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===Wraith===
===Wraith===
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{{sect-stub}}
Wraiths are a nuisance against you in the early game if you are Protoss. The cloak module that the Wraiths have make them deal much damage to your units before being spotted, and if they are, their speed will help them escape really fast. Wraiths are alike the Protoss Scout in anti-air attack, movement speed and range(with upgrades) but the important fact about them is that they damage the ground units better (and the Scouts have more HP).
Wraiths are a nuisance against you in the early game if you are Protoss. The cloak module that the Wraiths have make them deal much damage to your units before being spotted, and if they are, their speed will help them escape really fast.Wraiths are alike the Protoss Scout in anti-air attack, movement speed and range(with upgrades) but the important fact about them is that they damage the ground units better(and the Scouts have more hp).
Wraiths can be used in many ways, you can make a unusual plan to distract your opponent to attack easier. Wraiths are often seen with Dropships, because they can scout fast and check the defense of the enemy, and maybe take some ground units down.
Wraiths can be used in many ways, you can make a unusual plan to distract your opponent to attack easier.Wraiths are often seen with Dropships, because they can scout fast and check the defense of the enemy, and maybe take some ground units down.
*Terran: Valkyries, en masse, can easily subdue a group of wraith if you have a science vessel around, or even a comsat station. Missile turrets can detect and attack any opposing Wraiths. Large groups of marines can pick off wraiths very easily, use Goliaths when possible.
*Terran: Valkyries, en masse,can easily subdue a group of wraith if you have a science vessel around, or even a comsat station. Missile turrets can detect and attack any opposing Wraiths. Large groups of marines can pick off wraiths very easily, use Goliaths when possible.
*Zerg: Devourers can pick off wraiths when in large groups. Spore colonies, like missile turrets can detect as well as attack enemy wraiths. Hydralisks, with range upgrade, can get rid of Wraiths, so long as there is an overlord.
*Zerg: Devourers can pick off wraiths when in large groups.Spore colonies,like missile turrets can detect as well as attack enemy wraiths. Hydralisks, with range upgrade, can get rid of Wraiths, so long as there is an overlord.
*Protoss: Photon cannons, being detectors, as well as defenders, can take care of a wraith threat very easily. Scouts can beat a wraith in a one on one match, unless of course the wraith decides to cloak, but an observer can take care of that.Dragoons, with singularity charge, are standard in ground to air combat, and because wraiths have such a poor air to ground attack(comparing to the Mutalisk,Guardian and the Battlecruiser), unless they are massed of course, a dragoon can stand awhile against a wraith.
*Protoss: Photon cannons, being detectors, as well as defenders, can take care of a wraith threat very easily. Scouts can beat a wraith in a one on one match, unless of course the wraith decides to cloak, but an observer can take care of that.Dragoons, with singularity charge, are standard in ground to air combat, and because wraiths have such a poor air to ground attack(comparing to the Mutalisk,Guardian and the Battlecruiser), unless they are massed of course, a dragoon can stand awhile against a wraith.
*All Races: Have detectors available, Wraiths can cloak!Also try to make a network of detector structures to avoid unexpected breaches in your base.
*All Races: Have detectors available, Wraiths can cloak!Also try to make a network of detector structures to avoid unexpected breaches in your base.
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The Shuttle has a better range(important to runaway in time from good anti drop defenses)
The Shuttle has a better range(important to runaway in time from good anti drop defenses)
The Dropship is built in a shorter time than the Shuttle. This affects the first drop time in the early game.  
The Dropship is built in a shorter time than the Shuttle. This affects the first drop time in the early game.  
The Protoss has the worst production time of a dropping unit in the game (half of a Carrier!)
The Protoss has the worst production time of a dropping unit in the game(half of a Carrier!)
The Dropship has a better default armor than the Shuttle (1+3 Dropship, 0+3 Shuttle)
The Dropship has a better default armor than the Shuttle (1+3 Dropship,0+3 Shuttle)
See [[#Shuttle|Shuttle]]
See [[#Shuttle|Shuttle]]


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Valkyries are often very powerful units in mass, they have a high amount of armor, as well as hp,and they also deals multiple damage. Valkyries can be quite a headache in the late game, when a strong air force is often essential to victory.
Valkyries are often very powerful units in mass, they have a high amount of armor, as well as hp,and they also deals multiple damage. Valkyries can be quite a headache in the late game, when a strong air force is often essential to victory.


