containing only one Marine and four SCVs. At first it appears you also have a fairly wide, if sparse, network of Missile Turrets as well. However, these will soon be destroyed by a eight Battlecruisers. In response, you receive reinforcements in the form of eight Goliaths, four Marines, and four Ghosts. If you haven't already, start collecting minerals with your starting SCVs, and build as many more SCVs as you can to get the ball rolling. Also, remember those enemy Battlecruisers? Yeah, they're coming for you. Your Ghosts come pre-loaded with the Lockdown ability, so as soon as the Battlecruisers come in visual range, use Lockdown and destroy them as fast as possible with your Marines and Goliaths. You will most likely lose some of your reinforcements during this attack, but try to preserve your Ghosts as you won't be able to replace them for a bit.


As soon as you make it through this initial assault, begin preparing for the many, many Battlecruisers that will be sent your way. Build one or two Bunkers at each of the three land entrances to your main base, and then construct a thick network of Missile Turrets in the north half of the starting area and round out your base defense with a few Goliaths. You will also constantly have to rebuild these Missile Turrets as the enemy has access to Yamato Guns and is not afraid to use them. When you have a chance, build a few Siege Tanks to guard against land assault and four to six Wraiths to chase down Battlecruisers that decide to run.
As soon as you make it through this initial assault, begin preparing for the many, many Battlecruisers that will be sent your way. Build one or two Bunkers at each of the three land entrances to your main base, and then construct a thick network of Missile Turrets in the north half of the starting area and round out your base defense with a few Goliaths. You will also constantly have to rebuild these Missile Turrets as the enemy has access to Yamato Guns and is not afraid to use them. When you have a chance, build a few Siege Tanks to guard against land assault and four to six Wraiths to chase down Battlecruisers that decide to run.
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Get a feel for the surrounding terrain with a couple Wraiths. Scouting with ground units isn't recommended until you have a Science Vessel free to send with them, as there are a number of Spider Mines scattered around the map that with quickly destroy even your toughest units. The first expansion you should make is directly north of your start position, and is completely undefended and loaded with resources. Just make sure to defend the position properly: network of Missile Turrets, a few Siege Tanks, and either Goliaths or Wraiths (Wraiths are recommended as this particular valley can get somewhat cramped).
Get a feel for the surrounding terrain with a couple Wraiths. Scouting with ground units isn't recommended until you have a Science Vessel free to send with them, as there are a number of Spider Mines scattered around the map that with quickly destroy even your toughest units. The first expansion you should make is directly north of your start position, and is completely undefended and loaded with resources. Just make sure to defend the position properly: network of Missile Turrets, a few Siege Tanks, and either Goliaths or Wraiths (Wraiths are recommended as this particular valley can get somewhat cramped).


Next, take a Science Vessel, a group of Goliaths, a group of Siege Tanks, and a couple Medics northeast. Move carefully and clear out Spider Mines as you go. Eventually you will encounter a small Blue base. Move in, siege your Tanks, and wipe them out. Take up a defensive position and build a tertiary base to take advantage of your newfound resources. When you've settled here, clear out the area just across the bridge to the north of this area to cement your position.
Next, take a Science Vessel, a group of Goliaths, a group of Siege Tanks, and a couple Medics east. Move carefully and clear out Spider Mines as you go. Eventually you will encounter a small Blue base. Move in, siege your Tanks, and wipe them out. Take up a defensive position and build a tertiary base to take advantage of your newfound resources. When you've settled here, clear out the area just across the bridge to the north of this area to cement your position.


After you've secured these areas, begins churning out Goliaths and Siege Tanks while maintaining at least one full group of Wraiths. These will be your primary offensive force. If you need more resources, there are large resource nodes at the northwest and southeast corners of the map with partial defenses.
After you've secured these areas, begins churning out Goliaths and Siege Tanks while maintaining at least one full group of Wraiths. These will be your primary offensive force.


==The Attack==
==The Attack==
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