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This will almost never be used for military purposes, other than scouting, early harassment, or the dreaded "Cannon Rush" strategy. Each race can put up towers (Bunkers, Photon Cannons, etc.) to discourage Probe espionage. | This will almost never be used for military purposes, other than scouting, early harassment, or the dreaded "Cannon Rush" strategy. Each race can put up towers (Bunkers, Photon Cannons, etc.) to discourage Probe espionage. | ||
===Zealot=== | ===Zealot(질럿)=== | ||
질럿은 저글링과 마린에 비해 강하지만 공중공격은 할수 없다. They remain useful into the late game, especially with their speed upgrade. | |||
*Zerg: Swarming with Zerglings or using "Hydralisk Dancing" techniques are generally effective. Lurkers work well when they are available, as does any air unit. | *Zerg: Swarming with Zerglings or using "Hydralisk Dancing" techniques are generally effective. Lurkers work well when they are available, as does any air unit. | ||
*Terran: Firebats with Medic support work well, and Vultures are even better (remember to micromanage them for maximum efficiency). Again, any air unit with a ground attack is effective. | *Terran: Firebats with Medic support work well, and Vultures are even better (remember to micromanage them for maximum efficiency). Again, any air unit with a ground attack is effective. | ||
*Protoss: Zealots of your own with Psionic Storm or Reaver support work well. Scouts, Carriers, and undetected Dark Templar can attack with impunity. | *Protoss: Zealots of your own with Psionic Storm or Reaver support work well. Scouts, Carriers, and undetected Dark Templar can attack with impunity. | ||
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===Dragoon=== | ===Dragoon=== |