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{{ | {{Header Nav|game=Ultima VII Part Two: Serpent Isle}} | ||
{{Game | |||
|completion=4 | |||
|image=Ultima VII Serpent Isle box.jpg | |||
|title=Ultima VII Part Two: Serpent Isle | |||
|developer=[[Origin Systems]] | |||
|publisher=[[Origin Systems]] | |||
|year=1993 | |||
|systems={{syslist|msdos}} | |||
|genre=[[RPG]] | |||
|players=1 | |||
|modes=[[Single player]] | |||
|expansion=[[Ultima VII Part Two: Serpent Isle - The Silver Seed]] | |||
|preceded by=[[Ultima VII: The Black Gate]] | |||
|followed by=[[Ultima VIII: Pagan]] | |||
|series=Ultima | |||
|pcgamingwiki=Ultima VII Part Two: Serpent Isle | |||
}} | |||
'''Ultima VII Part Two: Serpent Isle''' followed on from the unresolved ending of [[Ultima VII: The Black Gate]] and brought closure to the Avatar's adventures there. In this second act the Avatar is informed that the villainous Batlin has gone to the Serpent Isle, where the Guardian is going to make another attempt to enter the world. The Avatar and his friends sail after them, between the mysterious Serpent Pillars and into a new land. | |||
An entirely new game world filled with new monsters and items, improved graphics and controls, and a carefully woven single plot made Serpent Isle a worthy successor to The Black Gate, and the prerendered closing cinematic led seamlessly into the events and graphics of the then-upcoming [[Ultima VIII: Pagan]]. | |||
Its success led to it being quickly followed by the second Ultima VII expansion disk [[Ultima VII Part Two: Serpent Isle - The Silver Seed|The Silver Seed]], which added an extra plot strand, tying into the ending events to make them more positive. The missions the Avatar was sent on, though diverse and difficult, would reward him with many new and powerful items. | |||
{{ToC}} | |||
[[Category: | |||
==External links== | |||
* [http://www.bootstrike.com/Ultima7si/ Ultima VII: Serpent Isle - Bootstrike.com] - various walkthroughs, screenshots, developer interviews, and other interesting things. | |||
===Alternate walkthroughs=== | |||
These take alternate routes through the game; it is recommended to play the game normally first as these are full of spoilers and hard to follow without some familiarity with the way things were meant to happen. | |||
* [http://www.it-he.org/serpent.htm Serpent's Isle - Cosmic Balancing Act] - an "anti-walkthrough" using as many bugs and exploits as possible | |||
* [http://www.it-he.org/starless.htm The Silver Seed - Starless and Bible Black] - another anti-walkthrough, this time for The Silver Seed | |||
{{Ultima}} | |||
[[Category:Origin Systems]] | |||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Single player]] |
Latest revision as of 17:38, 26 August 2022
Ultima VII Part Two: Serpent Isle | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Origin Systems |
Year released | 1993 |
System(s) | DOS |
Expansion pack(s) | Ultima VII Part Two: Serpent Isle - The Silver Seed |
Preceded by | Ultima VII: The Black Gate |
Followed by | Ultima VIII: Pagan |
Series | Ultima |
Genre(s) | RPG |
---|---|
Players | 1 |
Modes | Single player |
Ultima VII Part Two: Serpent Isle followed on from the unresolved ending of Ultima VII: The Black Gate and brought closure to the Avatar's adventures there. In this second act the Avatar is informed that the villainous Batlin has gone to the Serpent Isle, where the Guardian is going to make another attempt to enter the world. The Avatar and his friends sail after them, between the mysterious Serpent Pillars and into a new land.
An entirely new game world filled with new monsters and items, improved graphics and controls, and a carefully woven single plot made Serpent Isle a worthy successor to The Black Gate, and the prerendered closing cinematic led seamlessly into the events and graphics of the then-upcoming Ultima VIII: Pagan.
Its success led to it being quickly followed by the second Ultima VII expansion disk The Silver Seed, which added an extra plot strand, tying into the ending events to make them more positive. The missions the Avatar was sent on, though diverse and difficult, would reward him with many new and powerful items.
Table of Contents
- Arrival
- Monitor
- Fawn
- Inn of the Sleeping Bull
- Goblin Passages
- Moonshade
- Mad Mage Isle
- Monk Isle
- Mountains of Freedom
- Furnace
- World of Dreams
- Great Northern Forest
- Frozen Lands
- Skullcrusher Mountains
- Spinebreaker Mountains
- Moonshade revisited
- Temples of Order
- Temples of Chaos
- Castle of the White Dragon
- Isle of Crypts
- Shrine of Chaos
- Sunrise Isle
External links[edit]
- Ultima VII: Serpent Isle - Bootstrike.com - various walkthroughs, screenshots, developer interviews, and other interesting things.
Alternate walkthroughs[edit]
These take alternate routes through the game; it is recommended to play the game normally first as these are full of spoilers and hard to follow without some familiarity with the way things were meant to happen.
- Serpent's Isle - Cosmic Balancing Act - an "anti-walkthrough" using as many bugs and exploits as possible
- The Silver Seed - Starless and Bible Black - another anti-walkthrough, this time for The Silver Seed