*Terran: Battlecruisers take a long time to batter down and can be very effective in numbers, to prevent them from getting wiped out, it is always smart to have SCVs to repair your battle cruisers. If the enemy has no detectors laying around, wraiths can be very effective counters, given the strength of their air-to-air missiles. Any land unit with an anti-air attack will also work(esp. Goliaths), seeing as Valkyries can't attack ground units. Cloaked wraiths can be very deadly when it comes to focus firing a Valkyrie, especially if there are no detectors.
*Terran: Battlecruisers take a long time to batter down and can be very effective in numbers, to prevent them from getting wiped out, it is always smart to have scv's to repair your battle cruisers. If the enemy has no detectors laying around, wraiths can be very effective counters, given the strength of their air-to-air missiles. Any land unit with an anti-air attack will also work(esp. Goliaths), seeing as Valkyries can't attack ground units. Cloaked wraiths can be very deadly when it comes to focus firing a Valkyrie, especially if there are no detectors.


*Zerg: If you have some devourers on hand, because Valkyries are only effective in mass, they can spread the acid spores very quickly, which should nullify their armor. Hydralisks can easily finish the job. Never use mutalisks or guardians around Valkyries. Scourges often make effective counters as well.
*Zerg: If you have some devourers on hand, because Valkyries are only effective in mass, they can spread the acid spores very quickly, which should nullify their armor. Hydralisks can easily finish the job. Never use mutalisks or guardians around Valkyries. Scourges often make effective counters as well.
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===Science Vessel===
===Science Vessel===
Science Vessels are one of the specialists(ability units) in the Terran unit tree. They can be used in many ways in battles: -Vs. Protoss: EMP Shockwave takes down enemy shields and energy. It is mostly effective against Protoss. -Vs. Zerg: The Zerg is mostly played with Hydralisks and Spire units along with specialists, the Queen and the Defiler. So the Zerg will be using Queens and Defilers especially to make you lose important defensive forces before attacking. If you can adjust the usage of the Science Vessels well, they will be the key to victory in these kinds of battles. The Science Vessel's Irradiate can destroy many tactical units. -Vs. Terran: If you use the Defensive Matrix, your units will be more effective on destroying their own kind.   
Science Vessels are one of the specialists(ability units) in the Terran unit tree. They can be used in many ways in battles: -Vs. Protoss: EMP Shockwave takes down enemy shields and energy. It is mostly effective against Protoss. -Vs. Zerg: The Zerg is mostly played with Hydralisks and Spire units along with specialists,the Queen and the Defiler. So the Zerg will be using Queens and Defilers especially to make you lose important defensive forces before attacking. If you can adjust the usage of the Science Vessels well, they will be the key to victory in these kinds of battles. The Science Vessel's Irradiate can destroy many tactical units. -Vs. Terran: If you use the Defensive Matrix, your units will be more effective on destroying their own kind.   


How to eliminate Science Vessel easily:
How to eliminate Science Vessel easily:


*Protoss : Dark Archon - use feedback its cheap and it has a good range and 1 hit kills Science Vessels with a lot of energy. Just make sure the Science Vessel doesn't use an EMP Shockwave. Also if you have researched, you can Mind Control the Science Vessel in your advantage.  
*Protoss : Dark Archon - use feedback its cheap and it has a good range and 1 hit kills Science Vessels with a lot of energy. Just make sure the Science Vessel doesn't use an EMP Shockwave. Also if you have reseached, you can Mind Control the Science Vessel in your advantage.  
*Zerg: Scourges can kill the Science Vessels easily. If it is not annoying you very much, you can use Parasites to use its range on your advantage. Beware the Irradiate, which can destroy the tactical units of yours.
*Zerg: Scourges can kill the Science Vessels easily. If it is not annoying you very much, you can use Parasites to use its range on your advantage. Beware the Irradiate, which can destroy the tactical units of yours.
*Terran: Large groups of Marines, or Goliaths, can take out a Science Vessel very quickly. Wraiths also work, but cloaking doesn't, because Science Vessels are detectors. Ghosts and Medics can make a Science Vessel very useless (Lockdown and Optical Flare deactivates detection until restored.(Misc. Note: You can also see the rank Major below the name of the Science Vessel if you lock it down!))just before your attacks, esp. which focus on abilities and cloaking.
*Terran: Large groups of Marines, or Goliaths, can take out a Science Vessel very quickly. Wraiths also work, but cloaking doesn't,because Science Vessels are detectors. Ghosts and Medics can make a Science Vessel very useless (Lockdown and Optical Flare deactivates detection until restored.(Misc. Note:You can also see the rank Major below the name of the Science Vessel if you lock it down!))just before your attacks, esp. which focus on abilities and cloaking.


===Battlecruiser===
===Battlecruiser===
The Battlecruiser is very expensive, and is arguably one of the Terran's strongest units. It can serve many purposes, and is most effective in groups of six or more. These groups are extremely hard to stop. Also, the Battlecruiser can be upgraded to equip the Yamato Cannon, which can do 260 damage at the cost of 150 energy. Always accompany your Battlecruiser groups with Science Vessels, to provide defensive and offensive support including cloak detection. The Battlecruisers are gigantic, heroic units which can absorb very much damage from abilities, such as Plague, and Psionic Storm, so you might want them to directly charge into main bases and destroy Nexuses, Command Centers, and Hatcheries (Hive, Lair) fast as possible to make a huge hole in economy to cripple the enemy, while not being affected by tactical attacks. The next target would be infrastructure and so on to a complete destruction.  
The Battlecruiser is very expensive, and is arguably one of the Terran's strongest units. It can serve many purposes, and is most effective in groups of six or more. These groups are extremely hard to stop. Also, the Battlecruiser can be upgraded to equip the Yamato Cannon, which can do 260 damage at the cost of 150 energy. Always accompany your Battlecruiser groups with Science Vessels, to provide defensive and offensive support including cloak detection. The Battlecruisers are gigantic, heroic units which can absorb very much damage from abilites, such as Plague,and Psionic Storm, so you might want them to directly charge into main bases and destroy Nexuses, Command Centers, and Hatcheries(Hive,Lair)fast as possible to make a huge hole in economy to cripple the enemy, while not being affected by tactical attacks.The next target would be infrastructure and so on to a complete destruction.  


*Terran: You will be in for a fight either way. Try using packs of cloaked Wraiths against small Battlecruiser groups, or upgraded Goliaths. If you are facing a large group, counter with you own armada and target two Yamato Cannons on every one enemy Battlecruiser. If they have Science Vessels accompanying their Battlecruisers, bring Ghosts to Lockdown first the Vessels, then the Battlecruisers. If you do not have a group of Battlecruisers to match the enemy's, large numbers of Goliaths can do the job.
*Terran: You will be in for a fight either way. Try using packs of cloaked Wraiths against small Battlecruiser groups, or upgraded Goliaths. If you are facing a large group, counter with you own armada and target two Yamato Cannons on every one enemy Battlecruiser. If they have Science Vessels accompanying their Battlecruisers, bring Ghosts to Lockdown first the Vessels, then the Battlecruisers. If you do not have a group of Battlecruisers to match the enemy's, large numbers of Goliaths can do the job.
*Zerg: No amount of Scourge will be able to hit large Battlecruiser groups (once upgraded, they one-shot kill Scourge), and Hydralisks are generally too weak to stand toe-to-toe. Use the Defiler's Plague to severely damage the Battlecruisers first, and bring in Devourers and Mutalisks to finish them. Hydralisks under Dark Swarm also makes Battlecruisers run.
*Zerg: No amount of Scourge will be able to hit large Battlecruiser groups (once upgraded, they one-shot kill Scourge), and Hydralisks are generally too weak to stand toe-to-toe. Use the Defiler's Plague to severely damage the Battlecruisers first, and bring in Devourers and Mutalisks to finish them. Hydralisks under Dark Swarm also makes Battlecruisers run.
*Protoss: WARNING!: Retreat any Carriers in the way of at least 6-groups of Battlecruisers fast as possible. With complete shields and upgrades Carriers can be destroyed in TWO shots from the Yamato Cannon, so you wouldn't want to get your Carriers (which are more expensive than Battlecruisers with their full Interceptors) destroyed. As the Protoss gained the unit Dark Archon; you would like to use the good parts of the enemy army, such as Battlecruisers in your advantage. Since the upgrades are granted to you if you use Mind Control on a unit having those upgrades (not main upgrades, such as attack and defense), so you can make the enemy Battlecruisers blast themselves with Yamato Guns. The Protoss have the best Battlecruiser counter: the Arbiter. A single Stasis Field can take 12 or more stacked Battlecruisers out of the picture, while you place Dragoons and Scouts around them to attack as soon as they are free. Also, large numbers of Photon Cannons can slow down a Battlecruiser group better than the other species' defenses. In lieu of these expensive solutions, upgraded Dragoons also work well in large enough numbers. You can also use the Dark Archons' Feedback ability, which will deal damage to Battlecruisers with remaining energy.
*Protoss: WARNING!: Retreat any Carriers in the way of at least 6-groups of Battlecruisers fast as possible. With complete shields and upgrades Carriers can be destroyed in TWO shots from the Yamato Cannon, so you wouldn't want to get your Carriers(which are more expensive than Battlecruisers with their full Interceptors)destroyed. As the Protoss gained the unit Dark Archon; you would like to use the good parts of the enemy army,such as Battlecruisers in your advantage.Since the upgrades are granted to you if you use Mind Control on a unit having those upgrades(not main upgrades,such as attack and defense.),so you can make the enemy Battlecruisers blast themselves with Yamato Guns. The Protoss have the best Battlecruiser counter: the Arbiter. A single Stasis Field can take 12 or more stacked Battlecruisers out of the picture, while you place Dragoons and Scouts around them to attack as soon as they are free. Also, large numbers of Photon Cannons can slow down a Battlecruiser group better than the other species' defenses.In lieu of these expensive solutions, upgraded Dragoons also work well in large enough numbers. You can also use the Dark Archons' Feedback ability, which will deal damage to Battlecruisers with remaining energy.


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